Tsukihime 1,489 Posted September 15, 2012 (edited) http://www.himeworks.com/2013/11/16/enemy-class/ Edited February 20, 2014 by Tsukihime Share this post Link to post Share on other sites
Sidbot 3 Posted September 16, 2012 This looks very interesting. I could imagine it'd be a time saver, not having to enter enemy stats and skill for every single opponent would be nice >.< Any idea when you'll be able to add the enemy level feature? Share this post Link to post Share on other sites
Tsukihime 1,489 Posted September 16, 2012 (edited) Any idea when you'll be able to add the enemy level feature? When I integrate this script into it: http://www.rpgmakervxace.net/topic/6379-map-levels/ Was thinking of level-scaling, but it seems kind of boring. Just use yanfly's script for level scaling. In FF8 they had level-up level-down scripts. Might throw that in some time as well, and the implementation makes it really easy cause once your level changes, I just need to update the list of skills that the enemy can use. EDIT: well, I've made it so that the map-levels script is compatible with this script. So just base enemy levels on that. Edited September 16, 2012 by Tsukihime 1 Share this post Link to post Share on other sites
estriole 326 Posted September 21, 2012 how about class feature/trait. example regen 10%. do the enemy get that as well? 1 Share this post Link to post Share on other sites
Tsukihime 1,489 Posted September 21, 2012 No I only set up stats and learning. Wasn't sure whether to combine the two different feature sets or just grab one of them. Share this post Link to post Share on other sites