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rmvx Manifest - A complete 30 hour RPG, 4 years in the making

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MANIFEST

 

 

 

There exists a most curious and powerful race in the world of Ospes, able to manipulate and alter matter itself.

 

Their numbers are few, and from the beginning they have lived as outcasts, perceived as a threat to the world and every living thing in it.

 

They are called Theolar.

 

Thymetians, the most dominant race on Ospes, have done all that they can to suppress the Theolar. For they, more than any, are afraid of them.

 

Most Theolar are content to live in hiding and have abandoned the use of their abilities in hopes they would be forgotten. But among them there is a small group, known as the

Andurim, who are unwilling to give up that part of themselves.

 

Their sole purpose is to provide the Thymetians and the rest of the world with a glimpse of their greatness, now long overshadowed by what else they are capable of�...

 

 

 

 

 

Thank you for taking enough interest in this project to view the thread. This project is a fulfillment of a childhood dream and it is very dear to me. I do hope you enjoy it.

If you play it through to completion, I promise you that you will see a few things that have never been done before in Rpg Maker Vx.

 

In the interest of quality, I encourage everyone who plays the game to leave feedback, comments, advice, or any questions if you have them.

 

 

File size: 133 Mb (remember...30 hours of gameplay)

 

 

 

World and Story:

 

 

Manifest is a story-driven fantasy game that takes place in a fictional world. The world is made up of several large islands and what is commonly referred to as the mainland.

 

There are several different intelligent races that live in various parts of the world…

 

Thymetians: The dominant and most populous race, they live in all regions of the world save for one. Their government consists of a High Lord and a council who make decisions that affect most of the world. Because of their widespread influence, most other races can understand and speak the Thymetian language.

 

Orzrak: A reclusive race who have lived in the mountains for thousands of years. They are generally avoided by most other races due to their foul tempers and grotesque appearance.

 

Rulwook: A peaceful tribe who live on a small island southeast of the mainland. They are known for their skilled artisans and craftsmen.

 

Graymarg: A proud people who were forced from their homes by the Thymetians several decades ago. They now live in the northern mountains, just south of the Thymetian capital city.

 

Theolar: The final race is the sparsest and the most feared. They have been scattered and forced into hiding because of their unique abilities. There are some Theolar who are able to manipulate and alter matter. In an attempt to make peace and live together with the rest of the world, most Theolar abandoned the use of their abilities long ago. It didn’t help. There is a small organization among the Theolar, known as the Andurim, that is unwilling to give up their abilities, and seeks to prove to the rest of the world that great things can come from them.

It is on this group of Theolar that the main story is focused. It begins shortly after the coronation of a new Thymetian High Lord, and so the Andurim has a new chance to reach an understanding between Theolar and Thymetians, and prove that they are not as dangerous as every other living creature believes. Their numbers are few enough now that failure this time…means extinction.

 

 

 

Characters (A sampling):

 

 

Armegmus

Age: 28

Armegmus is a Theolar and a member of the Andurim. He is impulsive though he lacks confidence in many areas of his life. This causes him to rationalize the decisions he makes. He often feels a great deal of pressure to be more mature than he feels.

 

Syndarion

Age: 60

A Theolar and the leader of the Andurim. He is extremely proficient in the use of his abilities and guides the younger members, such as Armegmus, in their training. He believes more than anyone that great things can come from their talents, and hopes the rest of the world will soon realize this before they are gone. He is always searching for Theolar who lack the knowledge to use their abilities so he can recruit and train them among the ranks of the Andurim. He knows a lot more about the circumstances of Theolar than he lets on.

 

Vellamik

Age: 44

Vellamik is a jovial and loving Thymetian. He works as a blacksmith in the village of Relna, where the Andurim is currently hiding. He met Syndarion a long time ago when Syndarion first visited Relna in search of other Theolar to recruit to the Andurim.

 

 

 

 

FEATURES:

 

- In-depth story, both serious and humorous

 

- ATB Tankentai Battle System

 

- Customize battle difficulty from the menu

 

- Hundreds of unique skills including many with complex common events

 

- A large, lag-free world map to explore

 

- Challenging dungeons with varied and original puzzles like you've never seen in RPG Maker VX before

 

- A huge number of mini-games, including gambling, accuracy, speed, timing, strategy, and more.

 

- Optional puzzle-filled ruins with plenty of rewards

 

- 99 hidden relics to find and trade in the world

 

- Original and addictive lockpicking event system

 

- Some dungeons involve sneaking past guards and enemies

 

- Optional Quests/Hunts similar to Phantasy Star 4/Final Fantasy XII

 

- Fully functional battle arena

 

- A complex evented world mini-map with 3 different zoom perspectives

 

Some of the mini-games you will encounter during your travels:

 

(Screenshots for these are provided below)

 

- A whack-a-mole type game

- A fishing minigame based off a combination of the Fable 1 fishing system and the Guardian Force Boost system of FF8

- A dodging minigame

- My complex lockpicking system

- A 3-Card Monty style game, but with 10 rabbits instead

- A shooting gallery game, similar to the one found in Alundra

- A blacksmithing minigame involving timing

- A Slide puzzle w/ multiple images (I count it as a puzzle and a minigame). See screenshots below.

