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Music during battle  

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  1. 1. I recently added a event to give different battle musics. (Sometimes they repeat) But there are a few available, What do you guys think? After voting feel free to comment on why you feel that way.

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I'll change up the rabbits attacks.

 

And I found a program that let me do bulk conversions, so all my music files just got changed, and even better I didn't have to go in and reassign them since they have the exact same names! ^^

 

And by the way, the House music, is different, each one has a slightly different sound, it might not make a difference to most, but It matters to me. 

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Alright, I warned you about it might run slow with the lighting effects.

 

 

I also have a "not-so-great" notebook that really isn't suited for gaming. That's a contributing factor.

 

I've got a pretty high-spec'ed laptop and the lighting effects make mine lag, too. I'm pretty sure it's just because RMVX isn't really optimized for eye candy scripts like that.

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I downloaded the game from the "Beta Game Link", started a new game, created a new character with the following choices: Magic -> Mystic (took and equipped the Staff and the Garb), Female -> Wise, gave her a name, and chose the Mystic Apprentice title. Then I reached the boss room, noticed that the statues can be walked through as if they are not there, talked to the angel, started fighting the boss... 7+ battles later I gave up. My character has no skills to use, so I'm limited to normal attacks. Many of said attacks miss because my character is a mage, not a fighter. Usually I manage to weaken the boss enough for the two ghouls to show up, but that's it. Once, thanks to two critical hits, I managed to get to the boss' "How is it possible you're still fighting?" lines before losing. Every time I lose the battle starts from the beginning, It's impossible for my character to win, unless I get multiple critical hits (or the boss misses multiple times).

 

I like that unlike many other games you let us make our own character with plenty of options, but if some of the possible characters can even get to the main game without a ton of luck, then what's the point of having so many choices?

 

If I ever manage to get past the boss I'll give you some comments for the rest of the game.

 

EDIT: I got tired of that fight, so I cheated by editing the game.

 

Whoa, it's been a while since I have seen a RM game lag (even if it's only a little and only at night). Nice lights, though.

So, I can walk through a seemingly-solid person (the woman in the pub that sells rice and lockpicks)?

I bought a lockpicking kit? Great! But how much did I pay for it? Would've been nice if that guy had told me the price... Luckily I remember how much gold I had previously.

One thing I find a bit annoying is that when leaving a map (like when going up the stairs in the Mayor's house) I can see the NPCs vanish and the light sources flicker for a bit (turning on and back off).

 

The Golden Rabbit was a nice surprise. The two plants that attacked me when I tried harvesting herbs - not so much.

In the Witch Salon you pay 250 before choosing which character's appearance to change. So even if you decide not to change anyone you don't get your money back.

 

So far I like the game. Will comment more later, when I have time.

Edited by shadowblack

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Alright, I'll make it so that you start at level 5 instead of 1 so the first battle is easier.

 

Cheating?! for shame. XD

 

I fixed the pub lady, just have to update the beta

 

the monsters attacking you is random when harvesting herbs, other wise you'd just be able to keep getting them with no repercussions. Can't have that now can we?

 

And yes you pay before picking your option, if you don't want to change don't go to get a make over. I think it's fair, once you're at the stage to pick what you want to look like you should have paid.

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Alright! New update! The skeleton of Von Krown is finished, just have to finish fleshing it out with NPCs and finish the inside of the castle. I also added a journal to the game, but you'll have to start a new one to get it.

 

I'm also looking for a way to make you have to wait to harvest a plant, but with out using the programs timer, since it's visible and you can only have one. I need something that can count time without being visible, and there needs to be able to be more than one going at a time. That will replace the monsters that attack you when you  forage for plants. But I actually have to find out how, or find a script first.

 

PS no journal in the Demo, not enough objectives to need a Journal in the demo. 

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I'm also looking for a way to make you have to wait to harvest a plant, but with out using the programs timer, since it's visible and you can only have one. I need something that can count time without being visible, and there needs to be able to be more than one going at a time. That will replace the monsters that attack you when you  forage for plants. But I actually have to find out how, or find a script first.

 

I use switches to do that. I've got stuff set up so that whenever the player changes maps, there's a chance that some of the harvestable resources in the area will regenerate, but it's a fairly low rate to make it seem like more waiting. You could theoretically just use a parallel process with a metric s**t ton of variables and timers running to have each resource on an individual timer, but that's going to chew through a pile of variables and switches and will probably cause lag on anything that can't run Crysis.

