Cidiomar 39 Posted December 2, 2012 Open the RM VX Ace, press F11, go down and find the last script, create another script pressing Insert, paste the generated script on it. Share this post Link to post Share on other sites
Pjcr 17 Posted December 7, 2012 It would be nice if we can bind variables to the Rects, not just HP,MP or EXP. Also, is there a way to turn the HUD script on and off? Share this post Link to post Share on other sites
Cidiomar 39 Posted December 7, 2012 It would be nice if we can bind variables to the Rects, not just HP,MP or EXP. Also, is there a way to turn the HUD script on and off? Hum, yes... but we will need to variables, one for max value and one for current value. About the enable/disable, I'll put it now! Share this post Link to post Share on other sites
Pjcr 17 Posted December 7, 2012 Hum, yes... but we will need to variables, one for max value and one for current value. Oh, I forgot about that it needs a max values. So yeah, two variables are needed. But you can make that, right? About the enable/disable, I'll put it now! Thanks! There are times when I don't need the HUD to show, so being able to enable/disable the HUD would be useful. Share this post Link to post Share on other sites
phoenix_rossy 0 Posted February 10, 2013 Hi! I just have a couple of quick questions: 1. You mention adding a method of terminating the script, what is the call used to do so? 2. What are your stances on using this in free/commercial games? Are you happy to just be credited... or what? Thanks in advance! Share this post Link to post Share on other sites
AERenoir 0 Posted February 18, 2013 This is so cool! Share this post Link to post Share on other sites
maniaclover 1 Posted February 24, 2013 This is just great. But I have one question.... how can I disable the HUD bar? Share this post Link to post Share on other sites
JacobB 0 Posted March 10, 2013 Can this be used for commercial projects? Share this post Link to post Share on other sites
Cidiomar 39 Posted March 13, 2013 Yes, no problem. 1 Titanhex reacted to this Share this post Link to post Share on other sites
NicPre 1 Posted March 14, 2013 I just generated a HUD script, but I am getting an error, Any ideas? This is a clean install on VX Ace. module HUDWidgets #---------- class WidgetBase < Sprite def initialize(name, x, y, z) super() @name = name self.x, self.y, self.z = x, y, z end def z=(v) super(v + 60) end def z return super() - 60 end end #---------- class ImageWidget < WidgetBase attr_accessor :zoom_x, :zoom_y def initialize(name, x, y, z, w, h, a, param, text, idx) super(name, x, y, z) @iw, @ih = w, h self.opacity = a @param, @text, @idx = param, text, idx case @param when 0 bmp = self.bitmap = Cache.picture(@text) when 1 update_char end #----- @zoom_x_base = @iw.to_f / self.width @zoom_y_base = @ih.to_f / self.height self.zoom_x = 1.0 self.zoom_y = 1.0 end def zoom_x=(v) @zoom_x = v.to_f super(@zoom_x_base * @zoom_x) end def zoom_y=(v) @zoom_y = v.to_f super(@zoom_y_base * @zoom_y) end def update_char return unless @param == 1 actor = $game_party.leader bmp = self.bitmap = Cache.character(actor.character_name) sign = actor.character_name[/^[!$]./] #----- if sign and sign.include?