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"Death is but an illusion for a solution... In death we harbor our regret and sorrow. Only in true confrontation and justice can we free ourselves from this madness."

 

Download The Demo


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In a deep dark corner of the universe, there’s a small galaxy consisting of very few planets. Most notable are three planets, which sit in the middle of the solar system. In the middle of these three planets lies a small planet named Hasphal. Above Hasphal is a large robust planet called Dagmedok. Legend says a powerful race of supernatural beings with vast technology exists there to watch over the planet of Hasphal. Just below Dagmedok is a planet closest to the sun… A dark eerie looking planet called Remerin, where the hasphalians say the land is filled with flames.


backstory.png


Around the planet of Dagmedok is a moon the same size of Hasphal called Fliridian. On this moon lived a species of humanoid beings called kelt. The kelt use modern technology and have enjoyed peace and prosperity throughout their existence. But peace and prosperity comes with a price.The moon eventually became over populated. With its thriving economy, and almost non-existant poverty, there were less deaths and more births than the moon could hold. The leader of this moon, Latrell Flamous, ordered an experiment to send some of his people to Dagmedok, but whenever they sent ships to explore it, their ships would mysteriously disappear. They found what to them looked like an under developed planet, Hasphal. He sent ships there to find that it was not populated.He wanted the people to start off fresh. With the willing few he had, he sent them to inhabit the planet of Hasphal. So the same problem of Fliridian won’t fall upon Hasphal, he sent them without the perks and technology of Fliridian so the population can be maintained. He felt it was better than just exterminating his own people, but again, with every good, there is a bad.Unknown to anyone who scouted the planet before, there were creatures called jehts. The jehts went into hiding underground until the Fliridians would eventually leave… But they didn’t. Instead, they evolved their race, changing into humans. When the jehts finally decided they wanted to reclaim their surface, the humans refused to let them. In fact, the humans were repulsed by their disfigured features and named them as if they were creatures from Remerin, demons. Until this day, jehts are still fighting for what is rightfully theirs…


mainstory.png


Sen is a rough young woman, not really too smart, but very sarcastic. She has been through a lot during her life. As a child, for years, all she can remember was being in a chamber having needles stuck in her, striking painful sensations, and blurred visions of a woman. It finally ended one day when she woke up in a nice house at the age of 6. She had a brother, and parents, a nice bed to sleep in, she was enrolled in a school, and had a good friend. Was it all just a crazy nightmare?This somewhat good life went on for a long time until one day, at the age of 14, on her way to the park from school, she was kidnapped. Again, these terrible feelings, the same blurred visions…. It wasn’t a nightmare. After a few days of torture, she was thrown on the side of her house where her brother found her. But she was different… Cold…. Not the same Sen he grew up with. He asked her questions, “where were you?†“what’s going on?†“what happened to your eyes?†All she could say was “leave me alone.†He noticed her voice wasn’t the same. He backed off, but he cared too much to just sit by and watch his sister go through this hard time alone. He made the terrible mistake of trying to comfort her. He touched her shoulder and she turned around to face him. Her eyes, golden.She blacks out.When she comes to, she sees her brother lying in a pool of water. Pale as if he’d drowned. Had she done this? She heard her mom rushing to the room and climbed out of the window. She knew they would blame her. “That DEMON!†she hears her mom say in agony as she’s running into the woods.For years all she could do was run, kill, and hide. She ends up finding a shack in a relatively quiet area. Nobody could find her there. She makes a home for herself and lives there.


 
A couple of years later, it appears as if the ridders have found her. She begins getting knocks on the door, death threats, and battles. This goes on until the present. She is now 23 years old. She finally gets sick of it. Losing all hope and grip on humanity, she vows to become the monster everyone wants her to be…. Until one day an


Characters_zps84520ce0.png

sen%20eyes.pngSen


 With every last fiber of her body, Sen only knows survival. Her life is vague. Plagued by dreams of horror and frustration of what she believes them to be. Having betrayed the only family she has known by killing her brother, she seeks no truths and accepts the inevitability that she will always be hunted as a Demon.
 
Sen lives at the edge of a forgotten and abandoned forest where she has survived for years on her own. Using her apparent demonic ability to control moisture in the air she was able to survive. Becoming a hardened survivor and living off the land alone, in what has become penance for the crime she has commit.
 
