Ashern 8 Posted October 11, 2012 I don't really understand the cause of my problem, but so far it seems to only be with the [A] tiles. For some reason, even if I put an X on the tile in the Tileset tab of the database, that tile can still be walked on if the character is walking upwards. You can't enter the tile if you're trying to walk on it from the side, or even from the top; and you also can't leave the tile by walking off the side/top. It's like the tile has an automatic ^ directional passage. It's really annoying, seeing as in most cases I will have to put another impassable tile (or event) in between the ground and the 'roof.' Can anyone help me with this? And for additional notes, I thought the problem only occurred in my custom tileset, but when I tested it on a pre-made tileset, the same problem came up. I've also not changed any settings related to the [pre-made] tilesets since I've started. I put some pictures, hope they'll help. The pictures of me just standing at the wall symbolize me not being able to advance, and the pictures of me standing on an otherwise-impassable tile represents the involuntary passage. It's not all of the 'roof' tiles in [A], but only ones that belong on the top of a wall (as in interior roof edges). Example 1/7 Example 2/7 Example 3/7 Example 4/7 Example 5/7 Example 6/7 Example 7/7 Share this post Link to post Share on other sites
Tim 23 Posted October 11, 2012 I think this is just a side effect of the way directional passability works internally for autotiles. The assumption, though, is that you'd never have a roof type autotile without a wall type autotile underneath it. Share this post Link to post Share on other sites
LucidK 39 Posted October 11, 2012 (edited) Check your four directional passage for these tiles, too. Sometimes I find it glitching up and it CAN have one direction still ticked on even when passability is set to X. Aaaaand nevermind I just checked your screenies. Hmm.... sorry! Edited October 11, 2012 by LucidK Share this post Link to post Share on other sites
Ashern 8 Posted October 11, 2012 Yeah it's fine. I'll just try to pick my tiles carefully. Won't be that hard, really; was just hoping there was a fix for it. Share this post Link to post Share on other sites
KHaren 0 Posted October 12, 2012 Hang on, related problem on my end. (hope you don't mind, it didn't seem worth making a near-identical separate thread.) I made a set of tiles where they need to both be only vertically passable as well as overhead. They aren't autotiles, but I can't set them to the little star symbol and get the directional movement setting put in. Is there a way to do both? If you want to know, I'm trying to make bathroom stalls. Somebody dropped a key while in the bathroom, and you use it to search their office. Share this post Link to post Share on other sites
Galv 1,387 Posted October 12, 2012 @KHaren, I don't know if that is the same issue. I don't understand what you are saying, it might be best to start your own thread and take screenshots. @Ashren, I assumed that's how these tiles worked intentionally so things such as this can be quickly and easily accomplished: Share this post Link to post Share on other sites
Ashern 8 Posted October 12, 2012 @KHaren: Although I don't know the solution to your problem, I think I know what you're talking about. Are you saying that the tiles you're trying to set passage to have no allocable passage settings? When you try to change the settings, there aren't any markers on the tile you're trying to change? (For other people reading that can probably answer). @Galv: Ah I see. Well then I won't fret over it anymore, I just thought I was among people with errors in their program. Thanks. Share this post Link to post Share on other sites
KHaren 0 Posted October 13, 2012 Well, it's about three in the morning here, so I don't really want to have to take the time to make pictures, but I don't want to forget to post anything later (I'm a bit forgetful sometimes), so I'll try to explain my problem better. I'm trying to put together bathroom stalls that are one tile wide each. The way they're shaped, the doorway takes up one tile by itself, and needs to be an overhead tile, so that it appears that the player is walking underneath the doorway rather than walking over the top of the graphic. (These are using Tileset B, by the way) I went into the passability settings, where you can set things to "X" (solid), "O" (walkable), or a star (overhead). I set it to a star to make it an overhead tile. Next, I needed to prevent the player from walking through the walls of the stall. I took the same doorway tile, and opened the 4-way passability settings, where you have the four arrows or dots and you set the solidity of each individual side of the tile. I made the left and right sides of the tile solid, so that the player can only walk up and down. In theory, the doorway should have stayed as an overhead tile, so I walked through the door instead of over it, and it should only let me walk up and down through the doorway, and not left and right through the sides of the bathroom stall. When I tested it, the left/right settings I had made solid were not working, so I was able to walk through the walls into the different stalls, when I should only be able to walk in and out of them through the doorway. I hope this was easier to understand. Does anybody know how to fix this? Share this post Link to post Share on other sites
Solus 0 Posted November 21, 2012 I might have figured something out, for I had somewhat the same thing happen. My tileset wasn't work at all for dungeon A2, so what I did was copy the Tileset data from another project and pasted it in my current one and fixed the ones I needed. It basiclly resets the tile set data, so... be warned I think... I haven't really done anything fantastic with rpg maker im still learning but I'm glad to help when I can. Share this post Link to post Share on other sites
+ DarthVollis 59 Posted November 21, 2012 When you are working on the movement through a tile I may have figured it out. In the Database under Tilesets there is the "O", "X", and "star". The "O" means walk through. The "X" means cannot. The "star" is underneath walking. That most people know, but there is also the arrows. These are very important! All four arrows means that the character can walk all directions and so forth. If you don't won't your character walking underneath and through the back turn of the "up" arrow. The rest is the same way. 1 Share this post Link to post Share on other sites
Solus 0 Posted December 1, 2012 When you are working on the movement through a tile I may have figured it out. In the Database under Tilesets there is the "O", "X", and "star". The "O" means walk through. The "X" means cannot. The "star" is underneath walking. That most people know, but there is also the arrows. These are very important! All four arrows means that the character can walk all directions and so forth. If you don't won't your character walking underneath and through the back turn of the "up" arrow. The rest is the same way. Thats very true but if it doesn't work, reseting of the tilesets is needed only, mainly for if all your tilesets in A/B/C/D/E all are messed up, thats when you need to reset the tileset data info. Just copy and paste it from new project folder in DATA to your current project in DATA. But use Darth's idea first... that maybe the most of the problems in a project with tileset problems. Share this post Link to post Share on other sites
amerk 1,122 Posted December 6, 2012 Autotiles can only be set to X or O. Star doesn't work in autotiles, at least not without a script. So if you have an autotile you need to walk behind, like a wall, you'd need to copy that over to one of the tabs for B-E to set a star. Share this post Link to post Share on other sites
mordor 1 Posted December 28, 2013 (edited) <Removed> Edited December 28, 2013 by mordor Share this post Link to post Share on other sites