('$') cw, ch = bmp.width / 3, bmp.height / 4 else cw, ch = bmp.width / 12, bmp.height / 8 end n = actor.character_index self.src_rect = Rect.new((n%4*3+1)*cw, (n/4*4)*ch, cw, ch) self end end #---------- class TextWidget < WidgetBase def initialize(name, x, y, z, param, text, id, fname, fsize, fbold, fitalic, fshadow, fcolor, foutline, foutline_color, tw, th, fix_from) super(name, x, y, z) #----- @fsize = fsize @fix_from = fix_from @initial_width = nil #----- @font = Font.new(fname, fsize) @font.bold = fbold @font.italic = fitalic @font.shadow = fshadow @font.outline = foutline @font.out_color = foutline_color @fbmp = Bitmap.new(1, 1) @fbmp.font = @font #----- @param, @text, @id = param, text, id @tw, @th = tw, th #----- r = @fbmp.text_size('Text') @font.size *= (@tw.to_f / r.width) #----- @fbmp.font = @font #----- self.oy = (((r.height * (@tw.to_f / r.width)) * (1.0 - (r.width / @tw.to_f))) * 0.5).ceil #----- update end def update actor = $game_party.leader case @param when 0 # Text str = @text when 10 # LVL str = (@text % actor.level) rescue actor.level.to_s when 12 # Actor's Name str = (@text % actor.name) rescue '' when 13 # Actor's Class str = (@text % actor.class.name) rescue '' when 14 # Gold Amount str = (@text % $game_party.gold) rescue '0' else return end #----- self.bitmap.dispose if self.bitmap and not self.bitmap.disposed? return if str.empty? #----- r = @fbmp.text_size(str) bmp = self.bitmap = Bitmap.new(r.width + 32, r.height) bmp.font = @font bmp.draw_text(bmp.rect, str, 0) #----- @initial_width ||= self.width #----- case @fix_from when 0 self.ox = 0 when 1 self.ox = (self.width - @initial_width) / 2 when 2 self.ox = self.width - @initial_width end end end end class Scene_Map < Scene_Base #---------- alias :hud_alias_start :start alias :hud_alias_update :update alias :hud_alias_p_term :terminate #---------- def start hud_alias_start start_hud end #----- def start_hud @actor_info_cache, @var_info_cache, @hud_widgets = {}, {}, {} @hud_widgets[1] = HUDWidgets::ImageWidget.new('Back', 165, 391, 0, 350, 95, 255, 0, 'Back.png', 1) @hud_widgets[2] = HUDWidgets::ImageWidget.new('HP', 257, 433, 1, 134, 8, 255, 0, 'HP.png', 1) @hud_widgets[3] = HUDWidgets::ImageWidget.new('MP', 257, 450, 2, 134, 8, 255, 0, 'MP.png', 1) @hud_widgets[5] = HUDWidgets::TextWidget.new('Char Level', 411, 437, 3, 10, '%d', 0, 'Arial', 17, true, false, true, Color.new(255, 255, 255, 255), false, Color.new(0, 0, 0, 255), 44, 17,0) @hud_widgets[6] = HUDWidgets::TextWidget.new('Char Name', 254, 415, 4, 12, '%s', 0, 'Arial', 12, true, false, true, Color.new(255, 255, 255, 255), false, Color.new(0, 0, 0, 255), 29, 12,0) @hud_widgets[7] = HUDWidgets::TextWidget.new('Char Class', 342, 415, 5, 13, '%s', 0, 'Arial', 12, true, false, true, Color.new(255, 255, 255, 255), false, Color.new(0, 0, 0, 255), 29, 12,0) @hud_widgets[8] = HUDWidgets::ImageWidget.new('Char Disp', 190, 417, 6, 32, 32, 255, 1, '', 0) @hud_widgets[10] = HUDWidgets::TextWidget.new('GÄ', 469, 452, 7, 0, 'GÄ', 0, 'Arial', 11, false, false, true, Color.new(255, 255, 255, 255), false, Color.new(0, 0, 0, 255), 28, 11,0) @hud_widgets[11] = HUDWidgets::TextWidget.new('Gold Value', 449, 428, 8, 14, '%d', 0, 'Arial', 15, true, false, true, Color.new(255, 255, 255, 255), false, Color.new(255, 255, 0, 255), 38, 15,2) update_hud end #---------- def update hud_alias_update update_hud end #----- def update_hud actor = $game_party.leader if @actor_info_cache[:char_hp] != actor.hp or @actor_info_cache[:char_mhp] != actor.mhp @hud_widgets[2].zoom_x = (actor.hp.to_f / actor.mhp) @actor_info_cache[:char_hp], @actor_info_cache[:char_mhp] = actor.hp, actor.mhp end if @actor_info_cache[:char_mp] != actor.mp or @actor_info_cache[:char_mmp] != actor.mmp @hud_widgets[3].zoom_x = (actor.mp.to_f / actor.mmp) @actor_info_cache[:char_mp], @actor_info_cache[:char_mmp] = actor.mp, actor.mmp end if @actor_info_cache[:char_level] != actor.level @hud_widgets[5].update @actor_info_cache[:char_level] = actor.level end if @actor_info_cache[:char_name] != actor.name @hud_widgets[6].update @actor_info_cache[:char_name] = actor.name end if @actor_info_cache[:char_class] != actor.class.name @hud_widgets[7].update @actor_info_cache[:char_class] = actor.class.name end if @actor_info_cache[:char_name] != actor.character_name or @actor_info_cache[:char_idx] != actor.character_index @hud_widgets[8].update_char @actor_info_cache[:char_name] = actor.character_name @actor_info_cache[:char_idx] = actor.character_index end if @actor_info_cache[:party_gold] != $game_party.gold @hud_widgets[11].update @actor_info_cache[:party_gold] = $game_party.gold end end #---------- def terminate hud_alias_p_term hud_dispose end #----- def hud_dispose @hud_widgets.each_value {|hw| hw.dispose } end #---------- end Share this post Link to post Share on other sites
solaris81 0 Posted March 15, 2013 I can't do anything... I click on the widgets and nothing happens... Would be nice if there were instructions... The screens look easy enough to use and I give props to you for what you have done, I just wish I could use it. Using Firefox Share this post Link to post Share on other sites
NicPre 1 Posted March 15, 2013 Solaris, I can assist you in using this program. I spent a while (2 hours) playing around with it yesterday, and I think I understand it now. Share this post Link to post Share on other sites
maniaclover 1 Posted April 2, 2013 Is there a way to disable this bar in certain moments? It would be very useful. Thank you for your help. Share this post Link to post Share on other sites
Akari_Tsukino 0 Posted May 26, 2013 Today, I tried to use this, and when I tried dragging something to the game window, your name just kept jumping down the page, I couldn't do anything in the editor either, seems like something may have broken in it. Share this post Link to post Share on other sites
beaulamb 0 Posted July 1, 2013 (edited) This is also happening to me! i thought i was doing something wrong, is it still working? i would love to use this in my project. Edit: For anyone having trouble with this too it doesn't seem to work using Firefox for me. Edited July 1, 2013 by beaulamb Share this post Link to post Share on other sites
+ OmegaDSX 8 Posted July 1, 2013 This is amazing, I don't have any use for it yet, but when i need a hud i will defiantly consider using this. Share this post Link to post Share on other sites
Necromedes 103 Posted July 22, 2013 Forgive me if this makes me seem stupid but how do you use this designer? I keep clicking/clicking and dragging the widgets on the page but nothing happens. Do I have to actually upload widgets or what? I even turned off my popup blocker thinking that it was considering that an ad of some sort but still nadda. Any help would be appreciated. Share this post Link to post Share on other sites
Cidiomar 39 Posted July 23, 2013 I've just tested and the app isn't working, I don't why nor have the sources. It's time to develop another app... After this and some other projects I become interested in web development and now I'm a pro web developer. I'll start it tomorow, let me know if someone want a way to get feedbacks from the development. Share this post Link to post Share on other sites
Audrey 2 Posted July 23, 2013 What about the function to design multiple types of HUDs for different situations (optional) or the ability to turn off the HUD in certain situations? Share this post Link to post Share on other sites
Cidiomar 39 Posted July 24, 2013 What about the function to design multiple types of HUDs for different situations (optional) or the ability to turn off the HUD in certain situations? Nice functions. Share this post Link to post Share on other sites