Life in Origin Forest is no place for a human. Wolves overpopulate the area, and because of that food is scarce. Sen has survived eating any herbs and fungus that she finds with the occasional hunt or stranded animal that comes across her way. Her strongest asset is her instincts, as her formal education was cut short by the murder of her brother. Sen has become brutal and strong in this harsh environment fighting for her life every day.
jagen%20eyes.pngJagen
Born with nobility Jagen has been bred with the finest teachings and training. Jagen’s family and culture has pressured him to hate what he does not understand, jehts. Jagen could not protect his wife against them. He found his wife brutally murdered by jehts. Stricken with grief, unable to slay the “demon†that did this to her, he puts up arms. Not in revenge for his wife but to defend anyone these creatures would come to harm. So he joins the ridders, Hasphal’s elite defenders, to protect the ones who need protecting.
But everything is not what it seems and Jagen’s morals tend to clash with the ideals of the ridders.
 
Jagen was raised by wealthy owners of an inn located in the town of Pekitzer. He lived a very privileged life and was exposed to some of the finer teachings in all of Hasphal. Jagen’s parents were so busy with the family business that they rarely had time for him. Because of that, Jagen indulged himself in education, religion and training. He grew to embrace the intricacies of strategy and war, and grew a passion for some of the more obscure and unpredictable weapons and fighting styles. Jagen became one of the most formidable tournament fighters in Pekitzer and was eventually recruited by the ridders. He declined initially, but years later volunteered after tragedy struck his life.

 

 
jynx%20eyes.pngJynx
Growing up, Jynx has always been able to hide the fact that he is a jeht. He could blend in with hasphalians by changing form and looking like one of them. He attended school with them, worked with them, he wanted to be just like them. Jynx even fell in love with one of them, but that all felt like a lie to Jynx and he could not live his life that way. Accepting that jehts and hasphalians could not live together, Jynx travels like a nomad living with both hasphalians and jehts, trying to find a place for himself in the world.
 
Jynx has traveled Hasphal and has never truly found a place to call home. He has been to many of the cities and small towns of Hasphal and has seen the same type of prejudice and hate towards jhets no matter where he went or which side he was posing on. As much as he would want these things to change he figured it won’t and he eventually alluded to a life of solitude away from both jhets and humans.
 
sin%20eyes.pngSinara
Little is known about the hasphalian Sinara. Her hate for jehts is almost as strong as her disdain for her own kind. Sinara shows little allegiance with anyone and seems to live for the purpose of killing for the ridders rather than the ridders purpose. She is an efficient killer and skilled assassin taking little time to dispatch her enemies.
 
Sinara’s early life was full of pain and isolation. Sinara and her younger sister Miranda were orphans who grew up in an unnamed town; overworked and under fed. They spent each day longing for a chance at a real life and family. The days of work and hunger led Sinara to have deep disdain for society. Soon the town was ravaged by demons and that day of having a real family never came. Sinara and Miranda’s first encounter with demons wounded them. That day, they nearly lost the only thing they have ever truly possessed: their lives. They grew enraged by the mere mention of the word demon and vowed to find a way to rid the world of them.
 
When they were of age they joined the ridders. Miranda took a more internal role, while Sinara worked more on the field of battle. Both were Max’s best recruits, but Sinara was his prize possession and once he saw the potential in her skill, he honed them to reach a status beyond measure.
 
max%20eyes.pngGrandeur Maximillion
Seemingly out of nowhere, a man arrived in what is known as a cold and harsh place called D’halis. With only a few men by his side he found a way to keep demons away, and if need be extinguish them with little effort. He taught the men how to fight and protect this place. As time went on they elected him their leader. This man was called Grandeur Maximillion. No one knows where he came from or why he decided to help these people. The town started to blindly follow Max and they did everything he told them. He formed a militia which sole purpose was to kill or capture demons. These where the Demon Ridders. He introduced techniques and ancient relics to these people. He ordered the construction of a grand tower with technology this world has never seen. In the years that the tower was under construction, he spread the mighty hand of the ridders all around the world. He became the known leader of Hasphal, and ruled unopposed with the power of the ridders.