- A shooting/defense game where you must keep monsters at bay

- A single player memory card game with a unique twist

- A fast-paced meteor dodging game

 

 

Testimonials

 

 

What users from rpgmaker.net have said...

 

"I've finished the game, and I have to say that I really enjoyed myself. I don't always keep the games, but this one is a must.

Thanks for all your hard work." - littlebro

 

 

"All in all, you have certainly set a standard for vx games. I can't think of one that actually gripped me, and especially like this one did.

At any rate, I'm just saying I loved the game. I can tell it had a huge amount of work placed into it." - demonlord5000

 

 

What users from rpgmakervx.net have said...

 

"Whoa. This game is amazing. I can't recall the last time I enjoyed a game, commercial or otherwise, this much. You've managed to create a world that pulls the player in,

makes him identify with teh characters and feel for them. A world that feels alive with lore and history. Every time I found one of the Nayrin relics...

I really felt I was discovering bits and pieces of an ancient civilization, scattered all over the world." - Jeffrey

 

 

If anyone wants to play arguably one of the best all around put-together RPGs available to RPG Maker VX, this is hereby on your must-do list.

- goldenguy

 

 

"I will say that I liked the message and it was a brilliant adventure while it lasted. The plot was tight, the characters convincing and the puzzles

were the best I've seen aside from Alundra. If you ever manifest another spectacular game, I'll be looking forward to it." - tom11

 

 

"Firstly you have a great imagination and a flair for writing, your game really drew me in and was a real "key-presser" right up until the final

scenes. Your game was also very well balanced in terms of available money, EXP, etc. The inclusion of your excellent (occasionally challenging)

puzzles and mini-games help to distract the player along the way. Also quite importantly the game runs practically bug free..." - matt-tribal

 

 

"Bloody fantastic RPG. Minigames, optional quests, math puzzles. Love it all." - vitrous

 

 

"...there's so much that can be done, and the story and adventure just keep taking new turns and twists...It's been a long time since I've played a

game that I have a hard time "setting down" after 2-3 hours, but this is doing that." - goldenguy

 

 

"...a brilliant game, you have clearly put a lot of thought into creating the world of Ospes and especially into its characters. I definitely

appreciate the humorous dialogue too." - matt-tribal

 

 

 

Screenshots:

 

 

 

 

 

 

 

 

zarobia.th.png

 

 

cemetery.th.png

 

 

dalamaug.th.png

 

 

worldmape.th.png

 

 

arenascene1.th.png

 

 

campmf.th.png

 

 

geyser2.th.png

 

 

geyser1.th.png

 

 

28122218.th.png

 

 

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isadora.th.png

 

 

innw.th.png

 

 

huntpb.th.png

 

 

naivaka.th.png

 

 

fathomcliff.th.png

 

 

gateway.th.png

 

 

fathom2.th.png

 

 

 

 

 

More Screenshots: - Mini-games (and some puzzles) :

 

 

 

 

minigamelock.th.png

 

 

blacksmithing.th.png

 

 

minigamewhack.th.png

 

 

minigametoad.th.png

 

 

minigamestones.th.png

 

 

minigamehare.th.png

 

 

roulettef.th.png

 

 

minigamefishing.th.png

 

 

slidepuzzle2.th.png

 

 

slidepuzzle1.th.png

 

 

ruins2.th.png

 

 

ruinsr.th.png

 

 

iceblock.th.png

 

 

phoenixv.th.png

 

 

 

 

 

 

 

Gambling minigames in the various pubs and bars around the world, for those wishing for a break from the main story or who want to make some extra Etherum. The games are as follows:

 

1) Water, Earth, Lightning - my version of paper, rock, scissors

 

2) An evented version of blackjack with images, complete with double down functionality

 

3) A unique version of roulette called "The Great Divide" which allows you to place up to seven different wagers before a number is rolled

 

4) My own game called "Longshot."

 

 

 

Credits

 

A big thank you to all of the following people for their wonderful resources:

 

 

Complete credits are at the end of the game

 

Scripts:

BigEd781

Enu

Kylock

Mr. Bubble

Moon Man

Mr. Anonymous

Modern Algebra

Puppeto4

Enelvon

KGC Library

Yanfly

Synthesize

Diakonos

Woratana

Moghunter

Aranarther

Tomy

Ccoa

Watermelon

Hevendor

Jens009

Mac Malone (Dr. ?)

