Tammsyn 8 Posted November 19, 2012 well materia are armours and can use traits so to add a command you just do the same as you would adding a command to armour or weapons, summoning in the script is just basically adding a new skill theres no actual summmon Share this post Link to post Share on other sites
estriole 326 Posted November 19, 2012 (edited) how to make the materia grow. i try battling the slimes but the materia did not grow at all. edit: nvm. found it. we can assign ap manually using <ap: x> and if we don't it will use exp / 10 instead. but since bat exp is lower than 10. it will return 0 ap instead. so we could modify this line: class Game_Enemy < Game_Battler #-------------------------------------------------------------------------- # * New method: ap #-------------------------------------------------------------------------- def ap note =~ /<AP: (\d+)>/i ? $1.to_i : [1,(exp / 10).to_i].max end end so it will at least have 1 ap . Edited November 19, 2012 by estriole 1 Share this post Link to post Share on other sites
Lionheart 2 Posted November 19, 2012 (edited) Wonderful script, great job . However I have 2 questions : 1) You can create other command materia? There 's only the Enemy Skills . 2) How do I make sure that the screen materia in the upper right of equipment be displayed just the weapon and armor as Final Fantasy 7? Edited November 19, 2012 by Lionheart Share this post Link to post Share on other sites
Tammsyn 8 Posted November 19, 2012 1) yh its possible to make other commands (you just need the skills and a script that turns skills into commands) 2) probably not as the materia equipment is not limited to weapons and armours and not sure if this can be changed (you can always just not give the accessories slots) Share this post Link to post Share on other sites
Lionheart 2 Posted November 19, 2012 1) yh its possible to make other commands (you just need the skills and a script that turns skills into commands) 2) probably not as the materia equipment is not limited to weapons and armours and not sure if this can be changed (you can always just not give the accessories slots) 1)I see ... and how? Materia I would like to make a "Double Cut" to replace the "Attack" in battle, or a materia to give the command "Steal", which is used directly in battle as in FF7! 2)So there 'way to have a similar effect? Share this post Link to post Share on other sites
Megablackdragon31 1 Posted November 19, 2012 1) yh its possible to make other commands (you just need the skills and a script that turns skills into commands) 2) probably not as the materia equipment is not limited to weapons and armours and not sure if this can be changed (you can always just not give the accessories slots) 1)I see ... and how? Materia I would like to make a "Double Cut" to replace the "Attack" in battle, or a materia to give the command "Steal", which is used directly in battle as in FF7! 2)So there 'way to have a similar effect? Well... I guess you can try to use Victor Command Replace script. Share this post Link to post Share on other sites
Lionheart 2 Posted November 19, 2012 I had already tried, the fact is that if I put only weapon and armor, okay ... but even if I put the accessory here that this check between the equip materia .... Go for the helmet and shield .... But the accessory you need, right?!? Share this post Link to post Share on other sites
Tammsyn 8 Posted November 20, 2012 well replacing the attack command or adding skill commands i wouldda thought external scripts would have worked but not really tried i dnt think you can remove equipment types from being slotted Share this post Link to post Share on other sites
Max W. 18 Posted November 20, 2012 (edited) Thaks I understand this now just one more question of the top of my have I read estriole's post about make the ap work but how can I set individual ap for enemys? and How can I make it random for lets say slimes give you 3-5 ap how can I do this? Hang on I figured it out never mind sorry... NOw if we could just get the command materia to pop up as a separate command this would be a perfect imitation of the original in my opinion. EDit 2 Oh and also I cant get the exp plus to work. Edited November 20, 2012 by Max W. Share this post Link to post Share on other sites
Tammsyn 8 Posted November 20, 2012 i'll have to experiment with command materia to see how to get it to work and also check out exp plus Share this post Link to post Share on other sites
estriole 326 Posted November 20, 2012 exp plus materia only give double exp trait (as in trait window). when leveled up no other effect (no more bonus exp and such). but maybe combining with tsukihime effect/feature manager (i think tsuki have feature manager add on about exp rate) this could be made like the original exp plus materia. and about command materia. maybe victors direct command could work. but we need to delete the attack command and then move the direct command to attack position. (so some modification needed i think) Share this post Link to post Share on other sites
