Jump to content
Sign in to follow this  
Leinkreig

[Mapping]How to make a Simple Village Map

Recommended Posts

How to make a simple Village Map

By Dezz123

(This was made in RPG Maker VX, but the essentials are the same with VX Ace. I will make some edits to suit the engine, though.)

 

Firstly, this map is made using only the VX RTP. If you'd like a tutorial with something like Mack tilesets or the VX Ace tilesets, feel free to request me to make one.

 

Step 1::

 

 

First off, you need to start off with a base. Create a new map, varying between the size of 25,21 to 41,35. This is to create a square-shaped base of the map, however, it's empty. It needs an actual base, containing grass, bushes, path, and perhaps water.

 

 

Example::

 

 

base10.jpg

As you can see, I've left it open to add houses in easily.

 

 

 

Step 2::

 

 

Now, you need the houses. Choose the theme of the map, whether it be forest-type, cluttered, or a castle-town, and choose the houses that would match that theme best.

 

 

Example::

 

 

houses10.jpg

As you can gather, I'm making a quiet, small village. Make a point of leaving out the details for now, as that's the next step. ^^;

 

 

 

Step 3::

 

 

Okay, now you need the trees. Add them in to how you like, but remember that you have to add in more detail soon, including plants, sign-posts, etc.

 

 

Example::

 

 

trees10.jpg

Please note that I have left some space for other things, like rocks, signs and plants.

 

 

 

Step 4::

 

 

Now you need to add the detail for the houses, like windows and the actual door. Remember that in the default settings, if you don't have a black spot for behind the door, it will make the door look weird upon opening, as it will make the character walk at a wall. Also, don't forget to include things such as signs, to show whether they're shops or just houses.

 

 

Example::

 

 

detail10.jpg

 

 

 

Step 5::

 

 

Now that you have the actual map, it's time to add the detail. Go to TileB and place the objects that would suit the map well in random places, so long as they're on the correct tile for them to be on, like a log on grass or a bush, not on water. This is to take away the generic feel, and help make the map "free". Games which don't have the same flower for 3x5 tiles look better than those that do.

 

 

 

Finished Result::

 

 

finish10.jpg

 

 

 

Hope you liked this tutorial!

If you would like any more mapping tutorials, request one via PM.

Edited by Dezz

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×