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  • Discover a world full of 2D pixel animations.
  • Indulge in story and action through the exciting motion comic cut scenes.
  • Use strategy and plan your party based on what they can do in a unique battle system. The environment could be your greatest weapon or your worst enemy. Cut down trees or throw pillars at your enemies to gain an advantage in battle.
  • Find secrets and explore as you uncover artifacts and quests to discover lore and other unique items.
  • Explore the diverse world of Hasphal. Climb mountains or dive deep into oceans. Visit grand palaces, mystical forests and beautiful cities.
  • Experience both the day and night system. As time goes by different creatures emerge. Players and enemies’ skills change depending on what time of the day it is. People go on about their daily lives as they react to the time of day, or day in a week.
  • Solve fun and engaging puzzles. Use individual tools and skills of each character to solve a variety of puzzles and obstacles. Jump over cliffs and slice down trees, what ever it takes to move your journey along.

 


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Skills%20Menu.png Questlog%20Completed.pngKraken.png Going%20For%20A%20Swim.png Cave.pngscreenshot.pngtestmapscreenshot.pngsnap0002_zpsd3d9d37e.png

 


 
battle_bg_by_goweliang-d71p08f.jpgAnnox-Desert-Sands.png
 


 


 
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Demo:



 


Credits:


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Special Thanks And Dedications
My Husband, Tyrell
My Mom, Barbara
My Sons, Adonus and Lucas
My Daughter, Nova

Official Website
demonsrevenge.com
Facebook
https://www.facebook.com/DemonsRevenge
Twitter
https://twitter.com/_DemonsRevenge_
Support:



DR-Sig-Bar-Rotation.gifDR-Sig-Bar-Jynx.png

DR-Sig-Bar-Kerell.pngDR-Sig-Bar-Max.png

DR-Sig-Bar-Sen.pngDR-Sig-Bar-Sinara.png

DR-Sig-Bar-Zone.pngDR-Sig-Bar-Jagen.png



The images in are here:
 

[url=http://www.rpgmakervxace.net/topic/7007-demons-revenge/][img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Rotation.gif][/url]
[url=http://www.rpgmakervxace.net/topic/7007-demons-revenge/][img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Jynx.png][/url]
[url=http://www.rpgmakervxace.net/topic/7007-demons-revenge/][img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Kerell.png][/url]
[url=http://www.rpgmakervxace.net/topic/7007-demons-revenge/][img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Max.png][/url]
[url=http://www.rpgmakervxace.net/topic/7007-demons-revenge/][img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Sen.png][/url]
[url=http://www.rpgmakervxace.net/topic/7007-demons-revenge/][img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Sinara.png][/url]
[url=http://www.rpgmakervxace.net/topic/7007-demons-revenge/][img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Zone.png][/url]
[url=http://www.rpgmakervxace.net/topic/7007-demons-revenge/][img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Jagen.png][/url]

And with out the links:

[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Jynx.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Kerell.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Max.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Sen.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Sinara.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Zone.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Jagen.png]

You can show your support where ever you go by including one of these small images in your sig and linking it here.



Or just by helping spread the word!
 

 

Edited by Yin
  • Like 6

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I'm very impressed with the unique look you've got going here.

Also that last image - awesome.

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Hey,

 

I really like to see how much thought and effort you have put into this game. It looks really promising and (parts of it) really professional! Big thumbs especially for using custom graphics. I really love the artworks and face graphics, though the in game graphic style is not really my taste... e.g. the charsets I don't really like, but that's just my personal opinion, so don't give too much on that (I really don't like the purple textbox, that might be something you want to look into, since it adds such a strange colour to the already colourful in game graphics style, which is in this case not really something you should want, but again, just my opinion!). Otherwise it's great to see how much work you put into those graphics, I know what a pain it is to create those especially tilesets.

The story and battlesystem look really good too.

 

The only thing, I can really criticize is: the title of the game. Really? Demon's Revenge? You seem to have so many good ideas and so much original stuff going on and then use the (probably) cheesiest and overused, blandest title of them all? I really don't get that... but I guess this won't hold me back from playing the game once it is finished (I don't like playing demo versions...)!

 

Looking forward to hear and see more of this, really good work so far!

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Hey B2tR. Sounds like you are going off of those old screenshots. I probably should update them :P. I'll do that now.

 

Updated screenshots:

 

WolfBitingJagen.png

SenFoundByARidder.png

WaterworksAgainstJagen.png

JagenSlicingAWolf.png

Jagenbeingsexist.png

IntroducingSinara.png

IntroducingSen.png

FightingSinara.png

FightingAnArmoredRidder.png

AMeeting.png

 

As for the title of the game, I didn't think it was too generic. But I wanted something that rolls off the tongue, was easy to remember, and has a lot to do with the game. I've never really heard of any other games called Demon's Revenge. Really glad you like what you see!

 

Thanks for giving it a look and sharing your opinion!

Edited by Yin

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Bump. We'd really love some more feedback on this! If anyone has played it, please share your opinion, even if it is through PM!

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I am actually surprised no one has yet with how unique this game looks. I suggest editing your first post and adding your download link in there with obvious heading to download the demo from there. I know I don't always look at later posts for such things :)

 

 

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im gonna give it a try and will give some feedback when im done ;)

 

 

edit:

 

ok lets make it like a list

 

positive:

- camera movement while walking/running

- animations

- custom art

- fighting system

- animations

- the little bit story that there is atm.

- mouth movement

 

negative:

- map bugs

 

demonsrevengebug1.jpgdemonsrevengebug2.jpgdemonsrevengebug3.jpgdemonsrevengebug4.jpgdemonsrevengebug5.jpgdemonsrevengebug6.jpg

 

- too dark (maybe something like a torch would be good)

- camera in the beginning of the fight, i would like to see what kind of enemy and how many i fight first ;)

- stuck while running on the map because there are small dark things in the way you partially cant actually see

- first "boss fight" kinda long because she has like 400 hp and poisons alot

 

suggestions:

- make the running monsters/groups slower so you can actually evade/skip them

- groups look like the enemys in the group

- the user in the magic menu used from the main menu should be switchable with the arrows (maybe an extra field where you can switch the actor) instead of pressing w

- healing spots. besides the first boss i just needed 1 time healing still a little "spring" where you could get to refresh your chars. Didn't use a tent so im not sure if that is used up later on.

- make the climb areas a bit more visible

 

- fixing the negatives and continue on! :D

- and not forgetable have fun.

 

i hope i didn't forget anything

Edited by PyrO17

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I finally downloaded this to try it out. Quite a few impressive things you've got going on in it.

 

My greatest concern and I am sad to say made me stop playing it - is the lighting. Everything is way too dark. Now, I know that the monitors I am using display dark areas much darker other monitors. But the only places I have had this issue are with one of those popular lighting script for RMVXA and now in your game.

I'm definitely not a pro at monitor technologies or anything, but I play a LOT of games and those are the only two places where it's been an issue for me.

 

The mix of this darkness and the tiny text on the screen strained my eyes to much to play any further to give more opinions, but I really do love what you guys have come up with so far.

In my opinion - just need to brighten everything up :)

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Thanks guys, sorry for the late reply. I didn't have internet for about a week :(

 

PyrO17 Wow, I'm surprised by the map errors because I thought I fixed most of them with the latest updated version. Some of them are new to me though. I'll fix those up and get a new demo out soon. Now that you mention it, I found myself running into the brown mushrooms in the forest and wondering what was stopping me. I think I will change the colors of them so they don't blend so much and put them in less inconvenient places so they are not blocking the road.

That is also a good idea to have the camera show the enemies first instead of the players. I implemented it the second that I read that. It only makes sense to know what you are fighting before picking your actions.

The boss fight, I haven't had any complaints on that, she only has 65 HP and rarely poisons for me. I guess it depends more on luck. I can switch her up a little so that she is more manageable. Especially since this is supposed to be the easy version.

 

Galv and PyrO17

Also, I had no idea that the game was too dark for everyone to see. It looks great on my laptop lol. I've already brightened it up. I will have to consider making a font size changer in an options type of thing, but I need to know how deep in the coding I will need to go in order to make that effect constant (I want the font to always be the same size so I may need to change window sizes, line height, etc to make everything display properly)

 

I'll update my first post with the demo too, so everyone will know that a demo is out. Thanks you two for trying it out!

