DP3 188 Posted September 4, 2012 (edited) Party Dying Battle BGM Version: 1.0 Author: DiamondandPlatinum3 Date: September 5, 2012 Planned Future Versions You Tell Me Description This script allows you to play an 'in-danger' BGM when your party HP or singular actor hp is below a certain point. Similar to Pokemon Black and White when your lead pokemon is in danger of fainting. Features Can play danger BGM based on singular actor of entire partyScreenshots Cannot screenshot audio playing, I'm afraid Instructions Paste this script below materials but above main in your script editor. Edit the things in the editable region Script Get it from here Credit DP3 / DiamondandPlatinum3Support Post in this thread or PM me. Known Compatibility Issues I am unaware of any scripts it doesn't work with; if you find any, post in this thread. Demo A demo is unnecessary for a script such as this. Author's Notes This weeks scripting has been brought to you by the letter E, as in 'Emil Castagnier is an awesome character' Terms of Use You may find my Terms of Use Here. Edited June 8, 2014 by DP3 Share this post Link to post Share on other sites
Cazi 1 Posted September 6, 2012 This is great, i can really set the mood for the battle with this. 1 DP3 reacted to this Share this post Link to post Share on other sites
DDD 0 Posted September 15, 2012 Can you do the Party Dying BGM that ONLY change Volume and pitch? Share this post Link to post Share on other sites
DP3 188 Posted September 16, 2012 Can you do the Party Dying BGM that ONLY change Volume and pitch? Updated the script to do that. If you want it to play the same battle BGM at a different volume and pitch, set the DyingBGM to nil: DyingBGM = nil The volume and pitch options after that still do what they say they do. Share this post Link to post Share on other sites