Gearwad 0 Posted November 10, 2012 (edited) I need someone to make a monster taming system for me. Basically the way it works is like this: Player uses a "soul trap" skill on a monster. When the battle is over, depending on variables written in either note boxes of the "soul trap" skill/state and the monster, the monster is either tamed, or it is not. Once a monster is tamed, it joins the party as an actor, the actor is decided again by a variable written in the note box of the monster. Once a monster is tamed, that type of monster can no longer be tamed again. What I want the script to do specifically: Use a skill with a special tag (example <soultrap>), if it is successful when the battle ends, an actor will be added to your party based on a special tag in the enemy notebox (example <actor: 11>) Additional notes: I'd like the monster taming to occur when the battle is done, whether on the victory screen or on map, whichever is simpler. I'm currently using Yanfly's Melody Engine scripts for RPGMVXA, so I wanted this to be as simple as possible. The only problem is that I'm a complete dunderhead when it comes to rubyscript. http://yanflychannel.wordpress.com/rmvxa/ Here are some mockups I made. Player using the Soul Trap ability. Monster recruiting screen/popup. Player party. The actual Wyvern enemy ingame. Wyvern actor. Soul trap ability. If this does not meet the criteria of the script requests I can change anything to suit it. I'm a flexible person. Also hats off to Thalzon, who did the artwork for the Wyvern and numerous other monsters. Edited November 14, 2012 by Gearwad Share this post Link to post Share on other sites
Tammsyn 8 Posted November 13, 2012 id suggest you take a look at these http://crystalnoel42.wordpress.com/2012/11/08/crystal-engine-enemy-capture/ http://www.rpgmakervxace.net/topic/3905-monster-hunter/ and this for a summoning script http://yamiworld.wordpress.com/guardian-series/ Share this post Link to post Share on other sites
Gearwad 0 Posted November 14, 2012 (edited) While these scripts are nice, after checking them out in-game they really don't work for what I want. I really should have been more specific, thanks anyways. EDIT: I updated the original post with better specs. Edited November 14, 2012 by Gearwad Share this post Link to post Share on other sites
ezrael 0 Posted November 18, 2012 Played dragon quest monsters on game boy color maybe? Share this post Link to post Share on other sites
Gearwad 0 Posted November 26, 2012 Played dragon quest monsters on game boy color maybe? Actually I was more inspired from playing Persona 3 + 4 than DQM. Also bump. Share this post Link to post Share on other sites
Gearwad 0 Posted December 15, 2012 I'd hate to double post, however I need to bump this thread. Share this post Link to post Share on other sites
Crystal Noel 33 Posted December 30, 2012 This may be something to look at. It makes enemies traitors to your side and don't join if they die. http://crystalnoel42.wordpress.com/2012/12/05/crystal-engine-traitor/ Share this post Link to post Share on other sites
Infinity Thief 10 Posted December 31, 2012 Looking through want your after, I evented this a while back in the VX program. Capture systems are easy with a few scripts I've already found made for ACE and good eventing. I found the old topic of my capture system and wouldn't mind looking through it and recreating it if you wish. But I'd like to only do that if you would want me to. It was a little complicated and took some comitmant to set up, so its not for the faint of heart. Share this post Link to post Share on other sites
Gearwad 0 Posted December 31, 2012 Looking through want your after, I evented this a while back in the VX program. Capture systems are easy with a few scripts I've already found made for ACE and good eventing. I found the old topic of my capture system and wouldn't mind looking through it and recreating it if you wish. But I'd like to only do that if you would want me to. It was a little complicated and took some comitmant to set up, so its not for the faint of heart. All right then, let's get started shall we? Share this post Link to post Share on other sites
Infinity Thief 10 Posted December 31, 2012 Alright, give me some time and I'll see what I can set up. I wont be able to get to it until tomorrow, considering what today is. The last time I built this system it took me an afternoon. So it shouldn't take too long. I'll try to tailor what I can to your OP. Share this post Link to post Share on other sites
Infinity Thief 10 Posted January 1, 2013 I know this is a double post, but I don't know if editing notifies a change. Anyway, I can proudly say the system is complete. I'm now editing it to make it easier to read for people and I'll also be making a demo. It can be modified for different methods. I have three scripts of Yanfly's but honestly I believe I only used one, the others were precautions. I'll have it in a nice demo with a minimum of four monsters you can capture. Adding monsters is easy, though requires knowledge of the event system to make sure everything was added correctly. But I'm exctied it's finished. The demo will be out by tomorrow. Hope it is what your looking for. Share this post Link to post Share on other sites
Gearwad 0 Posted January 2, 2013 Excellent I can't wait. Share this post Link to post Share on other sites
Infinity Thief 10 Posted January 3, 2013 All finished, you can find the tutorial here Share this post Link to post Share on other sites
phoenix_rossy 0 Posted January 4, 2013 This can quite easily be done with events, all except the monster asking to join the party during the 'victory aftermath'. Set soul trap to use a common event. That flicks 'soul trap' switch on, then ends the battle. In the troops tab, set a variable with an identifier for the monster, say '1'. On the field, set a parallel event to check for this switch, then act accordingly, ie switch is on, identify monster, ask permission to join, add actor, turn switch off. Speaking from experience, my project uses a very similar system. Let me know if you'd like to see some footage and I'll post you a link. Share this post Link to post Share on other sites