Cidiomar 39 Posted September 3, 2012 (edited) VXAce HUD Designer alpha 0.3 Cidiomar R. Dias Jr A simple and easy to use WYSIWYG HUD Designer/Generator to use in VXAce Games, you can build a HUD with only some clicks! Everything is done by drag & drop and options choice, no scripting knowledge needed (the script is build with one click). If you don't have much time to make a cool HUD, you can export and import later. ^ ^ Less than ten minutes to make. Based in ReinoRpg Hud: http://forums.rpgmakerweb.com/index.php?/topic/1142-reinorpg-hud-ace/ By now, we have only Rect, Gradient Rect, Text and Image widget, but some others will come soon. (suggestions welcome) Link: http://vxace-hud-des...r.herokuapp.com Tested only in Chrome/Chromium (Webkit) and Firefox. Edited September 14, 2012 by Cidiomar 9 Share this post Link to post Share on other sites
Sievn 3 Posted September 3, 2012 Awesome, this should be useful. Awesome Job Share this post Link to post Share on other sites
Cidiomar 39 Posted September 3, 2012 Thanks! Post here if you found any bug. Share this post Link to post Share on other sites
Sievn 3 Posted September 3, 2012 Thanks! Post here if you found any bug. I am still getting used to it. Share this post Link to post Share on other sites
RavenTDA 19 Posted September 3, 2012 How cool is that! If you ever plan to make more like this it'd be pretty sweet to have one for the title screen and menu system as well. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted September 3, 2012 It is pretty easy to use once you get used to it. That's what I like about it. Share this post Link to post Share on other sites
Cidiomar 39 Posted September 3, 2012 How cool is that! If you ever plan to make more like this it'd be pretty sweet to have one for the title screen and menu system as well. It's something cool to do, but Title screens are really more simples, and menus are very more complicated... It is pretty easy to use once you get used to it. That's what I like about it. That is the idea! Share this post Link to post Share on other sites
Tsukihime 1,489 Posted September 3, 2012 How about a title-scene designer? "Scene 1: main title "Button 1: this scene" "Button 2: this scene" ... Share this post Link to post Share on other sites
Cidiomar 39 Posted September 3, 2012 (edited) How about a title-scene designer? "Scene 1: main title "Button 1: this scene" "Button 2: this scene" ... Not sure about your idea, can you explain better? Edited September 3, 2012 by Cidiomar Share this post Link to post Share on other sites
Tsukihime 1,489 Posted September 3, 2012 (edited) Consider default title screen 1: new game -> start new game 2: continue -> go to Scene_Load 3: quit -> exit What if I want to add a "difficulty selection" like this 1: new game -> go to Scene_Select_Difficulty -> start new game The app would allow you to connect different scenes together and allow users to quickly design the transitions and stuff, although they will still need to write a script to actually implement the logic. But the app would take care of the GUI. Basically a scene designer, but not as complex as a full menu. Edited September 3, 2012 by Tsukihime Share this post Link to post Share on other sites
Cidiomar 39 Posted September 3, 2012 Consider default title screen 1: new game -> start new game 2: continue -> go to Scene_Load 3: quit -> exit What if I want to add a "difficulty selection" like this 1: new game -> go to Scene_Select_Difficulty -> start new game The app would allow you to connect different scenes together and allow users to quickly design the transitions and stuff, although they will still need to write a script to actually implement the logic. But the app would take care of the GUI. Basically a scene designer, but not as complex as a full menu. Hum, understood now. Cool idea, but not now, may be some day. ;D Share this post Link to post Share on other sites
Cidiomar 39 Posted September 14, 2012 (edited) UPDATE: Completly rewritten. (Still don't compatible with Internet Explorer) Export/Import function (Save/Load) New propertie for text (Fix from) About ten bugfixes Better performance and less size. Edited September 14, 2012 by Cidiomar Share this post Link to post Share on other sites
Cecillia 652 Posted September 14, 2012 This is great! THank you so much! Share this post Link to post Share on other sites
EternalShadow 28 Posted September 15, 2012 This is brilliant, but when I use the rectangle thingy and select 'hp', 'mp', etc, it seems to do nothing. May I have some clarification on what this does? Many thanks - this looks good! Share this post Link to post Share on other sites
Cidiomar 39 Posted September 15, 2012 This is brilliant, but when I use the rectangle thingy and select 'hp', 'mp', etc, it seems to do nothing. May I have some clarification on what this does? Many thanks - this looks good! It's the "linked" param. Setting to HP, its width/height will be changed with the HP. Try generating the code and testing. Share this post Link to post Share on other sites
EternalShadow 28 Posted September 16, 2012 Ah I see, thanks! Share this post Link to post Share on other sites
Da_Man. 0 Posted September 19, 2012 How do i upload from the url. I typed in my url and it wouldnt change the picture. Share this post Link to post Share on other sites
Cidiomar 39 Posted September 20, 2012 How do i upload from the url. I typed in my url and it wouldnt change the picture. Press Enter Share this post Link to post Share on other sites
Elixia 7 Posted September 21, 2012 I have seen this from recommendation of eshra members of this forum. the export and import is only to save or load the script, right? Is it possible for us to import our own HUD graphics? But really this is a nice script, thanks cidiomar :3 Share this post Link to post Share on other sites
Cidiomar 39 Posted September 22, 2012 the export and import is only to save or load the script, right? Yup, import and export are like save/load. Is it possible for us to import our own HUD graphics? You can import all images, but they must be a valid url. This app can use only external images at this time. But really this is a nice script, thanks cidiomar :3 thanks ^ ^ Share this post Link to post Share on other sites
Cidiomar 39 Posted September 29, 2012 Due to the problem related in this topic: http://www.rpgmakervxace.net/topic/7311-rgss3help-and-rgss3doc-are-down/wn/ I'll put this tool down soon. Share this post Link to post Share on other sites
amerk 1,122 Posted October 1, 2012 If you decide you want to have this re-opened to start work on it again, please let me know. Share this post Link to post Share on other sites
amerk 1,122 Posted November 28, 2012 Re-opened at the OP's request. Share this post Link to post Share on other sites
Cidiomar 39 Posted November 28, 2012 UPDATE: Two code generation mistakes fixed: Image's filename was passed as link. Don't making cache, resulting in lag. Share this post Link to post Share on other sites
Gothalicta 0 Posted December 2, 2012 Hi, I am new, and I mean COMPLETELY new to RPG Maker VX Ace, and was wondering how I use my HUD I created using the HUD Designer. I have made one, got the script but what do I do with it? Thank you, Gothalicta. Share this post Link to post Share on other sites