burandon 16 Posted January 11, 2012 Pic Logo Title v1.00 This very simple script allows the user to exchange the default game title name for a picture. This picture must be named logo, must be in Grahics / Pictures folder and its recommended having the same resolution as game screen, that by default is 544 x 416, other sizes will maker the logo be placed in the center of the screen, by one side its not good because of the lack of customization, but for other will allow the user to add other things in that pic else than just the name of the game. And else, this picture is shown in the middle of the other layers that you set up in the game database. I know this script is somehow useless, but I just want to rest a little from the hard work that Angelo Menu was giving me. Script Download File (.txt) Creative Commons License Any of ANGELO Systems by Brandon Ferraz e Sousa is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Based on a work at www.rpgmakervxace.net. Permissions beyond the scope of this license may be available at www.mundorpgmaker.com. 1 Share this post Link to post Share on other sites
Rosenblack 79 Posted January 11, 2012 i dont think it is useless cause im going to use it Share this post Link to post Share on other sites
burandon 16 Posted January 11, 2012 Ah ... thank you. You have no idea how good it feels to know that someone thinks that something simple that I do is useful. Share this post Link to post Share on other sites
Rosenblack 79 Posted January 11, 2012 (edited) to me simplicity is genius, edit it doesnt seem to work, I followed all the instructions and nothing edit fixed it sort of, it doesnt work with Zerbu's Random Title graphic script and when put above said script it doesnt show your one and when put below it doesnt show zerbus script.... Edited January 11, 2012 by Rosenblack Share this post Link to post Share on other sites
burandon 16 Posted January 15, 2012 Sorry for the longe time, I didn't see that you edited your post. Zerbu 's script defined as @sprite2 the second layer of title, and my script defines as @sprite2 your logo, so there's a conflict. There are a lot of ways to adapt this, but for now, I edited Zerbu's script adding my codes, just delete Zerbu's and mine from your project and add this: #============================================================================ # Zerbu Engine - Random Title Graphic # EXCLUSIVE FOR ROSENBLACK # Edited by Brandon in order to fullfill Rose's wish >.< #---------------------------------------------------------------------------- # This script allows you to specify multiple graphic combinations to appear as # the title screen graphic. A random one from the list is shown each time the # title screen is displayed. #============================================================================ #============================================================================ # (module) ZE_Random_Title_Graphic #============================================================================ module ZE_Random_Title_Graphic ZE_RTG = { #------------------------------------------------------------------------ # Options #------------------------------------------------------------------------ # This is the list of graphics combinations that can appear as the title # screen graphic. The format to use is: ["Title1", "Title2"] #------------------------------------------------------------------------ :RANDOMIZE => [ ["Crystal", "Gargoyles"], ["CrossedSwords", "Dragons"], ["Fountain", ""], ["Gates", "Heroes"], ["World", "Forest"], ["Island", "Mountains"] ] } end #============================================================================ # Scene_Title #============================================================================ class Scene_Title < Scene_Base include ZE_Random_Title_Graphic #-------------------------------------------------------------------------- # overwrite method: create_background #-------------------------------------------------------------------------- def create_background graphic = ZE_RTG[:RANDOMIZE][rand(ZE_RTG[:RANDOMIZE].size)] @sprite1 = Sprite.new @sprite1.bitmap = Cache.title1(graphic[0]) @sprite2 = Sprite.new @sprite2.bitmap = Cache.picture("logo") @sprite3 = Sprite.new @sprite3.bitmap = Cache.title2(graphic[1]) center_sprite(@sprite1) center_sprite(@sprite2) center_sprite(@sprite3) end def draw_game_title end end It will be OK now. 1 Share this post Link to post Share on other sites
Rosenblack 79 Posted January 15, 2012 (edited) Thanks, your awesome man. I see you added my name to it . Edited January 15, 2012 by Rosenblack Share this post Link to post Share on other sites