Victor Sant 273 Posted January 7, 2012 (edited) Victor Engine - Visual Equip This script allows to change the graphic of the chacter according to the equips and other conditions. It adds specific bitmaps to the character sprite. It’s possible to set custom graphics to actors, classes, weapons armors and events. Download: Victor Engine - Visual Equip Credits: Author: Victor Sant Terms of Use Edited June 22, 2012 by Victor Sant 2 Share this post Link to post Share on other sites
Rosenblack 79 Posted January 7, 2012 Sweet I was waiting for this, Vic you've done it again! Share this post Link to post Share on other sites
Crimexx 13 Posted January 7, 2012 I too was waiting for this! Share this post Link to post Share on other sites
+ Abscond 149 Posted January 7, 2012 (edited) Yes! I was actually waiting for this script! Thanks, Victor. Edited January 7, 2012 by rgangsta Share this post Link to post Share on other sites
mitchi.exe 27 Posted January 8, 2012 I smell another victory from Victor! Good job, man. Now let us test! 1 Share this post Link to post Share on other sites
Rosenblack 79 Posted January 9, 2012 is there a way to change it so that instead of changing graphics when you put a new armor on, it changes when you have a different class? Share this post Link to post Share on other sites
Victor Sant 273 Posted January 10, 2012 @Rosenblack As stated on the instructions, you can set parts based on the actor and classes. just add the visual parts code into the class note tag. Share this post Link to post Share on other sites
Rosenblack 79 Posted January 10, 2012 oh sorry, I didn't read that part . Share this post Link to post Share on other sites
+ Tuomo L 116 Posted January 10, 2012 (edited) So, just checking. Can this make my character like in Binding of Isaac, altered by the things done for the character? A.K.A You kill a certain boss, you gain feature that makes you look somewhat like the boss. You get another dress and wear that instead of the regular clothes? Will there be conflict between the visuals, and do you have tips how to avoid any possible collision effects, if I want to have say, ribbon and a tatoo on character's head. Also is this compatible with YEA - Ace equip engine? Edited January 10, 2012 by MISTER BIG T Share this post Link to post Share on other sites
Patho 0 Posted January 10, 2012 E mais um belo script do Victor Sant, meus grandes parabéns. Share this post Link to post Share on other sites
Victor Sant 273 Posted January 10, 2012 So, just checking. Can this make my character like in Binding of Isaac, altered by the things done for the character? A.K.A You kill a certain boss, you gain feature that makes you look somewhat like the boss. You get another dress and wear that instead of the regular clothes? Will there be conflict between the visuals, and do you have tips how to avoid any possible collision effects, if I want to have say, ribbon and a tatoo on character's head. Also is this compatible with YEA - Ace equip engine? Yes you can, with the <change actor visual> you can add parts to the actor independent of the script. but there would be really a problem with parts overlaping. You could solve it by managing the parts with variables. So you could make a single common event, at the start of it you can clear all parts. then put a code co add a specific part based on the variable. Something like: <clear actor visual> if variable hats == 1 <>add hat 1 end if variable hats == 2 <>add hat 2 end if variable hats == 3 <>add hat 3 end if variable cloth == 1 <>add cloth 1 end if variable cloth == 2 <>add cloth 2 end if variable cloth == 3 <>add cloth 3 end Share this post Link to post Share on other sites
DisturbedInside 2 Posted July 14, 2012 Hey Victor, I have a question regarding the Visual Equip and events. I know that you said the graphics for an event can be changed with the Visual Equip. However, I am using a script where events are created on the fly. A player is dropped off and they are placed on the map as an event. I was wondering how and if it's possible to change the graphics of the events then... The script I am talking about is: http://www.rpgmakervxace.net/topic/4130-party-regroup/ Thanks ~DisturbedInside Share this post Link to post Share on other sites
Anderfell 2 Posted March 15, 2013 (edited) Removed My Question =D Edited March 22, 2013 by Anderfell Share this post Link to post Share on other sites
Moo 1 Posted March 7, 2014 (edited) Would it be more efficient if it were like, say for armor 1 you could have the tags of <visual part> id: 1 name: "$cloth" hue: priority: 3 </visual part> <visual part> id: 2 name: "$cloth" hue: 155 priority: 3 </visual part> <visual part> id: 3 name: "$clothfemale" hue: 200 priority: 3 </visual part> ? I know there's the charactername + filename thing but that seems more limited and takes up more filespace. And I can't get it to work now Just curious. Edited March 7, 2014 by Moo Share this post Link to post Share on other sites
Jenhzan 3 Posted September 14, 2014 Really . . .how can a beginner like me understand all this complicated scripts instruction without a demo. . . just reading the instruction made my brain all fuzzy. . .can you make a demo so i can understand clearly. . TY 3 Share this post Link to post Share on other sites
TheYungVxAce 1 Posted January 22, 2016 Great script! I have a question. Is it possible to change colors or hue in-game? Share this post Link to post Share on other sites
Victor Sant 273 Posted January 28, 2016 Great script! I have a question. Is it possible to change colors or hue in-game? The hue is always the one set on the notebox of the item. It can't be changed at a later point. Share this post Link to post Share on other sites
duzine 0 Posted March 1, 2017 can you repost demo? thank you! Share this post Link to post Share on other sites