Tsukihime 1,489 Posted October 18, 2012 (edited) Effect: Map Escape -Tsukihime Adds a "map escape" effect to your item/skills. When this effect is activated, the player will be sent to a specified "escape location". This effect does nothing in battle. Download Script: Download here Required: Effect Manager Usage Tag your item/skill with <eff: map_escape> Tag your maps with <map_escape: map_id x y> When the map escape effect is activated, the player will be transferred to the location specified in the note tag. If no location is specified, nothing will happen. Edited March 10, 2016 by Tsukihime 1 Share this post Link to post Share on other sites
+ Novem 344 Posted October 19, 2012 Wow, this is pretty cool. It's like the Escape Rope from Poke'mon. Share this post Link to post Share on other sites
ekomega 20 Posted January 12, 2013 Using this script gives me an error in Effect manager line 683: send(method_name, obj, effect) , wrong number of arguments (2 for 1). What am I doing wrong? I have the newest version of this script, and the Effect Manager. I put <eff: map_escape> in the item box. I put <map_escape: map_ID x y> as <map_escape: 4 12 28> in the map notes. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted January 12, 2013 The script was probably written for an older version of the effect manager and I didn't update this script to the new one. I have updated it as required and should work now. Thanks for the report. 1 Share this post Link to post Share on other sites
ekomega 20 Posted January 12, 2013 Works now. Thanks! Share this post Link to post Share on other sites
Ctelin Ajira 0 Posted July 14, 2013 Can you set the map ID to a variable? Or does it have to be a constant? Share this post Link to post Share on other sites
Tsukihime 1,489 Posted July 14, 2013 The one I wrote does not support variables but it would be easy to make it support variables by updating the note-tag parser. Share this post Link to post Share on other sites
Rave 14 Posted December 30, 2013 Could you make it so that when more than one escape location is provided, it'll choose one at random? Share this post Link to post Share on other sites
Pathos Prime 9 Posted November 16, 2016 Is there a way to disable an ability and grey it out in the menu if there is no "map_escape" tag on a map? Share this post Link to post Share on other sites