Tsukihime 1,489 Posted September 6, 2012 (edited) KGC Battle Difficulty Ace Request: Thread -Tsukihime Conversion of the original KGC Battle Difficulty for VX. Usage Usage is in the instructions. I believe all you have to do is set the percentage scaling for each difficulty. You may also add additional difficulties by following the same format. Changes A list of changes that have been made in the conversion `spi` is no longer used. Instead, specify `mat` and `mdf` separately `hit`, `eva`, and `cri` are not supported. Someone else can add it though, since it should be just dividing by the percentage. new class: Window_BattleDifficulty. Much easier to work with. All stat access methods have been deleted and switched to Ace's `param_base` method to handle all basic parameters uniformly (so a lot less redundancy) The difficulty window is just randomly thrown in there. Re-position as needed. Download Script: http://db.tt/cnCGiVl9 Edited September 6, 2012 by Tsukihime 6 Share this post Link to post Share on other sites
Radiant Arin 412 Posted September 6, 2012 You're amazing. Share this post Link to post Share on other sites
TheUnproPro 3 Posted December 24, 2012 Thanks a ton! Share this post Link to post Share on other sites
Retoral 0 Posted January 15, 2013 Is it possible to change the difficulty level without using the ( INITIAL_DIFFICULTY = 1 ) function and via the menu?I mean if you wanted to choose one difficulty level and not being able to change it later, and being able to change it via a comment from an event or something. Share this post Link to post Share on other sites
mihai_7 0 Posted April 4, 2013 How can you make it so that from the menu the initial selection is not the first, but the second item? I'm not meaning to change the difficulty, just the item that appears selected. Here's a picture of what I mean: Share this post Link to post Share on other sites
Tigerbite 36 Posted April 4, 2013 (edited) How can you make it so that from the menu the initial selection is not the first, but the second item? I'm not meaning to change the difficulty, just the item that appears selected. Here's a picture of what I mean: difficulty_selection.png I believe the answer is in the post above you. (Change the initial_difficulty.) Not positive though, I'm at work so I was just scanning through the script. I can't test it here. =x Disregard that! I wasn't reading it right. Edited April 4, 2013 by Tigerbite Share this post Link to post Share on other sites
Tsukihime 1,489 Posted April 4, 2013 Not sure what you want. So if your options look like Easy Normal Hard Nightmare And the player chooses hard, then it should become Hard Easy Normal Nightmare ? Share this post Link to post Share on other sites
mihai_7 0 Posted April 4, 2013 (edited) No, I only want a small change in the menu option. When you press enter on "Difficulty", it starts with the first option "Easy". This gives the impression that the game is set default to easy. I just want that when you press enter on "Difficulty" the selection should appear over "Normal"/ "Default". Edit: Just the box thing that appears over the options. Edited April 4, 2013 by mihai_7 Share this post Link to post Share on other sites
Tsukihime 1,489 Posted April 4, 2013 Add this to the end of the script class Window_BattleDifficulty < Window_Command def select_last select($game_variables[KGC::BattleDifficulty::DIFFICULTY_VARIABLE]) end end Share this post Link to post Share on other sites
Tsukihime 1,489 Posted April 4, 2013 Ya you're right I also added another line of code. I have updated the script. Download a new copy and it should work. Share this post Link to post Share on other sites
mihai_7 0 Posted April 4, 2013 Thanks, it worked. It was a small detail but anyways, glad you understood the "problem" since English is not my first language. Just a question though, what line of code did you add? Just wanting to learn. I just pasted the whole script below the configuration and couldn't find it. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted April 4, 2013 class Window_BattleDifficulty < Window_Command # these def select_last select($game_variables[KGC::BattleDifficulty::DIFFICULTY_VARIABLE]) end end class Scene_Menu def command_difficulty @difficulty_window.select_last #<--- this @difficulty_window.show.open.activate end end Share this post Link to post Share on other sites
+ Shadow Fox 5 Posted April 19, 2013 what would the script calls be for this script, as only at the beginning will the player get to choose what difficulty the game will be. Share this post Link to post Share on other sites
chameleon1333 0 Posted October 5, 2013 What is the script call for this to get it to come up in an event (like for the start of the game)? Share this post Link to post Share on other sites