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A.

Show Nick Name

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Show Nickname

 

Version: 1.0

Author: Adrien. (A.)

Usage: Plug and Play

Blog: Labs

 

capture_by_createdthoughts-d4l39cz.png

 

Note: Second script ever....

Compatibility: no issue

FAQ?: Seriously? See Image

 

 

 

#==============================================================================																		  
#==============================================================================
#   Show_NickName
#
#
#   Author: Adrien. (Adam Balan)
#   Version: 1.0
#
# This script will show the nick name of the character in the status window.
#==============================================================================																		  
#==============================================================================


#==============================================================================
# Window_Base
#------------------------------------------------------------------------------
#  We add nick name to the simple status
#==============================================================================
class Window_Base

 #--------------------------------------------------------------------------
 # Alias: Adrien_ShowNickName_draw_actor_simple_status -> Adds Nick Name.
 #--------------------------------------------------------------------------
 alias adrien_shownickname_draw_actor_simple_status draw_actor_simple_status
 def draw_actor_simple_status(actor, x, y, *args)
adrien_shownickname_draw_actor_simple_status(actor, x, y, *args)
change_color(system_color) # Draw "Nick:" in the system colour
draw_text(x, y+50, 50, line_height, "Nick:")
draw_actor_nickname(actor, x+45, y+50)
 end

end

 

 

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you'll probably have to edit this so that it does the same for all actors, and as it stands your script would put the same nickname for all actors.

 

redefine it to character[X] or something along those lines

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you'll probably have to edit this so that it does the same for all actors, and as it stands your script would put the same nickname for all actors.

 

redefine it to character[X] or something along those lines

Actually the script should be fine. The arguments passed into the function will pass in the actor id which is then handled by the method calls...

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