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CSCA Vehicle System

By: Casper Gaming (Casper667)

Last Update: October 6th, 2012

Latest Version: 1.0.0

 

Introduction

This script combines my other vehicle scripts into one script and adds more features. With this script you can specify where the ship, boat, and airship can land/take off from, what enemies will be encountered in each vehicle, vehicle interior maps, and fish that can be caught while on a water-based vehicle.

 

Features

- Custom encounter list for each vehicle.

- Vehicle interiors each vehicle

- Docking/Landing restriction

- Fishing in boat/ship

 

Screenshots

 

Fishing:

fishingvs.png

 

How to Use

Place in your materials section. Setup required. Instructions in script.

 

Script

Text file is found here(copy and paste everything into your script editor in the materials section): LINK

Requires CSCA Core Script to work properly - Get it here!

 

Credit

Casper Gaming

 

Terms

http://caspergaming.com/terms-of-use/

Edited by casper667
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I hate to bother so late, but I cannot seem to remedy various problems with your script:

1.  After transferring to the vehicle interior, the player's direction, though not movement, are fixed to a single direction indefinitely.

2.  After returning to vehicle control, the vehicle BGM ceases, and is replaced with the map's default music.

3.  After returning to vehicle control, the cancel button, 'x' by default, ceases to allow the player to exit the vehicle, bringing up the menu instead.

 

If you could offer any assistance with these, I would be very grateful indeed.

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By default the vehicle control for landing is the Z button. X will give you the menu and S takes you to the interior.

I did not find any issues with the problems you described.

 

You must have scripts that are conflicting.

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Ah, yes, I must've accidentally inverted the controls by accident; and after the removal of a script, it works flawlessly; thank you for your time.

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