Galv 1,386 Posted October 12, 2012 (edited) Parameter Names - Version 1.3 Galv Introduction This was attempted to fulfill a script request. Liak wanted a way to have different parameter names for each class. I don't know if another script like it exists, I couldn't find one. If it does, use it instead. Features Set parameter names for each class in the script options (eg. hp, mp, tp, atk, def, agi, etc.) If you don't set a class up, it uses the default vocab settings instead. Works for default rpgmaker and also yanfly's equip, status, battle systems (as long as you change the appropriate settings to "true") Other scripts may or may not not recognise the new class' vocab. Also, any buff/debuff battle messages will not use a class' vocab either. Screenshots How to Use Place script under Materials and above Main. Read script instructions. Set the class ID and parameter names you want in the script settings. If you don't include a class, they will use the default vocab. Script Get it here FAQ None yet. Credit and Thanks - Galv Author's Notes It might just be a tiny modification to the script to make it compatible with another. Let me know if you want. (No battle messages, I don't know how I would do those). Updates 2012-10-24 - Version 1.3 - Updated alias naming for compatibility Edited October 24, 2012 by Galv Share this post Link to post Share on other sites
Mireneye 1 Posted September 2, 2015 Hey Galv!Found this little script to be utterly awesome to use. Really enjoying it but I've found a compability issue. When running this Smithing script by Richter_h & Theoallen and enabling it's menu: http://pastebin.com/42HYuyAzI get an error pointing to this part of your script:" def self.param(param_id) c_id = $game_temp.class_check if Renamer::CLASS[c_id] == nil || Renamer::CLASS[c_id] == 0 $data_system.terms.params[param_id] else Renamer::CLASS[c_id][param_id + 3] end end " Any ideas why? and is there a simple fix? Share this post Link to post Share on other sites
Galv 1,386 Posted September 5, 2015 This is an old script that I won't be doing compatability fixes for, sorry. Share this post Link to post Share on other sites