Tsukihime 1,487 Posted October 18, 2012 (edited) Feature: Reverse Heal -Tsukihime This script reverses all healing skills. A skill that heals you will damage you. If a skill drains your HP, then your HP will be recovered and it will drain from the user's HP. The same goes to MP. HP and MP reversing is treated as two separate features. Only applies to damage formulas, not effects. So if you use a potion, you still recover HP. Download Script: Download here Required: Feature Manager Usage Tag database objects with <ft: reverse_heal hp> <ft: reverse_heal mp> Edited March 30, 2016 by Tsukihime Share this post Link to post Share on other sites
Coolie 147 Posted October 18, 2012 And with this, it is finally time for me to add your Feature Manager to my current project and hope it works with everything else I have in there, heh. True Zombie state, here we come. Share this post Link to post Share on other sites
Tsukihime 1,487 Posted October 18, 2012 (edited) If only it were a true zombie state where *all* healing effects are reversed, but unfortunately too much of the default scripts say things like this @hp -= value Which is unfortunate because I can't really do much about it (aside from going into every method that does this...) Though, I'm wondering how I could make it so that if you casted a skill that is supposed to revive someone, you could reverse it and make a death spell. kind of like using life on a zombie. Edited October 18, 2012 by Tsukihime Share this post Link to post Share on other sites
Coolie 147 Posted October 19, 2012 You can re-create most of the effects of a Zombie status by default in the state editor, but having the reverse damage/reverse revive would be the icing on the cake. Good luck. Share this post Link to post Share on other sites
mouser 20 Posted October 19, 2012 And here I thought you had the warlock's Mana Drain (or whatever the hell that was called): instead of losing mp to gain hp, you lose hp to gain mp. Very nice though Share this post Link to post Share on other sites