Lionheart 2 Posted October 24, 2012 No problem RuinLight! Tammsyn, I don't think the added effect support materia works, I've not seen any of the included status effects on the paired materia being added to attacks. Oh, that's fine. Theirs equipment scripts that let you have added effects, so I dont think that'll be trouble at all. Thanks again, Grand High Wizard. The added effects have been corrected? Share this post Link to post Share on other sites
Max W. 18 Posted October 24, 2012 Is there a way to create the cover materia where if a party member has 20% or less health the eqiuped member will block it with the first level of the materia having a 20% chance of activating then adding another 20% everytime it levels up. Share this post Link to post Share on other sites
Tammsyn 8 Posted October 24, 2012 unfortunatly theres no more releases so far will keep you all posted though Share this post Link to post Share on other sites
Falcao 88 Posted October 25, 2012 The script belong to sephirothspaw isnt it? Share this post Link to post Share on other sites
Tammsyn 8 Posted October 25, 2012 maybe the xp version but this was converted from vx to vxace for me by victor sant Share this post Link to post Share on other sites
Nate The Great 10 Posted October 30, 2012 Thanks guys for getting back to me on the Shift removes materia question. That was mission critical Share this post Link to post Share on other sites
Lionheart 2 Posted October 31, 2012 'Cause you do not decide to solve the big bugs of materia: Elemental, Added Effect, HP Absorb and MP Absorb!? It 's so hard!? "RuinLight" you have helped ... Share this post Link to post Share on other sites
Bluemith 0 Posted November 1, 2012 Hats off to the remake of the best weapon system ever developed! Materia has always been my favorite! Just looking through it and I'm not finding Enemy Skills... Am i overlooking it somewhere? Share this post Link to post Share on other sites
Nate The Great 10 Posted November 1, 2012 Probably not. There is quite a lot still to do here. Victor has done the hard work... and made the GUI work for us in VX ace... but it appears we still need to fix the database of materia to match their correct effects. Also... some of the Materia effects do not have their appropriate skills in our database. I personally would call this 85% done... but it's 100% usable. Just need to put in some work on it to tailor it to your game. Plus with Tsukihime releasing new skill effects by the dozen every day... I would assume most of the work is being done... it just needs to be all put together Share this post Link to post Share on other sites
Tammsyn 8 Posted November 6, 2012 ok guys version 2 is being developed which is gonna be a completely new system making more uses of ace when finished i'll release it will allow pretty much all final fantasy non summon materia (2 some extent) victor is just working on the last couple materia types (if possible) but enemy skill is doable in the new version Share this post Link to post Share on other sites
Max W. 18 Posted November 8, 2012 (edited) Ballin! can't wait he is going even farther thats awesome this is as far as he went with VX can't wait to see the longer version for ACE! Hope that the cover materia is added. Edited November 8, 2012 by Max W. Share this post Link to post Share on other sites
Tammsyn 8 Posted November 8, 2012 well it can be created to some extent (using the subsitute state) Share this post Link to post Share on other sites
NerdyBird101 0 Posted November 13, 2012 (edited) If someone could help me on how to add an extra menu before the materia where you select it by the elemental type, it would be much appreciated. Thankyou =) Example: Only materia of selected element type will display. Edited November 13, 2012 by SuperSonic Share this post Link to post Share on other sites
Tammsyn 8 Posted November 13, 2012 i cant help there sorry but this script is gonna be replaced soon so mayb the new script may b easier to understand Share this post Link to post Share on other sites
Lionheart 2 Posted November 18, 2012 (edited) ok guys version 2 is being developed which is gonna be a completely new system making more uses of ace when finished i'll release it will allow pretty much all final fantasy non summon materia (2 some extent) victor is just working on the last couple materia types (if possible) but enemy skill is doable in the new version That would be great ... :D I hope you put the script or demo soon ! However I have a request to make ... It 's possible to add the command "Materia Fusion" as was the case in Final Fantasy 7 Crisis Core?!? Edited November 18, 2012 by Lionheart Share this post Link to post Share on other sites
Nate The Great 10 Posted November 18, 2012 Haha. Nice idea... I like that. Probably a pretty big add on considering the GUI required Share this post Link to post Share on other sites
Tammsyn 8 Posted November 18, 2012 well with the new version if you use a crafting system then it should be possible as materias are now gonna be defined in the database but im not gonna be asking for it to be implimented in this script Share this post Link to post Share on other sites
Lionheart 2 Posted November 18, 2012 well with the new version if you use a crafting system then it should be possible as materias are now gonna be defined in the database but im not gonna be asking for it to be implimented in this script Well ! It 'still something ! As long as it can be done! Share this post Link to post Share on other sites
Tammsyn 8 Posted November 18, 2012 here is version 2 http://www.mediafire.com/?srpspg5xhj3fvu5 Share this post Link to post Share on other sites
whitedahlia 1 Posted November 18, 2012 so how exactly can you get this to appear in the menu? I see no option in the script Share this post Link to post Share on other sites
Tammsyn 8 Posted November 18, 2012 well in the default scripting this should automatically be added to the menu if using yanflys menu then same way as you would add any item to its menu what menu system are you using? Share this post Link to post Share on other sites
whitedahlia 1 Posted November 18, 2012 i'm just using the demo right now. materia doesn't show up in it at all. Share this post Link to post Share on other sites
Tammsyn 8 Posted November 18, 2012 oops my bad go into the script editor and the 2 scripts at the bottom press ctrl and q to remove the commenting (disabled them in error) will reupload Share this post Link to post Share on other sites
whitedahlia 1 Posted November 18, 2012 I can't seem to find where the name of this script is to import it with YEA menu engine. I've tried ve_materia_engine and materia. Also what should the command be? Share this post Link to post Share on other sites
Max W. 18 Posted November 19, 2012 I used crtl a then crtl q to get it working. Also I am slightly confused here On how to make new materia and in the demo ifraid is their but their is no summon skill I must be over reading the instuctions. I would like to add summonings and command materia in their but dont how to? But even so this is amazing! Share this post Link to post Share on other sites