Nicke 151 Posted November 5, 2012 XS - Quick Items Version 1.0 IntroductionThis snippet enables you to map a item to a quick slot, the specified item can then be used on the map all the time by accessing the assigned input button. Recommended to use with an ABS system such as Sapphire Action System IV. Right now, the quick items only works for the leader meaning only him/her will get the applied item effect.Features The ability to map any item to a quick slot (If it can be used by the party). Easy to change quick slot input buttons in the settings included. Support for Sapphire Action System IV. The hud will update itself correctly when a quick slot item is used etc. Will play the item animation when it's used. And more! ScreenshotsNone.How to UseTo install any of my scripts, open up your script editor and copy/paste the script to an open slot below Materials but above Main. Remember to save.ScriptGet the script here.UpdatesNone yet.CreditDo credit me, Nicke, if you are planing on using any of my scripts. Thanks.Can be use in commercial projects. Share this post Link to post Share on other sites
LBQ 0 Posted November 6, 2012 (edited) This is great for SAS users, now I can use items in SAS battle System! Edited November 6, 2012 by LBQ Share this post Link to post Share on other sites
Keanu97 0 Posted November 14, 2012 (edited) In Line 114 is an error. The SAS HUD diddn´t refresh. You must delete this line and paste this: $game_map.sas_hud.refresh_bars Because when you enter: $game_map.sas_hud.reload the game will crash. Edited November 14, 2012 by Keanu97 Share this post Link to post Share on other sites
Nicke 151 Posted November 14, 2012 @Kaenu97: You probably should place this script below SAS scripts because I don't get that error and reload is a method of the hud which calls refresh_bars and refresh_base. Share this post Link to post Share on other sites
Kire 45 Posted December 18, 2012 Err , i can't access your site for some reason it keeps showing : Oops! Google Chrome could not find xail.se Share this post Link to post Share on other sites
id0 0 Posted May 29, 2013 Hey Nicke, this is nice and cool, and so on, but why item icon not show on the screen in game? Player don't even know what he is using. Share this post Link to post Share on other sites
Nicke 151 Posted May 30, 2013 Hey Nicke, this is nice and cool, and so on, but why item icon not show on the screen in game? Player don't even know what he is using. I bet you haven't used any RPG Makers before right? That feature is not available without a custom script. Share this post Link to post Share on other sites
id0 0 Posted May 30, 2013 Well I actually meаn, why you don't do that? Share this post Link to post Share on other sites
Nicke 151 Posted May 31, 2013 Well I actually meаn, why you don't do that? Not really sure how I would do it. Share this post Link to post Share on other sites
regendo 204 Posted May 31, 2013 You could always show a window with the item's icon drawn into it. There should be some kind of script that displays a window above characters or events, but I can't seem to find it. Share this post Link to post Share on other sites