Jump to content
Sign in to follow this  
burandon

Pic Logo Title v1.00

Recommended Posts

Pic Logo Title v1.00

 

 

This very simple script allows the user to exchange the default game title name for a picture.

This picture must be named logo, must be in Grahics / Pictures folder and its recommended having the same resolution as game screen, that by default is 544 x 416, other sizes will maker the logo be placed in the center of the screen, by one side its not good because of the lack of customization, but for other will allow the user to add other things in that pic else than just the name of the game. And else, this picture is shown in the middle of the other layers that you set up in the game database.

 

I know this script is somehow useless, but I just want to rest a little from the hard work that Angelo Menu was giving me.

 

piclogotitle.jpg

 

Script

 

 

Download File (.txt)

 

 

Creative Commons License

 

88x31.png

Any of ANGELO Systems by Brandon Ferraz e Sousa is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

Based on a work at www.rpgmakervxace.net.

Permissions beyond the scope of this license may be available at www.mundorpgmaker.com.

Share this post


Link to post
Share on other sites

Ah ... thank you. You have no idea how good it feels to know that someone thinks that something simple that I do is useful.

Share this post


Link to post
Share on other sites

to me simplicity is genius,

edit

it doesnt seem to work, I followed all the instructions and nothing

edit

fixed it sort of, it doesnt work with Zerbu's Random Title graphic script and when put above said script it doesnt show your one and when put below it doesnt show zerbus script.... -_-

Edited by Rosenblack

Share this post


Link to post
Share on other sites

Sorry for the longe time, I didn't see that you edited your post. Zerbu 's script defined as @sprite2 the second layer of title, and my script defines as @sprite2 your logo, so there's a conflict. There are a lot of ways to adapt this, but for now, I edited Zerbu's script adding my codes, just delete Zerbu's and mine from your project and add this:

#============================================================================
# Zerbu Engine - Random Title Graphic
# EXCLUSIVE FOR ROSENBLACK
# Edited by Brandon in order to fullfill Rose's wish >.<
#----------------------------------------------------------------------------
# This script allows you to specify multiple graphic combinations to appear as
# the title screen graphic. A random one from the list is shown each time the
# title screen is displayed.
#============================================================================
#============================================================================
# (module) ZE_Random_Title_Graphic
#============================================================================
module ZE_Random_Title_Graphic
 ZE_RTG = {
   #------------------------------------------------------------------------
   # Options
   #------------------------------------------------------------------------
   # This is the list of graphics combinations that can appear as the title
   # screen graphic. The format to use is: ["Title1", "Title2"]
   #------------------------------------------------------------------------
   :RANDOMIZE => [
  ["Crystal", "Gargoyles"],
  ["CrossedSwords", "Dragons"],
  ["Fountain", ""],
  ["Gates", "Heroes"],
  ["World", "Forest"],
  ["Island", "Mountains"]
   ]
 }
end
#============================================================================
# Scene_Title
#============================================================================
class Scene_Title < Scene_Base
 include ZE_Random_Title_Graphic
 #--------------------------------------------------------------------------
 # overwrite method: create_background
 #--------------------------------------------------------------------------
   def create_background
  graphic = ZE_RTG[:RANDOMIZE][rand(ZE_RTG[:RANDOMIZE].size)]
  @sprite1 = Sprite.new
  @sprite1.bitmap = Cache.title1(graphic[0])
  @sprite2 = Sprite.new
  @sprite2.bitmap = Cache.picture("logo")
  @sprite3 = Sprite.new
  @sprite3.bitmap = Cache.title2(graphic[1])
  center_sprite(@sprite1)
  center_sprite(@sprite2)
  center_sprite(@sprite3)
   end
   def draw_game_title
   end
 end

 

It will be OK now.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted