Tsukihime 1,489 Posted October 14, 2012 (edited) Enemy Drops -Tsukihime This script allows you to setup extra drops for a "drop_item" note section (aka "drop note") You can tag a drop note with more than one drop, but each note just takes the first one it finds. Download Script: http://db.tt/jxgopxan Required: Core: Note Sections Optional: Core: Drop Conditions - if you want to specify percentage droprates instead of denominators. Usage Tag a drop note with <drop: a23 denominator> Where the "a" can be one of w - weapon a - armor i - item And the number is the ID of the item. The denominator is the drop probability, so 2 is 1/2 which is 50%, 3 is 1/3 which is 33%, 10 is 1/10 = 10%. So for example <note: drop_item 4> <drop: w3 10> </note> <note: drop_item 5> <drop: a2 50> </note> Which will add weapon 3 with a 10% chance of dropping as the 4th drop item and armor 2 with a 2% chance of dropping as the 5th item. If you are using the Core: Drop Conditions script, then you can instead pass in a decimal value for the probabilities. This changes the droprate system to treat 0 as 0%, 0.2 as 20%, 1 as 100%, etc. Edited October 28, 2012 by Tsukihime Share this post Link to post Share on other sites