Nicke 151 Posted November 8, 2012 (edited) Message System Version: 1.0b IntroductionThis script enables you to change the default message window into something more complex and customized.Features Change each section (font settings, delay, skin, padding etc) ingame using variables. Animation effect when the windows open. (More effects will probably come later) Separate window for name and face. Play a sound each time a character is processed. Can be enabled/disabled. And more! Screenshots How to UseInstructions how to use it can be find inside the script.To install this script, open up your script editor and copy/paste this script to an open slot below Materials but above Main. Remember to save.ScriptGet the script here and the Core Script.UpdatesReleased 1.0b. Some weird bug corrected with opacity change and another that would cause the game to crash if using input/choice boxes.CreditDo credit me, Nicke, if you are planing on using this script. Thanks.Can be use in a commercial project. Edited June 3, 2013 by Nicke 4 Share this post Link to post Share on other sites
sanggameboy 7 Posted November 9, 2012 Ha ha, I love this script. First look is really nice: Share this post Link to post Share on other sites
Bunni89 85 Posted November 9, 2012 Damn this looks cool xD Shame I already decided on bust portraits cos this is the nicest looking use of faces! Props on improving something most people neglect, its amazing how much a modified layout can do :3 Share this post Link to post Share on other sites
Nicke 151 Posted November 10, 2012 Thanks, released 1.0a now. Share this post Link to post Share on other sites
Cris 0 Posted November 19, 2012 Hi. I found a bug. Nothing bad. Looks cool. But when I start to talk with this dog again, then happend this: Im using two of your last's scripts: core-script and message-script. Im apologize for my bad enlglish. Share this post Link to post Share on other sites
Nate The Great 10 Posted November 19, 2012 Well thank you Cris. Without that bug report I wouldn't have seen this script. Beautiful work niclas! Share this post Link to post Share on other sites
Nicke 151 Posted November 19, 2012 Ah yeah, I have fixed that bug now and a few others. Released 1.0b. Thanks for the feedback guys. Share this post Link to post Share on other sites
Levi Stepp 12 Posted November 22, 2012 (edited) Ah yeah, I have fixed that bug now and a few others. Released 1.0b. Thanks for the feedback guys. I am getting an Error at Line 249. def get_var(var, type) # // Method to return variable value if conditions met. unless var.nil? or $game_variables[var] == 0 return $game_variables[var] else case type when :width ; return Graphics.width when :height ; return visible_line_number when :padding ; return 12 when :win_x ; return 0 when :win_y ; return 0 when :wait ; return 0 when :font_name ; return Font.default_name when :font_size ; return Font.default_size when :font_color ; return Font.default_color when :font_out_color ; return Font.default_out_color when :font_bold ; return Font.default_bold when :font_shadow ; return Font.default_shadow when :name ; return "" when :skin ; return "Window" Edit~ I seem to got it working kind of. I just can't change the font, or colors, or the outline. ~Edit #2 It doesn't seem to be compatible with Yanfly's Victory Aftermath. I guess I can't use this script. Edited November 22, 2012 by KoutaStepp Share this post Link to post Share on other sites
Choco-Elliot Wyvern 25 Posted November 24, 2012 All of your scripts look so AMAZING!! I'm so gonna use it Share this post Link to post Share on other sites
yobuko 0 Posted March 26, 2013 Is this script still available? Share this post Link to post Share on other sites
Sirius 2 Posted June 3, 2013 (edited) I'd like to think so, but the link is dead. There's an alternate link to a different website also of his, but I won't post it without his permission as he might be reserving certain scripts. Edited June 3, 2013 by Sirius Share this post Link to post Share on other sites
Nicke 151 Posted June 3, 2013 (edited) Fixed the problems with the images and the links. Edited June 3, 2013 by Nicke Share this post Link to post Share on other sites
RawR ChuckCee 0 Posted June 5, 2013 (edited) This doesn't seem to work on choices... I get an error... EDIT: I would really, really also would like to use that blue windowskin. Edited June 8, 2013 by RawR ChuckCee Share this post Link to post Share on other sites
ShockBuddy 0 Posted July 21, 2013 I dont understand this Script No matter how i edit the Script, i only get this: Could you post the Scripts to get the Boxes like in your Screenshots? Thanks ^^ Share this post Link to post Share on other sites
PyromancerVx 1 Posted July 25, 2013 Some sort of a demo that would explain better how to use this would be nice. Share this post Link to post Share on other sites
Candacis 0 Posted April 11, 2014 I have the same problem like ShockBuddy. No matter what value I set up for the variables, it looks exactly like the screenshot ShockBuddy posted. I would like it to look like the first screenshot you posted, Nicke, but I can't seem to get it right. Share this post Link to post Share on other sites
Titan_12 1 Posted May 27, 2014 Do you have a demo for this? Share this post Link to post Share on other sites
TheWhiteRose000 4 Posted January 8, 2015 honestly I would love to use this one my only problem is your core script is a resource hod and makes my world stutter. Share this post Link to post Share on other sites
Zoren 1 Posted July 7, 2015 can u make this pop over the event automatically, its a pain trying to do that, maybe fix it abit like how hanzo's was in Valkyrie stories. I tried using this but its far too confusing and complicated to keep doing over per char but I still like it but just make it more simple Share this post Link to post Share on other sites
YamiKitsune 23 Posted July 28, 2015 Excuse me, but the link leads me to a page that "Doesn't exist" or is "out of date" apparently. Share this post Link to post Share on other sites
Rikifive 3,411 Posted August 24, 2015 (edited) Excuse me, but the link leads me to a page that "Doesn't exist" or is "out of date" apparently. Links work for me fine. There are just broken BBcodes. Edited August 24, 2015 by Rikifive Share this post Link to post Share on other sites
YamiKitsune 23 Posted August 24, 2015 Is there anyway you could somehow tell me how you got it to work? Share this post Link to post Share on other sites
Rikifive 3,411 Posted August 24, 2015 (edited) Just remove the broken BBcodes (the URLs, '[', ']' etc.), here you have fixed links:CORE + MESSAGE Edited August 24, 2015 by Rikifive 1 Share this post Link to post Share on other sites
YamiKitsune 23 Posted August 24, 2015 (edited) Just remove the broken BBcodes (the URLs, '[', ']' etc.), here you have fixed links: CORE + MESSAGE Thank you so much for your help. /) EDIT: A couple of problems though... This script kind of causes an issue with Yanfly's "Battle Engine ACE" script and Yanfly's "Victory Aftermath" script. As you can see above, the window that's usually behind the actor portraits is not there anymore.. It only happens when I have a battle that has dialogue in it, but still. As for this one, the portraits are missing from the box. And the message appears up top. When it should appear at the bottom. (So actually 3 problems.) So could someone help me with this? I'd greatly appreciate it. Edited August 24, 2015 by YamiKitsune 1 Share this post Link to post Share on other sites
Rikifive 3,411 Posted August 24, 2015 (edited) Incompatibility isn't that easy to fix, but first try moving these scripts up & down (above / below Yanfly's) as it might be method overwriting (?) or something, though I'm not sure. If that will not help, then it will be actually kinda hard to fix... also, /)*(\ Edited August 24, 2015 by Rikifive 1 Share this post Link to post Share on other sites