A. 51 Posted January 10, 2012 Show Nickname Version: 1.0 Author: Adrien. (A.) Usage: Plug and Play Blog: Labs Note: Second script ever.... Compatibility: no issue FAQ?: Seriously? See Image #============================================================================== #============================================================================== # Show_NickName # # # Author: Adrien. (Adam Balan) # Version: 1.0 # # This script will show the nick name of the character in the status window. #============================================================================== #============================================================================== #============================================================================== # Window_Base #------------------------------------------------------------------------------ #  We add nick name to the simple status #============================================================================== class Window_Base #-------------------------------------------------------------------------- # Alias: Adrien_ShowNickName_draw_actor_simple_status -> Adds Nick Name. #-------------------------------------------------------------------------- alias adrien_shownickname_draw_actor_simple_status draw_actor_simple_status def draw_actor_simple_status(actor, x, y, *args) adrien_shownickname_draw_actor_simple_status(actor, x, y, *args) change_color(system_color) # Draw "Nick:" in the system colour draw_text(x, y+50, 50, line_height, "Nick:") draw_actor_nickname(actor, x+45, y+50) end end Share this post Link to post Share on other sites
XIX 30 Posted October 2, 2012 you'll probably have to edit this so that it does the same for all actors, and as it stands your script would put the same nickname for all actors. redefine it to character[X] or something along those lines Share this post Link to post Share on other sites
DP3 188 Posted October 2, 2012 you'll probably have to edit this so that it does the same for all actors, and as it stands your script would put the same nickname for all actors. redefine it to character[X] or something along those lines Actually the script should be fine. The arguments passed into the function will pass in the actor id which is then handled by the method calls... Share this post Link to post Share on other sites
amerk 1,122 Posted October 2, 2012 Considering the guy that created this script has been banned, and this has been dead for awhile, I'm going to close this. If anybody has a concern with the script and needs help, please create a separate topic here in Script Support: http://www.rpgmakervxace.net/forum/8-rgss3-scripting-language-support/ Share this post Link to post Share on other sites