Jump to content
Tammsyn

Final Fantasy 7 Materia

Recommended Posts

well materia are armours and can use traits so to add a command you just do the same as you would adding a command to armour or weapons, summoning in the script is just basically adding a new skill theres no actual summmon

Share this post


Link to post
Share on other sites

how to make the materia grow. i try battling the slimes but the materia did not grow at all.

 

edit: nvm. found it. we can assign ap manually using

<ap: x>

and if we don't it will use exp / 10 instead.

but since bat exp is lower than 10. it will return 0 ap instead.

 

so we could modify this line:

class Game_Enemy < Game_Battler
 #--------------------------------------------------------------------------
 # * New method: ap
 #--------------------------------------------------------------------------
 def ap
   note =~ /<AP: (\d+)>/i ? $1.to_i : [1,(exp / 10).to_i].max
 end
end

so it will at least have 1 ap :D.

Edited by estriole
  • Like 1

Share this post


Link to post
Share on other sites

Wonderful script, great job :D .

However I have 2 questions :P :

 

1) You can create other command materia? There 's only the Enemy Skills :blink: .

 

2) How do I make sure that the screen materia in the upper right of equipment

be displayed just the weapon and armor as Final Fantasy 7? ;)

Edited by Lionheart

Share this post


Link to post
Share on other sites

1) yh its possible to make other commands (you just need the skills and a script that turns skills into commands)

2) probably not as the materia equipment is not limited to weapons and armours and not sure if this can be changed (you can always just not give the accessories slots)

Share this post


Link to post
Share on other sites

1) yh its possible to make other commands (you just need the skills and a script that turns skills into commands)

2) probably not as the materia equipment is not limited to weapons and armours and not sure if this can be changed (you can always just not give the accessories slots)

 

1)I see ... and how? Materia I would like to make a "Double Cut" to replace the "Attack" in battle, or a materia to give the command "Steal", which is used directly in battle as in FF7!

 

 

2)So there 'way to have a similar effect?

 

1zl3g40.png

Share this post


Link to post
Share on other sites

1) yh its possible to make other commands (you just need the skills and a script that turns skills into commands)

2) probably not as the materia equipment is not limited to weapons and armours and not sure if this can be changed (you can always just not give the accessories slots)

 

1)I see ... and how? Materia I would like to make a "Double Cut" to replace the "Attack" in battle, or a materia to give the command "Steal", which is used directly in battle as in FF7!

 

 

2)So there 'way to have a similar effect?

 

1zl3g40.png

Well... I guess you can try to use Victor Command Replace script.

Share this post


Link to post
Share on other sites

I had already tried, the fact is that if I put only weapon and armor, okay ... but even if I put the accessory here that this check between the equip materia ....

Go for the helmet and shield ....

But the accessory you need, right?!?

Share this post


Link to post
Share on other sites

well replacing the attack command or adding skill commands i wouldda thought external scripts would have worked but not really tried

 

i dnt think you can remove equipment types from being slotted

Share this post


Link to post
Share on other sites

Thaks I understand this now just one more question of the top of my have I read estriole's post about make the ap work but how can I set individual ap for enemys? and How can I make it random for lets say slimes give you 3-5 ap how can I do this?

 

Hang on I figured it out never mind sorry... NOw if we could just get the command materia to pop up as a separate command this would be a perfect imitation of the original in my opinion.

 

EDit 2

Oh and also I cant get the exp plus to work.

Edited by Max W.

Share this post


Link to post
Share on other sites

exp plus materia only give double exp trait (as in trait window). when leveled up no other effect (no more bonus exp and such). but maybe combining with tsukihime effect/feature manager (i think tsuki have feature manager add on about exp rate) this could be made like the original exp plus materia.

 

and about command materia. maybe victors direct command could work. but we need to delete the attack command and then move the direct command to attack position. (so some modification needed i think)

Share this post


Link to post
Share on other sites

exp plus materia only give double exp trait (as in trait window). when leveled up no other effect (no more bonus exp and such). but maybe combining with tsukihime effect/feature manager (i think tsuki have feature manager add on about exp rate) this could be made like the original exp plus materia.

 

and about command materia. maybe victors direct command could work. but we need to delete the attack command and then move the direct command to attack position. (so some modification needed i think)

 

Yes, I already tried it as a script, but I do not know how ...

 

Do you think you understand it as you do?

Share this post


Link to post
Share on other sites

I use the version 1 of the script, and I have a problem.

from the menu displayed of materia, the last 2 parameters don't apear (AGI and LUCK).

If a materia as "cure" gives me speed 5% and luck -5%, the parameters change, but I can see that change

 

I hope google translator is expressed well xD.

Share this post


Link to post
Share on other sites

I noticed that even on this script works the Added Effect.... :(/> :(/> :(/>

Edited by Lionheart

Share this post


Link to post
Share on other sites

well version 1 is not gonna be supported any more

 

as for the others i'll will have a go this week (im sure added effect worked)

Share this post


Link to post
Share on other sites

well version 1 is not gonna be supported any more

 

as for the others i'll will have a go this week (im sure added effect worked)

 

Ok work ... "All of them" :D .. except that one :( !

 

Await further news! ;)

Share this post


Link to post
Share on other sites

I tried the cover materia I mastered it but when the person with out the cover materia took damage the actor with the cover materia didn't block it. It may have something to do with me using vics animated battlers and strgss3 for battle scripts, but I dought it because I also tried the default battle system?

Edited by Max W.

Share this post


Link to post
Share on other sites

I tried the cover materia I mastered it but when the person with out the cover materia took damage the actor with the cover materia didn't block it. It may have something to do with me using vics animated battlers and strgss3 for battle scripts, but I dought it because I also tried the default battle system?

 

Have you tried to leave the alliance with HP on the critical threshold and you have equipped the Cover Materia?

 

To me it works!

Edited by Lionheart

Share this post


Link to post
Share on other sites

Oh snap your right I forgot it only works when your partners are critical sorry about that :ph34r:

Share this post


Link to post
Share on other sites

Oh snap your right I forgot it only works when your partners are critical sorry about that :ph34r:

 

Pleasure to have helped ;) ...

 

added effect is being looked into :P but skill commands having no luck so far

 

 

 

Ok ... we hope that you succeed the "added effect" ...

But you're good and you will succeed ;) !

As for the "skill command" does not do anything, I'm a little arranging! :)

Share this post


Link to post
Share on other sites

Hey guys brought to you by mooshra he has modified the graphics from the first version to fit the second one so credits who ever made the original graphics and mooshra along with enertbrain of course since it contains there icon set. So now you don't have to use the rips that look kinda of out of place from the RM graphics .

 

iconsetx.png

 

Share this post


Link to post
Share on other sites

Hey guys brought to you by mooshra he has modified the graphics from the first version to fit the second one so credits who ever made the original graphics and mooshra along with enertbrain of course since it contains there icon set. So now you don't have to use the rips that look kinda of out of place from the RM graphics .

 

iconsetx.png

 

 

Nice .. ;) of course those made by tammsyn are a little older! :P

Share this post


Link to post
Share on other sites

mooshra here I was wondering who made the originals because you see there was the xp version which didn't have graphics but then vic came and his own version for xp and vx and thats when the graphics showed up with vics version so maybe you could ask him for me please since your in contact with him I really want to know who made them so I can give proper credit.

Edited by Max W.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted