Tsukihime 1,489 Posted October 8, 2012 (edited) Effect: Banish -Tsukihime This script adds a "Banish" effect to your item/skill. When a battler is banished, they will be removed from the battle. Download Script: Download here Required: Effect Manager Usage Tag your item/skill with <eff: banish x> Where x is the chance of success, as a float (eg: 0.1 = 10%)You can use the variable `user` to access the attacker's attributes, and the variable `self` to access the target's attributes. Edited March 10, 2016 by Tsukihime 1 Share this post Link to post Share on other sites
Lionheart 2 Posted November 30, 2012 What 's the formula to set 100% success? Share this post Link to post Share on other sites
Tsukihime 1,489 Posted November 30, 2012 Setting x to 1 should be enough. Share this post Link to post Share on other sites
Lionheart 2 Posted November 30, 2012 (edited) Setting x to 1 should be enough. It does not work ... maybe because I use Tanketai?!? Edited November 30, 2012 by Lionheart Share this post Link to post Share on other sites
Tsukihime 1,489 Posted November 30, 2012 Possibly. I'm not sure if I tested it on that battle system. Share this post Link to post Share on other sites
Lionheart 2 Posted December 1, 2012 (edited) I understand the problem: To make "Effect Manager" compatible with "Scene materia", you've suggested replacing "effects" with "effects2" .... And for now, this script does not work. In this case you have some advice for me? Edited December 1, 2012 by Lionheart Share this post Link to post Share on other sites
estriole 326 Posted December 3, 2012 i think tsukihime meant you to change the 'effect' in victor script side. not his/her effect manager side. from your explanation you change his/her effect manager. Share this post Link to post Share on other sites
Ctelin Ajira 0 Posted July 4, 2013 What attributes can one access via the tag, may I ask? Share this post Link to post Share on other sites
Tsukihime 1,489 Posted July 4, 2013 What do you mean? You can specify the chance that the target will be banished, and that's it. Share this post Link to post Share on other sites
mateusap 0 Posted January 9, 2014 Tsukihime, in the banish effect, is possible to make a state with banish function? thanks Share this post Link to post Share on other sites
Tsukihime 1,489 Posted January 10, 2014 (edited) Not with this script. It would be easy to write such a script using the feature manager, but I'm not interested in doing it myself. Maybe you can make a request for it. Edited April 14, 2015 by Tsukihime Share this post Link to post Share on other sites
AJNR 156 Posted January 10, 2014 Is there a way to make the Banish temporary? Or is that already answered (Tag State with Banish using Effect Manager and they return after State is removed)? Share this post Link to post Share on other sites
Tsukihime 1,489 Posted January 10, 2014 (edited) No, effect manager only supports items and skills. Effects are applied when the item/skill is used or successfully hits. That is something the feature manager would handle. Edited January 10, 2014 by Tsukihime Share this post Link to post Share on other sites
tiagoms 2 Posted June 8, 2014 Great Tsukihime! All well? I am using your script (many of them ...), but I am having difficulty with the compatibility with the script Yami Battle Symphony. Whenever an actor is banned (Banish), the following error occurs: "Script 'Window_BattleStatus' line 52: TypeError Ocurred no implicit conversion from nil to integer Could you help me? In my test, I used only: - Yami Battle Symphony - Tsukihime - Effect Manager - Tsukihime - Banish Effec Share this post Link to post Share on other sites