Tsukihime 1,489 Posted October 30, 2012 (edited) Effect: Golden Touch -Tsukihime This effect allows you to convert items in your inventory into gold. The amount of gold received is based on the price of the item times the multiplier of the effect. Download Script: Download here Required: Effect Manager Usage Tag your item/skill with <eff: golden_touch x> Where `x` is the gold multiplier Screenshots Here is a simple sequence of events 1. Selecting my skill 2. Choosing my item. Note the (somewhat) helpful help message 3. Gold! Edited March 10, 2016 by Tsukihime 1 Share this post Link to post Share on other sites
estriole 326 Posted November 3, 2012 (edited) i made change to this script so it will not go to scene map/ battle and stay in the scene_golden touch for more touching . for the gold display i change it to use yanfly gab window (since i'm too lazy to made my own window and i think yanfly's gab window is easy to use and compatible with almost everything) i also change the enabled? function to disable item with 0 price. so if you have item that is not key item but don't want it converted to gold just set the price to 0. you could add your own condition as well in that function if you want. here's the script if anyone interested ps: require yanfly gab window script. just search it or open yanfly blog. =begin #============================================================================== ** Effect: Golden Touch Author: Tsukihime Date: Oct 30, 2012 edited by estriole requirement : yanfly gab window script ------------------------------------------------------------------------------ ** Change log Nov 03, 2012 - modded by estriole Oct 30, 2012 - initial release ------------------------------------------------------------------------------ ** Terms of Use * Free to use in commercial/non-commercial projects * No real support. The script is provided as-is * Will do bug fixes, but no compatibility patches * Features may be requested but no guarantees, especially if it is non-trivial * Preserve this header ------------------------------------------------------------------------------ ** Required -Effect Manager (http://xtsukihime.wordpress.com/2012/10/05/effects-manager) ------------------------------------------------------------------------------ ** Description This script adds a "golden touch" effect to your skill. When this effect is activated, you can select an item from your inventory and turn it into gold. The amount of gold received is based on the price of the item times the multiplier of the effect. Tag your item/skills with <eff: golden_touch x> Where x is some float representing the gold multiplier #============================================================================== =end module Effects module Golden_Touch Effect_Manager.register_effect(:golden_touch, 1.6) end end class RPG::UsableItem # Check whether the operator is valid def add_effect_golden_touch(code, data_id, args) args[0] = args[0] ? args[0].to_f : 1 add_effect(code, data_id, args) end end class Game_Battler < Game_BattlerBase def item_effect_golden_touch_global(effect) SceneManager.call(Scene_GoldenTouch) SceneManager.scene.set_effect_callback(:effect_golden_touch, effect) end end # Just a custom window for my effect class Window_ItemList_GoldenTouch < Window_ItemList # everything should be available for almost everything def enable?(item) return false if item.is_a?(RPG::Item) && item.key_item? return false if item.price == 0 #will not convert item with 0 price return true end # Let's just show the price of the item def update_help return unless item name = item.name if item.price == 0 || item.key_item? @help_window.set_text("<cannot changed>") else @help_window.set_text("%s\nValue: %d gold" %[name,item.price]) end end end # A new scene for selecting an item for the effect class Scene_GoldenTouch < Scene_Item def create_item_window wy = @category_window.y + @category_window.height wh = Graphics.height - wy @gab_window = Window_Gab.new @gab_window.z = 200 #to put the order on top other window @gab_window.y += 300 #move the gab window to bottom @item_window = Window_ItemList_GoldenTouch.new(0, wy, Graphics.width, wh) @item_window.viewport = @viewport @item_window.help_window = @help_window @item_window.set_handler(:ok, method(:on_item_ok)) @item_window.set_handler(:cancel, method(:on_item_cancel)) @category_window.item_window = @item_window end def on_item_ok if @effect_callback send(@effect_callback) else super end @item_window.refresh @item_window.activate #back to window after converting one item end def effect_golden_touch return if item.nil? #escape code when you convert the last of the item and click again gained = item.price * @effect.value1[0] name = item.name $game_party.gain_gold(gained.to_i) $game_party.lose_item(item, 1) text = sprintf("You touch %s and turn it to %d %s!",name,gained,Vocab.currency_unit) @gab_window.clear @gab_window.setup(text,nil,nil) end end edit: made it work for 2.0 above update (but not work in 1.6 because the changes made) Edited November 4, 2012 by estriole Share this post Link to post Share on other sites
dbchest2 11 Posted November 3, 2012 great job with this tsukihime. Share this post Link to post Share on other sites