Khas 85 Posted September 10, 2012 (edited) Arc Engine by Khas Arcthunder Introduction: Arc Engine is a complete platform engine for RPG Maker. It makes the creation of platform games very easy and accessible, without losing performance and it's realistic physics. Features: - Realistic Physics - Perfect Collisions - Gravity - Air Resistance - Friction - Jump - Groundpound - Wall kicks - Physics Editor - Custom Commands - High Performance - Platforms - Stairs - And more! Media: Links: Terms of Use: English – Read before use Download: Latest version Official Thread: RGSSX Project Donations: Click here! Notes: Due to lack of time, support for doubts and problems will only be offered at the Arcthunder Blog or the Official Thread. Credits: Created by Khas Arcthunder Enjoy! Edited September 13, 2012 by Khas 8 Share this post Link to post Share on other sites
Tsukihime 1,489 Posted September 10, 2012 That wall-jump is pretty cool. Share this post Link to post Share on other sites
Naridar 9 Posted September 10, 2012 This is simply legen - wait for it - dary! Seriously awesome stuff, way better than any other platformer script for XP, VX or Ace. Share this post Link to post Share on other sites
LucidK 39 Posted September 10, 2012 How would I be able to use this script only in certain parts of the game? Is this possible? Share this post Link to post Share on other sites
Caveras 40 Posted September 10, 2012 Uh, he's released a downloadable version? Awesome, thanks for the hint! LucidK: I very much believe it is. A game I played a while ago which was based on RMXP had some locations with exactly those elements. And from what I know, VXA should be able to do handle anything XP did. In another thread, though, Tsukihime said that you cannot disable scripts in-game or at some point in the game, so you might have to run all these things at the same time (although I find this somewhat strange if true). Share this post Link to post Share on other sites
Tsukihime 1,489 Posted September 10, 2012 (edited) Uh, he's released a downloadable version? Awesome, thanks for the hint! LucidK: I very much believe it is. A game I played a while ago which was based on RMXP had some locations with exactly those elements. And from what I know, VXA should be able to do handle anything XP did. In another thread, though, Tsukihime said that you cannot disable scripts in-game or at some point in the game, so you might have to run all these things at the same time (although I find this somewhat strange if true). You shouldn't be disabling scripts. It would be perfectly possible to build a stand-alone platformer system, but that really depends on whether he wanted to do it or not. For example, tomoaky has a lot of stand-alone mini-game systems that are isolated to their own scenes. However, if khas decided to overwrite the default Scene_Map etc, then you are pretty much stuck. On the other hand, if it was a separate map scene with its own physics and behaviors, you could then have it stand-alone. It is obviously more flexible if the platform scene was separated from the default engine, but that may be difficult to accomplish. Edited September 10, 2012 by Tsukihime Share this post Link to post Share on other sites
Sievn 3 Posted September 10, 2012 (edited) Uh, he's released a downloadable version? Awesome, thanks for the hint! LucidK: I very much believe it is. A game I played a while ago which was based on RMXP had some locations with exactly those elements. And from what I know, VXA should be able to do handle anything XP did. In another thread, though, Tsukihime said that you cannot disable scripts in-game or at some point in the game, so you might have to run all these things at the same time (although I find this somewhat strange if true). How would I be able to use this script only in certain parts of the game? Is this possible? I Second this. Can you do it , Khan? Next version? I DO admit its Amazing thought. Awesome Job. But it would be amazing is their was some thing like a Gravity switch. I Figured out their is an internal Physics Editor that allows you to adjust physics of each map. So yes its possible to deactivate and activate but in wither to activate or disable that depends on the map. It will just take a while to get use to. Awesome Job, Khas! I love the engine! Edited September 10, 2012 by Sievn Share this post Link to post Share on other sites
Khas 85 Posted September 10, 2012 For the "using script only at some maps" question, here's the answer: The Arc Engine will only work when you load the map with the physics editor. So, if you want a map working as default movement, don't load it ^^ Thanks people 1 Share this post Link to post Share on other sites
