Tsukihime 1,489 Posted November 3, 2012 (edited) Effect: Level Bonus -Tsukihime This script allows you to gain additional bonuses during level up. This allows players to customize their stat growths based on their actor, class, equips, or states. Download Script: Download here Required: http://himeworks.com/2012/10/05/effects-manager Usage Tag effect objects with <eff: level_bonus param x> Where param is one of mhp, mmp, atk, def, mat, mdf, agi, lukAnd x is an integer indicating the amount of bonus to receive for that parameter. Example Suppose you had an accessory that increased atk by 10 per level up. Then when the actor equips the accessory, everytime he levels he will receive an extra +10 atk bonus. This is a permanent bonus. Edited March 10, 2016 by Tsukihime Share this post Link to post Share on other sites
Ctelin Ajira 0 Posted July 7, 2013 Would it be possible to add multiple of these tags on one object? Share this post Link to post Share on other sites
Moo 1 Posted May 5, 2014 Does this bonus modify the base in use for base-related formulas? Share this post Link to post Share on other sites