Lionheart 2 Posted November 20, 2012 exp plus materia only give double exp trait (as in trait window). when leveled up no other effect (no more bonus exp and such). but maybe combining with tsukihime effect/feature manager (i think tsuki have feature manager add on about exp rate) this could be made like the original exp plus materia. and about command materia. maybe victors direct command could work. but we need to delete the attack command and then move the direct command to attack position. (so some modification needed i think) Yes, I already tried it as a script, but I do not know how ... Do you think you understand it as you do? Share this post Link to post Share on other sites
nameokh 0 Posted November 20, 2012 I use the version 1 of the script, and I have a problem. from the menu displayed of materia, the last 2 parameters don't apear (AGI and LUCK). If a materia as "cure" gives me speed 5% and luck -5%, the parameters change, but I can see that change I hope google translator is expressed well xD. Share this post Link to post Share on other sites
Lionheart 2 Posted November 20, 2012 (edited) I noticed that even on this script works the Added Effect.... :(/> :(/> :(/> Edited November 20, 2012 by Lionheart Share this post Link to post Share on other sites
Tammsyn 8 Posted November 20, 2012 well version 1 is not gonna be supported any more as for the others i'll will have a go this week (im sure added effect worked) Share this post Link to post Share on other sites
Lionheart 2 Posted November 20, 2012 well version 1 is not gonna be supported any more as for the others i'll will have a go this week (im sure added effect worked) Ok work ... "All of them" .. except that one ! Await further news! Share this post Link to post Share on other sites
Max W. 18 Posted November 21, 2012 (edited) I tried the cover materia I mastered it but when the person with out the cover materia took damage the actor with the cover materia didn't block it. It may have something to do with me using vics animated battlers and strgss3 for battle scripts, but I dought it because I also tried the default battle system? Edited November 21, 2012 by Max W. Share this post Link to post Share on other sites
Lionheart 2 Posted November 21, 2012 (edited) I tried the cover materia I mastered it but when the person with out the cover materia took damage the actor with the cover materia didn't block it. It may have something to do with me using vics animated battlers and strgss3 for battle scripts, but I dought it because I also tried the default battle system? Have you tried to leave the alliance with HP on the critical threshold and you have equipped the Cover Materia? To me it works! Edited November 21, 2012 by Lionheart Share this post Link to post Share on other sites
Max W. 18 Posted November 21, 2012 Oh snap your right I forgot it only works when your partners are critical sorry about that Share this post Link to post Share on other sites
Tammsyn 8 Posted November 21, 2012 added effect is being looked into but skill commands having no luck so far Share this post Link to post Share on other sites
Lionheart 2 Posted November 21, 2012 Oh snap your right I forgot it only works when your partners are critical sorry about that Pleasure to have helped ... added effect is being looked into but skill commands having no luck so far Ok ... we hope that you succeed the "added effect" ... But you're good and you will succeed ! As for the "skill command" does not do anything, I'm a little arranging! Share this post Link to post Share on other sites
Max W. 18 Posted November 21, 2012 Hey guys brought to you by mooshra he has modified the graphics from the first version to fit the second one so credits who ever made the original graphics and mooshra along with enertbrain of course since it contains there icon set. So now you don't have to use the rips that look kinda of out of place from the RM graphics . Share this post Link to post Share on other sites
Lionheart 2 Posted November 21, 2012 Hey guys brought to you by mooshra he has modified the graphics from the first version to fit the second one so credits who ever made the original graphics and mooshra along with enertbrain of course since it contains there icon set. So now you don't have to use the rips that look kinda of out of place from the RM graphics . Nice .. of course those made by tammsyn are a little older! Share this post Link to post Share on other sites
Tammsyn 8 Posted November 22, 2012 i didnt make them rhey were part of the commission Share this post Link to post Share on other sites
Max W. 18 Posted November 22, 2012 (edited) mooshra here I was wondering who made the originals because you see there was the xp version which didn't have graphics but then vic came and his own version for xp and vx and thats when the graphics showed up with vics version so maybe you could ask him for me please since your in contact with him I really want to know who made them so I can give proper credit. Edited November 22, 2012 by Max W. Share this post Link to post Share on other sites