Tsukihime 1,489 Posted November 3, 2012 (edited) Gab Manager -Tsukihime The original gab window script says this These script calls can only be used from a map. The Gab Window will not appear in battle or anywhere else. So I added a gab window to every scene. Download Script: http://db.tt/EM8xWrro Required: Gab Window Usage Show a gab window by calling SceneManager.show_gab(args) Instructions for what the gabs are can be found in the gab window script. You can choose where to position the gab window by super'ing the `create_gab_window` method in your own scene classes and setting the x and y values. Example With the Gab Manager is it very easy to add extra gabs everywhere. Of course, you need to fine-tune the window and gab and overall looks, but you probably would be doing that anyways. This piece of code accomplishes the above: class Scene_Shop < Scene_MenuBase def create_gab_window super @gab_window.x = 150 @gab_window.y = -10 end alias :scene_gabs_do_buy :do_buy def do_buy(number) text = sprintf("Purchased %d %s for %d %s!", number, @item.name, buying_price*number, Vocab::currency_unit) SceneManager.show_gab(text, 0) scene_gabs_do_buy(number) end alias :scene_gabs_do_sell :do_sell def do_sell(number) text = sprintf("Sold %d %s for %d %s!", number, @item.name, selling_price*number, Vocab::currency_unit) SceneManager.show_gab(text, 0) scene_gabs_do_sell(number) end end Edited February 16, 2013 by Tsukihime 1 Share this post Link to post Share on other sites
estriole 326 Posted November 4, 2012 whoa... i only put in one scene(and in rough way) and you made it possible in all scene... nice one . and it's only by adding it in scene_base... of course... it's parent of all scene. why don't i think about that before. . but i think you should put yanfly addon in topic title. so people will now it's add on to yanfly gab window script tsuki. Share this post Link to post Share on other sites
Caveras 40 Posted January 7, 2013 (edited) Is it possible that the shop example should actually spellScene_Shop < Scene_MenuBase ? (You have Scene_Base, which provokes a superclass mismatch error.) Edited January 9, 2013 by Caveras Share this post Link to post Share on other sites
ekomega 20 Posted February 9, 2013 Quick question - is it possible to have the name of the map (when you enter a new map) appear in a gab window instead of the default method? Thanks. Share this post Link to post Share on other sites
ShinGamix 101 Posted February 9, 2013 How would I get the gab message to appear at the bottom of the screen instead of the top? Share this post Link to post Share on other sites
Tsukihime 1,489 Posted February 9, 2013 def create_gab_window super @gab_window.x = 150 @gab_window.y = -10 end Those are the positions play around with the values and see how they work. Quick question - is it possible to have the name of the map (when you enter a new map) appear in a gab window instead of the default method? Thanks. I think yanfly had a script for that based on the gab manager but I am not sure. Share this post Link to post Share on other sites
ekomega 20 Posted February 10, 2013 Alright, thanks. Share this post Link to post Share on other sites
Sly 10 Posted February 16, 2013 How is this different from YF Gab window? http://yanflychannel.wordpress.com/rmvxa/field-scripts/gab-window/ I notice a lot of similarity to function in a lot of your others codes too. Not just in comparison to YF but Japanese coders as well. Share this post Link to post Share on other sites
Galv 1,387 Posted February 16, 2013 If you would read, it's an add on for that script you linked to... to make it work in all scenes, not just the map... Share this post Link to post Share on other sites
Tsukihime 1,489 Posted February 16, 2013 (edited) I notice a lot of similarity to function in a lot of your others codes too. Not just in comparison to YF but Japanese coders as well. It is not unthinkable that two or more people might come up with the same idea or the same implementation, especially if it a small script. Someone once PM'd me accusing me of plagiarizing a whole bunch of scripters from all sorts of places and not leaving any credits whatsoever. This included scripts from XP/VX and japanese scripts that I've never seen before. Apparently I'm supposed to be crediting the original person who came up with the idea and it is my responsibility to see whether any of these scripts have already been written or not. Too much work, I'd rather "plagiarize" than try to find the original script. Of course, the scripts themselves were written differently, but all that mattered was that I "stole ideas" without proper attribution. Edited February 16, 2013 by Tsukihime 1 Share this post Link to post Share on other sites
PhoenixSoul 1,404 Posted January 20, 2020 Dropbox link is dead; using that platform without proper backup was a reeeeeaaalllly bad idea... (hindsight is 20/20-marking this as a dead script to be reuploaded if anyone has it) Share this post Link to post Share on other sites
roninator2 257 Posted January 24, 2020 Here @PhoenixSoul Hime - Gab Manager.rb 1 Share this post Link to post Share on other sites