Nicke 150 Posted January 10, 2012 (edited) XS - Teleport Version 1.0a IntroductionA extensive teleport script fully customized filled with a few useful features. Read more below to find out more!Features The ability to change windowskin and font settings for the windows. Easy to add/delete a teleport id from the list. Simple to change the map id, x and y positions for each teleport id's. The option to enabling or disabling an id if it is already added. (i.e can be useful if you want to temporarily disable a location to be teleported to) Featuring a description window as well as a image of your choice for each teleport id's. A confirm window for the teleport. A animation to be played after the teleport has been complete. Icon support. And more... Upcoming features The option to limit the teleporting to an item of your choice. (i.e you need to have a teleport stone in order to teleport etc) And probably more! Screenshots How to UseTo install this script, open up your script editor and copy/paste this script to an open slot below Materials but above Main. Remember to save.ScriptGet the script here.UpdatesVersion 1.0a up. Added the support for icons.CreditDo credit me, Nicke, if you are planning on using this script. Thanks.PM if you want to use this in a commercial project. Edited January 2, 2013 by Nicke 5 Mashuzu, oriceles, ShinGamix and 2 others reacted to this Share this post Link to post Share on other sites
Knightmare 170 Posted January 11, 2012 Yes! I like stuff like this, thanks for making! Share this post Link to post Share on other sites
Seiryuki 14 Posted January 11, 2012 (edited) Thanks! Just a quick script mistake: # tp(2, :add) # This will add id 2. # tp(2, :del) # This will delete id 1. Edited January 11, 2012 by Seiryuki Share this post Link to post Share on other sites
Nicke 150 Posted January 11, 2012 @Knightmare: Thanks! @Seiryuki: Thanks too and for pointing that out. Let me know if you find any other bugs. Cheers! Share this post Link to post Share on other sites
Lanechology 4 Posted February 17, 2012 OMG i Really need this script . Thanks you Niclas ! Share this post Link to post Share on other sites
Hellblaze123 1 Posted February 17, 2012 You my friend are a god send!! My project from VX used Overlord_Dave's map transport script, so its nice to have this to replace it now that im moving to Ace. Now ill probably wait till you add the ability to use Icons for locations n such but this is great that its here! Bravo! Share this post Link to post Share on other sites
Warrior of Myth 0 Posted February 18, 2012 Very good! I can post in others communities? Share this post Link to post Share on other sites
Nicke 150 Posted February 18, 2012 Thank you all for the feedback. @Warrior of Myth: Yeah, I guess you can post it at other communties. Just make sure you don't claim it as your script and that it is properly credited. Share this post Link to post Share on other sites
Warrior of Myth 0 Posted February 19, 2012 @Niclas: Sure! Always credit the creators. This is one way to do their work be known. If you want, the link will show the community that will post. Once again thank you for having great scripts! Good luck to you! Link: http://www.centrorpgmaker.com/forum/index.php?topic=2922.0 Share this post Link to post Share on other sites
skitz 0 Posted March 16, 2012 I keep getting an error Line 421: It says: Undefined method 'empty?' for nil:NilClass? Sorry, I usually don't have trouble with scripts. Thanks Share this post Link to post Share on other sites
NS 6 Posted March 16, 2012 This script is very awesome. With a tiny bit of window base coding, I could add it to the main menu for easy access. Thanks very much Niclas for this piece of epicosity. XD My game has been dying for this. Share this post Link to post Share on other sites
Nicke 150 Posted March 18, 2012 @Skitzenx: What are you doing exactly when the error arrives? @-NS: Thank you! Let me know if you find any bugs. Share this post Link to post Share on other sites
ze1 6 Posted March 18, 2012 I have two questions: 1) How do I make it so that the map appears in the lower right window? 2) The warp spot images (map_image) all appear in the upper left corner of that window. Is that right, or were they supposed to appear in positions relative to the spots we warp to in the map? Share this post Link to post Share on other sites
Nicke 150 Posted March 19, 2012 (edited) @zE1: 1. Sadly if you are not familiar with Ace scripting you cannot change the width/height easily since I did not implement that feature in the settings (I did the script based on a request). 2. I am not sure if I understand that questions. The position the player teleport to has nothing to do with the map_image and they are located as intended as you can see in the screenshots above. Edited March 19, 2012 by Niclas Share this post Link to post Share on other sites
Nicke 150 Posted April 2, 2012 Version 1.0a up. You can now choose if you want to have a icon next to the teleport id. Share this post Link to post Share on other sites
Chantal 21 Posted May 19, 2012 Thank you for this! It's exactly what I needed Share this post Link to post Share on other sites
+ Thantis 2 Posted July 10, 2012 I'm having a bit of trouble with this, when calling tp_enable(2, true) in a script I get a Game_interpreter NoMethodError, undefined method `[]' for Nil:Class. I figured I buggered something up when adding maps/info to the script and tried it straight from the forum again without altering the script, and I get the same error when calling it. Any ideas? Share this post Link to post Share on other sites
Nicke 150 Posted July 14, 2012 @Thantis: Um are you adding the id before trying to enable/disable it? Share this post Link to post Share on other sites
+ Thantis 2 Posted July 17, 2012 Yep.. I was looking it over just a bit ago. I was using the ID of the map, not the ID in the script. Problem solved Share this post Link to post Share on other sites
estriole 326 Posted July 25, 2012 (edited) i have compatibility issues with yanfly menu cursor Script 'yanfly menu cursor' line 226 no method occured undefined method 'each' for nil:nilclass any way to fix that? thx edit : nevermind i solve it myself. i use two cursor script first one moghunter cursor (i edit it to only active if not in battle because the script itself buggy in battle) second one yanfly menu cursor (i edit it to only active in battle) solved. Edited July 26, 2012 by estriole Share this post Link to post Share on other sites
DAVE_EBUBBLES 16 Posted July 25, 2012 (edited) For a moment, I thought this was going to allow limitless button-bound teleporting over a map but inable to teleport to places designated by regions. Kind of like Asha battles in 'IJI' but from a topdown perspective. But that aside I can definitely make use of this. I always did like the World Map Teleporter in Neverwinter Nights 2, and this is like that but without needlessly complicated picturemapping or scripting shenanigans. It also means Im not forced to make an entire world map stitched together from smaller maps by the hands of a nimble mouseclicker. I'm similarly not forced to make all the maps perfectly meet and match on account of this possibility. So thanks for solving my jigsaw problem, and making it permeable for fancy windowdressing at the same time. Edited July 25, 2012 by Jacquerel(BizM) Share this post Link to post Share on other sites
Lionheart 2 Posted November 1, 2012 I can not add the locations ... :wacko: Share this post Link to post Share on other sites
numbuh1 0 Posted November 14, 2012 I want to make this like the "stage select screen" from your simple title. Can you help me? Share this post Link to post Share on other sites
Nicke 150 Posted November 14, 2012 How do you mean? Just add the locations you want and it will teleport to that. Share this post Link to post Share on other sites
numbuh1 0 Posted November 15, 2012 I mean I would like to use that script as the "Load Stage" command but since I'm a complete newbie, I don't even know how to add that command into your "Simple Title" script Share this post Link to post Share on other sites