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the boss fight was manageable so you don't have to change that but maybe i was really unlucky? I dunno after i cured my party they were directly poisoned again :P still won on first try without an highly calculated tactic to beat her :P just smashed her up is its fine :D. Also I think the font size was kinda good so if you put them in the settings im fine ;) wouldn't want font sizes for people who can barely see (no offence to anyone).

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Oh, ha ha, well she's set to poison you if you are not poisoned and use scrolls when the effects wear off, so using the antidote most likely triggered her to use poison again. But it's not 100% supposed to happen so you were definitely unlucky :P

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You got some cool stuffs here, I am impressed how you put a really hard work on this game... congrats for that...

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Thank you guys! We are still putting all of our effort into it and can't wait for Pt.2 of the demo to be out. Don't know when that will be though because we are still converting to Ace from XP. We hope to have everything working properly on the rightful engine. (I didn't realize that there were new replies because for some reason I do not get emails from this site even though I am subscribed)

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Thank you Shaddow for opening my topic again.

Haven't posted in a while and just wanted everyone to know that the conversion to Ace is going rather well. Here are some shots of it in action!

 

We've fixed a lot of things that were negatives in the old version such as the darkness of the screens. Made clearer paths so players don't walking into seemingly invisible objects. Maps have been completely redone, but still have sort of the same layout as before to keep things familiar. We have also gotten rid of some of the repetitiveness in the music thanks to Michael, and have more art from our very talented artist Ricky! I hope you guys like what you see and I can't wait to have this new demo out and can't wait to hear you guys feedback!

 

Gameplay

http://demonsrevenge.com/wp-content/uploads/2012/11/snap0011.bmp

http://demonsrevenge.com/wp-content/uploads/2012/11/snap0012.bmp

http://demonsrevenge.com/wp-content/uploads/2012/11/snap0013.bmp

 

Music

https://soundcloud.com/yinyamina/dr-panic

 

Art

Max-In-Action.png

 

Also, So I finally got around to making sig bars for Demon's Revenge. Here's how they turned out.

 

DR-Sig-Bar-Rotation.gifDR-Sig-Bar-Jynx.png

 

DR-Sig-Bar-Kerell.pngDR-Sig-Bar-Max.png

 

DR-Sig-Bar-Sen.pngDR-Sig-Bar-Sinara.png

 

DR-Sig-Bar-Zone.pngDR-Sig-Bar-Jagen.png

 

 

 

The images in are here:

[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Rotation.gif]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Jynx.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Kerell.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Max.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Sen.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Sinara.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Zone.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Jagen.png]

And with out the links:

[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Jynx.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Kerell.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Max.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Sen.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Sinara.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Zone.png]
[img=http://demonsrevenge.com/wp-content/uploads/2013/07/DR-Sig-Bar-Jagen.png]
You can show your support where ever you go by including one of these small images in your sig and linking it here. Edited by Yin

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Wow, this looks great. I love the art concepts you've posted. I'll give the demo a try.

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Thanks the Demo is pretty outdated considering the leaps and bounds we were able to achieve since than. But we hope you could see where we were going with it.

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Thank you!

But just so you know, the demo has the graphics in the "OLD Screenshots" section.

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That is correct.

We also plan on having a longer demo which will feature Origin forest (which is in the demo that's up now) As well as the first town in the game. It is going to showcase our Day/Night system, battle system (which is being redone), and story (emphasis on the story).

We are expanding on Jagen's intro to make sure players understand why he makes the decisions that he makes. As it is now, Jagen and Sen kind of just agree with each other a few seconds after they meet which makes it kind of unbelievable.

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Well, I certainly love an engaging story with characters that have momentous and tenable singularities.

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Well, I certainly love an engaging story with characters that have momentous and tenable singularities.

All our characters pretty much are very important to the story telling. Its actually come to the point that I feel we have two main characters.But every character makes their own argument about the outlook of the world we have created. They all are an individual apart of the synopsis.

 

But to carry on with great story line and the great gameplay we have going on. We also have our presentation and music. And Ricky continues to make great pieces and art and here is a part of one of the sequential piece. And a battle composition by Micheal.

 

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