casper667 131 Posted September 7, 2012 (edited) CSCA Colosseum v1.1 By: Casper Gaming (Casper667) Last Update: September 11, 2012 Introduction This script will add a colosseum scene to your game, where players can fight troops to win items. Features - Colosseum scene. - Customizable rewards. Screenshots Troop Selection Reward window after battle How to Use Place in your materials section. Setup required. Instructions in script. Script Text file is found here(copy and paste everything into your script editor in the materials section): LINK Requires CSCA Core Script to work properly - Get it here! Addons Wager System This addon requires CSCA Colosseum v1.1 +. Introduction: This script will add a wager system to the Colosseum. Screenshots: Script: Text file is found here(make sure it is pasted below CSCA Colosseum): LINK FAQ Q. How do I call the colosseum scene? A. Make this script call: SceneManager.call(CSCA_Scene_Colosseum) Credit Casper Gaming Terms http://caspergaming.com/terms-of-use/ Edited July 1, 2020 by casper667 Update link URLs 1 Share this post Link to post Share on other sites
Tsukihime 1,489 Posted September 7, 2012 (edited) Any support for something like Battle 2 requires battle 1 to be completed Battle 3 requires battle 2 to be completed ... I guess it would be easiest to tie it to a variable which tracks the "highest arena battle completed" or something. Also, maybe support for arbitrary unlock conditions, allowing users to type in a script condition and then evaluate to true/false? Edited September 7, 2012 by Tsukihime Share this post Link to post Share on other sites
casper667 131 Posted September 7, 2012 (edited) I'll look into it, like I said this is just meant to be a base script and addons to provide additional functionality(like wagers) will be added later when I have time to make them. Thanks for giving me another idea for an addon though Edited September 7, 2012 by casper667 Share this post Link to post Share on other sites
+ DarthVollis 59 Posted September 7, 2012 Can we make different Brackets, like cups? Bronze, Silver, Gold, Platinum just as an example. I would like them in different tabs. Just like Tsukihime said - Bronze would need to be finished to get into Silver and so on. Share this post Link to post Share on other sites
Coolie 148 Posted September 7, 2012 When it can work on a wager system, I'm in. Until then, I'll be watching this thread. =) Share this post Link to post Share on other sites
Tammsyn 8 Posted September 7, 2012 is it possible instead of gameover if you loose then you loose money or something but get restored somewhat Share this post Link to post Share on other sites
casper667 131 Posted September 8, 2012 is it possible instead of gameover if you loose then you loose money or something but get restored somewhat Currently if you lose, you don't get a gameover but rather you're left damaged and with no winnings. I am working on a wager system as an addon, but I don't know when it will be done. Share this post Link to post Share on other sites
Tammsyn 8 Posted September 8, 2012 oh i got game over when i lost :s Share this post Link to post Share on other sites
casper667 131 Posted September 8, 2012 Hmm, that doesn't happen when I test it. Do you have any scripts that affect the battle scene? Share this post Link to post Share on other sites
Lionheart 2 Posted September 8, 2012 But how does it work? Where the called script?!? Share this post Link to post Share on other sites
casper667 131 Posted September 8, 2012 Argh, I knew I was forgetting something! You call the scene with SceneManager.call(CSCA_Scene_Colosseum) Share this post Link to post Share on other sites
Lionheart 2 Posted September 8, 2012 (edited) Thanks!!!Great Script!!! : ) But how do you resize the images of enemies!? I get small and pixate! Thanks in advance! Edited September 8, 2012 by Lionheart Share this post Link to post Share on other sites
casper667 131 Posted September 8, 2012 (edited) The enemies are arranged how they are in the troop window(in editor) and battle scene(in game), they will be resized down a bit since the enemy preview window is smaller than the enemy troop display in the battle scene. Should work with all resolutions, let me know if it doesn't for some reason. Edited September 8, 2012 by casper667 Share this post Link to post Share on other sites
Lionheart 2 Posted September 8, 2012 Boh ... happens to me with any enemy, even the most 'small! Share this post Link to post Share on other sites
Tammsyn 8 Posted September 8, 2012 yh im using yami's battle script Share this post Link to post Share on other sites
Lionheart 2 Posted September 11, 2012 Any support for something like Battle 2 requires battle 1 to be completed Battle 3 requires battle 2 to be completed And why 'does not make that next to the name of the enemy was a show_icon to show an icon that identifies the rank of the enemy!? E, D, C, B, A, S. Share this post Link to post Share on other sites
casper667 131 Posted September 11, 2012 (edited) Script has been updated to make it more addon friendly. The first addon has also been released, it's a basic Wager System. You'll need the new version of CSCA Core Script and CSCA Colosseum to use the Wager addon. yh im using yami's battle script Which specific battle script of Yami's are you using? Edited September 11, 2012 by casper667 Share this post Link to post Share on other sites
Akrium 10 Posted September 12, 2012 I was actually eventing for my Colosseum in my game, where it would be a chain of battles (Kinda like kingdom hearts), and the prize would be at the end. The only draw back is that it isnt as amazing looking as yours, or as simple as yours XD. Very nice job. Share this post Link to post Share on other sites
estriole 326 Posted September 13, 2012 actually for the wager system... i guess it would look better if it's "1. hero blade x 1". and for the reward window too. it's not good for cosmetic having two numbers beside each other. 1. 1x . just pure cosmetic. i could edit it myself but it's better for you to modify it for other user who have no script knowledge. btw thx casper for this great script. how i love to make Colosseum for bored player to spend time too. hope you keep on updating this script to have more feature. Share this post Link to post Share on other sites
Tammsyn 8 Posted September 13, 2012 im using this one http://yamiworld.wordpress.com/2012/09/07/about-symphony-development/#comment-1681 Share this post Link to post Share on other sites
estriole 326 Posted September 14, 2012 (edited) @tammsyn maybe the problem lies within the battle system. as long as remember the battle system is not yet fully completed(that's why i still stick to victors). try making battle that ok if you lose using event editor. by ticking continue even defeated. see if you get game over or not after that. if yes report to yami for bugfix. edit : apparently it's really bug from yami's script. read the comment about game over when the continue even defeated ticked. http://yamiworld.wordpress.com/2012/09/07/about-symphony-development/ Edited September 14, 2012 by estriole Share this post Link to post Share on other sites
MegaNew 0 Posted September 14, 2012 I liked tsu's idea of a battle 1 needs to be complete to do battle 2. Share this post Link to post Share on other sites
Nate The Great 10 Posted October 8, 2012 A great idea, and very good looking. I will be following... to see how this progresses! If tsu's idea is implemented, i can almost pretty much assure you I will be using this script in my project. Keep up the great work Casper! Share this post Link to post Share on other sites
dbchest2 11 Posted October 22, 2012 another great script you have here. Share this post Link to post Share on other sites
woeterman_94 0 Posted January 2, 2013 How about a limit? (ex: you can complete a battle only 3 times...) Share this post Link to post Share on other sites