Lil' Yami 69 Posted November 5, 2012 (edited) Battle Engine Symphony IntroductionA new battle system for RPG Maker VX Ace. At the moment, It's providing a sideview battle and a language for customizing skills. There will be many add-on in the future to make it better.Features- Visualize Battles- Customize Skills- Easily Install- Many add-on- Free for using and redistributingScreenshots Download & ManualBattle Symphony Script Battle Symphony Add-ons Battle Symphony Demo Github Repo Battle Symphony ManualCreditYamiYanfly (for his ideas from Melody)Nessiah & EvilEagles (some other ideas)Many testing guysNote- The original language is Melody Language from Yanfly Engine Melody. Be sure to credit him in your games if You use this Battle System.- All Add-on can be found in above site (in Download Section).- This Battle System is open and free, You can use it in both non-commercial and commercial projects. Furthermore, You can redistribute your build for free.- Please do not feedback in this topic. You can feedback here. Thank you ~ Edited March 27, 2014 by Lil' Yami 5 Dark Sky, DreamcasterDC, JohnerX and 2 others reacted to this Share this post Link to post Share on other sites
aeonhunter 7 Posted November 5, 2012 *Jaw drops* *Gets on knees* *Begins to thank* *Gets up* *Downloads script* *Goes to work* *Says thank you!* Share this post Link to post Share on other sites
Radiant Arin 412 Posted November 5, 2012 You finally finished it? Awesomeness. I will definitely end up using it for my next project. Share this post Link to post Share on other sites
Rengoku 4 Posted November 5, 2012 Can this be used with custom spritesheets? Share this post Link to post Share on other sites
WesdrasLink 2 Posted November 7, 2012 This is amazing! I really like this battle system. I will use this, but i was wondering if that Predicted Charge Turn Battle will be compatible with this system, so i can make something like Atelier iris 3. It's possible? Anyway, i love this script, good jog Yami. ;3 Share this post Link to post Share on other sites
+ Novem 344 Posted November 7, 2012 Um... beyond Sideview Battles... what does this script do? I'm scratching my head. Share this post Link to post Share on other sites
Radiant Arin 412 Posted November 8, 2012 Um... beyond Sideview Battles... what does this script do? I'm scratching my head. Well, it doesn't require Victor's scripts for one, is completely stand-alone, and functions a lot like Tankentai except that it probably has more compatibility. Share this post Link to post Share on other sites
∑-sigma- 16 Posted November 9, 2012 (edited) I'm slowly getting the hang of this thing, but was just wondering, how do you make weapon icons show up when an enemy charset attacks? Edited November 9, 2012 by ∑-sigma- Share this post Link to post Share on other sites
Lil' Yami 69 Posted November 9, 2012 I'm slowly getting the hang of this thing, but was just wondering, how do you make weapon icons show up when an enemy charset attacks? Yeah right I forgot to add this to manual. Check out add-on Enemy Charset manual again Share this post Link to post Share on other sites
∑-sigma- 16 Posted November 9, 2012 I'm slowly getting the hang of this thing, but was just wondering, how do you make weapon icons show up when an enemy charset attacks? Yeah right I forgot to add this to manual. Check out add-on Enemy Charset manual again Thanks for that Yami. Share this post Link to post Share on other sites
Dmitry 0 Posted November 10, 2012 http://imageshack.us/f/850/52097524.jpg/ I do not see anything in the script. Help me,please Share this post Link to post Share on other sites
Lil' Yami 69 Posted November 12, 2012 http://imageshack.us...0/52097524.jpg/ I do not see anything in the script. Help me,please Atm, You need Yanfly's Battle Engine Ace to make this script work Share this post Link to post Share on other sites
aeonhunter 7 Posted November 12, 2012 Hey, Yami. I'm trying to make a Cyclone skill (Chrono Trigger) where the user spins around the enemy dealing multiple strikes. So far I have the multiple strikes down, but is there a way to make the user move behind the target and facing it? Same for above and below? Thanks. Share this post Link to post Share on other sites
Tammsyn 8 Posted November 13, 2012 just waiting for an atb system for this Share this post Link to post Share on other sites
Kai Joseph 0 Posted November 13, 2012 I love this!! I was wondering how can I make enemies NOT move? Share this post Link to post Share on other sites
zidanegg 0 Posted November 14, 2012 To use Kaduki sprites ,they all must be in the same image ,right? Share this post Link to post Share on other sites
Lil' Yami 69 Posted November 14, 2012 To use Kaduki sprites ,they all must be in the same image ,right? Yes. Just like the demo Share this post Link to post Share on other sites
Kai Joseph 0 Posted November 27, 2012 bump because this is an amazing script. Share this post Link to post Share on other sites
Lil' Yami 69 Posted January 3, 2013 Update version 1.10. Now Symphony can work alone, does not require YEA - Battle Engine Ace anymore. Share this post Link to post Share on other sites
Levi Stepp 12 Posted January 3, 2013 Update version 1.10. Now Symphony can work alone, does not require YEA - Battle Engine Ace anymore. Yay, been waiting for this. Does this mean we can use custom Battle Status now instead of Yanfly's? Share this post Link to post Share on other sites
Red Herring 9 Posted January 15, 2013 Aside from Victor Sant's plethora of battle scripts, this is without a doubt the best side view battle script I've seen. And unlike his, your sprites are animated with the base sprite sheet only, which is quite awesome indeed. An all-in-one plug-and-play script. There's only two issues I've noticed with this script. 1. Bows/Guns/Etc. It's a bit odd going up to an enemy and wacking them with your gun/bow. But not really a big deal. 2. This issue isn't with the original script, but the add-on Enemy Character Set. If you opt to make enemies hidden, it'll still show the animated character sprites, although you can't attack them until they're unhidden. Other than that, fantastic script. Definitely using it in my project. Share this post Link to post Share on other sites
geluf 38 Posted January 16, 2013 Yami, this script is fantastic. Excellent work. I have a question: is it possible to combine this script with your old Predicted Charge Turn Battle script? I'd love to be able to do that. Are they compatible? Share this post Link to post Share on other sites
Sievnn 14 Posted January 16, 2013 My only problem with this script is the lack of arrows and guns shooting. Share this post Link to post Share on other sites
wsensor 1 Posted January 16, 2013 On the Symphoria website there is a tutorial for making bows. Basic – Making a bow attack Share this post Link to post Share on other sites
Sievnn 14 Posted January 16, 2013 (edited) On the Symphoria website there is a tutorial for making bows. Basic – Making a bow attack Awesome. This system is very creative and smart, Thanks for linking the tutorial. and Thanks Yami for the Awesome script. Edited January 16, 2013 by Sievnn Share this post Link to post Share on other sites