Sievn 3 Posted September 10, 2012 (edited) For the "using script only at some maps" question, here's the answer: The Arc Engine will only work when you load the map with the physics editor. So, if you want a map working as default movement, don't load it ^^ Thanks people Awesome. That means If load then save and compress a map in the Physics editor , it will automatically pick 2D Mode for it. But If I don't load then save and compress them in the Physics Editor, they will work in normal Physics. Just tested it and it works great. Great Job. Edited September 10, 2012 by Sievn Share this post Link to post Share on other sites
Falcao 88 Posted September 10, 2012 Very well worked engine. I cant pass the walk-kick part lol Share this post Link to post Share on other sites
Sievn 3 Posted September 10, 2012 I get an Error while modifying physics when I save and compress Share this post Link to post Share on other sites
Khas 85 Posted September 10, 2012 Sievn Fixed it, I accidentally deleted a constant. Please download it again ^^ Sorry Share this post Link to post Share on other sites
Sievn 3 Posted September 10, 2012 (edited) Sievn Fixed it, I accidentally deleted a constant. Please download it again ^^ Sorry Its ok ^^ Its Awesome from what I have played. I will try the Physics editor now. EDIT : Now it works. Amazing, you just made some thing I wasn't expecting to use in my game. I will make sure I will give you credit. Edited September 10, 2012 by Sievn Share this post Link to post Share on other sites
DAVE_EBUBBLES 16 Posted September 10, 2012 (edited) Oh my god, losing my shit again! Well, Gonna use this for Cat Astrophe now, should be wayyy more fun. I simply cannot **BELIEVE** this awesomeness, crates and all. Edited September 10, 2012 by Jacquerel(BizM) Share this post Link to post Share on other sites
Kayzee 4,033 Posted September 11, 2012 (edited) Wow, a script with "Engine" in the name that could actually more or less be called a game engine... My mind, it is blown. But seriously, I am sort of half wondering now if with a little work it could be made into a overhead/sideview hybrid kind of like the gameboy Zelda games and their sideview areas. Edited September 11, 2012 by KilloZapit Share this post Link to post Share on other sites
Khas 85 Posted September 11, 2012 Thanks people I'm glad you liked it! Share this post Link to post Share on other sites
Mattsomeness 0 Posted September 23, 2012 How would one go about making enemies that will hurt the player if they get hit in the front or the back but die if they get jumped on? Share this post Link to post Share on other sites
Maria Mito 3 Posted September 30, 2012 Great script! Very easy to use and runs smoothly. One thing's bugging me so far though: How do you turn on Stepping Animation? Doesn't seem to work when I set it in move route or event options. Share this post Link to post Share on other sites
amerk 1,122 Posted October 2, 2012 While RM is not the most ideal for a platformer, they do make for a fun, casual experience. All you need is to add in a mushroom of sorts and create a game called Super Ralph! Share this post Link to post Share on other sites
Coolie 148 Posted October 2, 2012 Good lord, this is awesome. Share this post Link to post Share on other sites
Chocopyro 3 Posted October 2, 2012 (edited) I actually planed on having a few playable minigames on one of my protagonist's computers as sort of an easter egg. So far I had Ralph's Existential Nightmare (If you have heard of Vinnie Vole, you know what to expect here) and an extremely horribly written, overly fluffed out romantic visual novel, but I have been having trouble figuring out what else I should do. Maybe I should fiddle around with this... Edited October 2, 2012 by Chocopyro Share this post Link to post Share on other sites
ninjalex 0 Posted October 22, 2012 Couple Questions: 1. I got this error. I am using this sprite for the actor. 2. The second thing is I was wondering if this is compatible with the FA Interactive System 2.0. Plz let me know what I should do as soon as possible. Thank You. Share this post Link to post Share on other sites
dbchest2 11 Posted October 22, 2012 this is just great!... Share this post Link to post Share on other sites
PinoyXBalot 1 Posted October 25, 2012 (edited) Look like Mario.... Edited October 25, 2012 by markme Share this post Link to post Share on other sites
PinoyXBalot 1 Posted October 25, 2012 Really Love this one. Really Love this one. Share this post Link to post Share on other sites