 

You can also use self-switches, so after they harvest the resource, page 2 with A self switch on will be an autorun event that's set to wait for X number of seconds/minutes, then it turns self switch A off. That would work, and there would be less lag, but the player would have to wait in that area for X number of seconds/minutes. If they change maps, the timer will reset.

 

Hopefully you can figure something out from that.

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I got the timer done, and it's going to figure into a lot more than just plants, it's going into mining, as well as thieving, those random shelves are now going to be regeneration  granted it will take a long time, but still good, and once I'm completely finished mapping snowline, it's going to become the new demo, and then I'll start on the plains.

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Thanks ^^ I'm still working on Von Krowne, taking a bit longer than I though, but I'm also adding in more random things to find and I'm working on more harvestables.

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Holy **** I've been swamped with school lately and finals next week, I'm going to work more on this during the summer.

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This looks interesting, I intend to try it out. As far as the first fight goes, instead of starting at a higher level (seems stramge for a reborn soul) I would take a note from Dragon Quest IX and give a temp higher level companion. Perhaps an angel or some such.

 

I will have to play to comment on other things, bit I will do that soon. Good luck and keep going.

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In most RPG games I find that the player starts off not as a zero stat level one, but as a base level five, like in the Elderscrolls. After all, you're not a new soul, you've been waiting for years (If you read the dialogue in the first part) so you would have a little bit of experience.

Edited by jobwaggon

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Sad news, my laptop hates me, I can barely play a youtube video without it crashing. It's my V-chip. I'm saving up for a better laptop so I'll be back to work as soon as I get it, no tot mention I have a new job, so work might be slower that it previously was but I think with the laptop I'm saving for, I'll be ab;e to get this done.

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A nice solid opening, and a different spin on the choose your character class combo. The storyline seems fairly basic, but that's not a bad thing for these kind of games, as it allows me to enjoy the game in a more casual way.

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Thanks, that's kinda what I was going for, I'm still saving for my new computer so I can continue my work on this, my current one's condition isn't improving in the least. Did you try the Demo or the full version?  The full version I think had more of the little things I put in like crafting and harvesting, and a couple of side quests.

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It's not completed... The 'full version' just means more than the demo, as far as I've gotten in making it, I just wish my current computer was able to run it without crashing, but it can't so it's on hold until around the end of this month, I think I'll be able to get my new laptop by then.

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OK people, I'm back and ready to go! I'm going to redo the demos so it's not as... Sucky! I'm running on 16GB of RAM so I should be able to work a lot faster now. I'm putting in a quest journal so you can keep track of things like that. and I'm still looking for an Item weight and limitation script with ease of access. Not even sure I want to limit how many items you can carry. But, eh~ That's why it's in Alpha.

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when it comes to scavenging, i think the probability of finding items should be random, based on the item's level itself. however, if the corresponsding scavenge level is high, increase the number of items in which they can find.

 

p.s.

did this game have a different name in the past?

Edited by Calintz

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OK the new demo link is up, this one should be a lot better than the old one.

 

And I revised the foraging and stealing points some, now what you get is based more off the Item's rarity more than the player's level, but the level also comes into play for certain things ^^

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seriously? 534MB for an indie game demo...1GB for the alpha. not interested.

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While I respect your right to your own opinion, I would like to say that the game size isn't going to get any bigger because most of the size is resources that are used in the game, not parts that have to be added onto, so while the file size might grow a small amount through out the game, it won't become any larger unless I add on more features.

Also I'll try to make the demo smaller if that'll help.

And no, it's always had this name.

Also, making some minor changes in the way the game starts, most aren't noticeable, but I think you'll be happy with the way the first fight goes now~ I tried it with the weakest character and still won. Download the new demo today! Then take the survey! :D


PPS: Sorry about the Demo not letting you continue after you reach the scene upon trying to take one of the three exits out of the camp, I'm going to leave it like that because there's not really a point in continuing unless you wanna try to level up your character, not that it'll do much good since it's a demo.

Edited by jobwaggon

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OK Latest demo is uploaded, could someone please play it and let me know if it's alright, and what you think of the way I cut it off? I want to know if it would draw more people in... Please and thank you.

 

Von Krowne is DONE and I've play tested everything I can and fixed numerous errors before I compressed the latest Alpha version. You can now 'leave' Snow line. I'm working on the map of the Plains, it's going to be a little funny since I decided to forest the place up, but there's an explanation for it. There's going to be about 7 new noticeable places to explore, and a few that aren't so noticeable. I can't wait to upload the latest update~

Edited by jobwaggon

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Whoop! New Alpha update! I got rid of as many glitches as I could, and Snow Line is finished, next up is the Plains!

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