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Galv

Parameter Names

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Parameter Names - Version 1.3

Galv

 

Introduction

This was attempted to fulfill a script request. Liak wanted a way to have different parameter names for each class.

I don't know if another script like it exists, I couldn't find one. If it does, use it instead.

 

 

Features

Set parameter names for each class in the script options (eg. hp, mp, tp, atk, def, agi, etc.)

If you don't set a class up, it uses the default vocab settings instead.

Works for default rpgmaker and also yanfly's equip, status, battle systems (as long as you change the appropriate settings to "true")

 

Other scripts may or may not not recognise the new class' vocab.

Also, any buff/debuff battle messages will not use a class' vocab either.

 

 

Screenshots

parameter-names.jpg

 

How to Use

Place script under Materials and above Main.

Read script instructions.

 

Set the class ID and parameter names you want in the script settings.

If you don't include a class, they will use the default vocab.

 

 

Script

Get it here

 

 

FAQ

None yet.

 

 

Credit and Thanks

- Galv

 

Author's Notes

It might just be a tiny modification to the script to make it compatible with another.

Let me know if you want. (No battle messages, I don't know how I would do those).

 

 

Updates

2012-10-24 - Version 1.3 - Updated alias naming for compatibility

Edited by Galv

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Hey Galv!

Found this little script to be utterly awesome to use. Really enjoying it but I've found a compability issue. When running this Smithing script by Richter_h & Theoallen and enabling it's menu: http://pastebin.com/42HYuyAz
I get an error pointing to this part of your script:

def self.param(param_id)

    c_id = $game_temp.class_check
    if Renamer::CLASS[c_id] == nil || Renamer::CLASS[c_id] == 0
      $data_system.terms.params[param_id]
    else
      Renamer::CLASS[c_id][param_id + 3]
 end
end
"

Any ideas why? and is there a simple fix?

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