Tsukihime 1,489 Posted October 28, 2012 (edited) Feature: Attack Animation -Tsukihime This script allows you to change your "attack" animation. For example, when a state is applied, you might want to show a different animation to reflect the effects of the state. Download Script: http://db.tt/BZmMolI9 Required: Feature Manager Usage Tag database objects with <ft: atk_anim x> For some animation ID x Edited March 3, 2015 by Tsukihime Share this post Link to post Share on other sites
dbchest2 11 Posted October 28, 2012 you've released a a feature manager that this adds on to? Share this post Link to post Share on other sites
Tsukihime 1,489 Posted October 28, 2012 (edited) It's the same feature manager that all my other features use. It works with 1.1 or something I don't remember when I added the required methods but it's older than the current version. Edited October 28, 2012 by Tsukihime Share this post Link to post Share on other sites
dbchest2 11 Posted October 28, 2012 ah, is that what the modular changes are for? Share this post Link to post Share on other sites
Tsukihime 1,489 Posted October 28, 2012 (edited) Which changes? You mean like `def add_feature_atk_anim` or `FeatureManager.register(:atk_anim, 1.0)` ? Those are part of the interface I defined for you to add your own feature. You just register a feature and define how to handle the input. Then the features will be created for you when you tag your objects with <ft: atk_anim 23> Edited October 28, 2012 by Tsukihime 1 Share this post Link to post Share on other sites
dbchest2 11 Posted October 28, 2012 very cool. good job, a lot of people wanted this. Share this post Link to post Share on other sites
JANK 12 Posted October 29, 2012 The feature manager is not very newbie friendly. Do I need to do anything for this animation script to work, or am I supposed to just be able to plug it in and it will work? I tried just plugging it in and testing it and I get a bug where the animation displays twice. If I do need to define the feature or whatever, where do I do that, and what do I do? Like you metioned "def add_feature_atk_anim" and what not. Where do I need to put that? There's nothing in the script that says "put this here to define a new feature", at least not in English. Thanks Share this post Link to post Share on other sites
Tsukihime 1,489 Posted October 29, 2012 (edited) You just tag an actor or a state and it should work. I can't think of a way to make it any easier. That is why I only described "how to use". Edited October 29, 2012 by Tsukihime Share this post Link to post Share on other sites
JANK 12 Posted October 29, 2012 (edited) Hi thanks for the reply. So I don't need to change anything in the features script right? The reason I asked is because I did get the script working as I said, but the glitch is that the animation shows twice in a row. I tested this with and without other scripts, and it does the same thing. I thought that maybe it was because I needed to add something else to get it to work properly. I do believe it is a glitch though. Edited October 29, 2012 by JANK Share this post Link to post Share on other sites
Tsukihime 1,489 Posted October 29, 2012 (edited) I can't replicate the issue on a default project. You're getting the issue without the scripts? I doubt it is an issue on my end since all I'm doing is changing which animation to play. Edited October 29, 2012 by Tsukihime Share this post Link to post Share on other sites
JANK 12 Posted October 29, 2012 The only scripts are the feature script and this one. In the default battle system, it doesn't wait for the first animation to complete before playing the second so you need to watch closely. In YEA battle system however there is a delay between animations so its much more noticable. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted October 29, 2012 (edited) Ah, you're right it's obvious there are two animations being executed with yanfly system. The issue was me not checking whether the actor was dual wield before running the second animation. It is fixed now. Edited October 29, 2012 by Tsukihime Share this post Link to post Share on other sites
JANK 12 Posted October 30, 2012 Awesome man, you're the best. Share this post Link to post Share on other sites
redeven 0 Posted January 23, 2015 Hey! I've run into the same issue as JANK, about having the animation displayed twice. I'll add below my plugin list, but I believe the issue must be related to this plugin, as it's the only script that works with animations, along with YEA. Mithran's Text Cache Casper's Custom BalloonsXaiL System Core & Attribute SystemFormar's Equipment RequirementsYanfly's Core, Battle Engine, Adjust Limits, Enemy Levels, Learn Skill Engine, Extra Drops and Weapon Attack ReplaceCP Passive SkillsVentwig's Enemy HP BarsVlue's Quest SystemTsukihime's Feature Manager, Effect Manager, Attack Animation, Thorn Armor, Mana Shield, Skill Restriction, Choice Options and Large Choices AdiktuzMiko's Skill Repeat I've downloaded the latest versions of YEA, this script, and the Feature Manager, so I've got no clue how to fix it. Thank you in advance! Share this post Link to post Share on other sites
Tsukihime 1,489 Posted January 23, 2015 Is your character using dual wield? Share this post Link to post Share on other sites
redeven 0 Posted January 23, 2015 No, the actor has sword+shield. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted January 23, 2015 Can you try it in a new project with only the feature manager and the weapon animation plugin? Share this post Link to post Share on other sites
redeven 0 Posted January 23, 2015 (edited) Well, this is disconcerting, to say the least. I tried creating a new project and only adding Feature Manager and Attack Animation scripts, it worked perfectly. I tried creating a project with those two scripts, plus Yanfly's Battle Engine, it still worked. I can't even imagine which plugin or combination is breaking the animations, as none of them work directly with animations. I'll check if the Skill Repeat script is the cause, but if it isn't, I guess no other script touches animations. EDIT: Seems like it was the Skill Repeat script. Now I've got to find a way to fix or replace it Edited January 23, 2015 by redeven Share this post Link to post Share on other sites
Tsukihime 1,489 Posted January 23, 2015 I'm assuming the skill repeat is simply repeating the skill twice, thus resulting in two animations? Share this post Link to post Share on other sites
redeven 0 Posted January 23, 2015 I'm assuming the skill repeat is simply repeating the skill twice, thus resulting in two animations? I doubt that's what it does, since I set it to repeat the skill 15 times. Normally, it shouldn't repeat the animation, since Yanfly's script has the <one animation> tag. But I'll take this to the proper thread, it's not Attack Animation's problem anymore Share this post Link to post Share on other sites
Lord Vectra 414 Posted April 8, 2015 Tsukihime, can you put it on armor as well? Share this post Link to post Share on other sites
LazyPanda19 0 Posted September 8, 2019 I can't seem to access the link to the script.. Is there some alternate way to get it? Share this post Link to post Share on other sites
Patrick S. 10 Posted January 16, 2020 Fairly late to this party, but since I am sure others might want it, I managed to extrapolate this link out of hime's own website. 1 Share this post Link to post Share on other sites