OriginalWij

 

Music:

MaestroRage

 

Sprites and Graphics:

Tatanya

Razavan Sedekiah

Vibrato

Antares

Tentacles

Final Fantasy (Square Enix)

Ragnarok Online

 

Ashvir and blueperiod for not encrypting their demo christmas presents

And many others who I may have forgotten to credit.(If you see a sprite while playing the game that has not been given due credit, please let me know. Thanks)

 

 

 

 

I would never presume to compare the quality of my piece to any of Michelangelo's, only the passion with which we worked on them.

 

 

LINK TO MANIFEST GAME:

 

All known bugs/glitches resolved in this current version as of 12/25/11

If you are playing an earlier version, you should download this one and make sure to transfer your save files into the new folder.

 

http://rpgmaker.net/games/3694/ (This download is more reliable)

 

http://www.filefacto...n/Manifest.rar

 

(Download button is at the bottom of that page, click the "slow download" button and wait for 15 seconds and click it again)

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Wow. This game absolutely blows me away. It reminds me of the old days where you fell in love with the characters, not the graphics. I just got through

the Arena, which was actually kinda fun, although it took me a few tries. And now I have a whole new bar to set for my games :D .

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Hello!  This thread's been quiet for a while now, so it's great to hear from someone.  Thanks for giving Manifest a shot...hope you enjoy it, and I look forward to hearing back from you =).

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Downloaded this and about an hour into it.  (pesky Real Life int3errupting me) but..  wow!

I'm on my first project, using default stuff to learn, and am totally amazed at Manifest so far.

 

I'll edit this to a proper review once I get further into the game.   Kudos on the epicness already though!

As mentioned before, I really do love the characters. Very nice job fleshing them out and having personalities so well defined and full of not-too-cliche-ness.  :)

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Okay, okay. Due to real life getting in the way, I haven't been able to play it that much. I've gotten to the room with the 8 switches, and no matter what combination I've tried (probably around 20 different), "The door is sealed shut." Could someone please help me on this?

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Okay, okay. Due to real life getting in the way, I haven't been able to play it that much. I've gotten to the room with the 8 switches, and no matter what combination I've tried (probably around 20 different), "The door is sealed shut." Could someone please help me on this?

Can you provide a screenshot?

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Okay, okay. Due to real life getting in the way, I haven't been able to play it that much. I've gotten to the room with the 8 switches, and no matter what combination I've tried (probably around 20 different), "The door is sealed shut." Could someone please help me on this?

Can you provide a screenshot?

3 days late, but here I come...

sjGlNrS.png

 

 

 

 

 

 

Also, I love this quote:

MUa085q.pnghz2uIk9.pngah7oFuN.png

The sappy-ness level in this is over 9000, but it's awesome. I probably don't understand it fully, 'cause I'm not the romantic type <_<

Edited by Nesu

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Isn't that just the room with the "everything is off, except this one" room? What in particular about the room can you describe more, like what each individual switch says, and anything you can find in that room.

 

Also, Vellamik's quote there is relating to his beloved. It explains how fully the human heart can succumb to the influence of love, especially to a man whose adventured all over the world, seen everything there is to see, and is apart from his beloved months, maybe even years at a time. He's imparting this knowledge onto Armegmus (or whatever the MC's name is, like I said, it's been about four months since I last played the game) in hopes that he will make the right decision regarding his future love. Also because Armegmus was giving him shit about being a sappy romantic.

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Always happy to help.  Thank you for pitching in too, Arin.

 

In the series of screenshots with Vellamik's quote there is a shrub in the bottom right corner, just above the textbox.  Follow that path down and to the left, and you'll find a room with a note in it.

 

Have fun and don't hesitate to ask if you have any other questions.

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I'm trying to get this game into some different languages, (all I can do is Japanese and Korean) so I'm just asking if it's okay with sbethune to do a translation of this game.

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I'm trying to get this game into some different languages, (all I can do is Japanese and Korean) so I'm just asking if it's okay with sbethune to do a translation of this game.

Glad to hear back from you. Please feel free to go ahead with any translations.

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Hello!

 

I just recently found this game.

 

Now I've been in there for about 3 hours and so far it is a really great game.

Especially all the BGM are fantastic. One can tell that there's been thinking behind all the Music- and Emotion-Setting.

 

As far as the Story goes, as far as I played I'm very impressed. Really makes me wanna go on and see how everything works out for them. :)

 

Great Job you did there!

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Heya! So far I have been non-stop playing Manifest for a bit now. Everything's a good pace, and I adore the music!

 

However, I found what I believe is a bug if you will during my playthrough.

 

----Spoilers, Skip the text here----

 

Right after going through the Island Complex, going through the tunnel I ended up into the 'dark' room where you get some illumination for visibility. Due to circumstances I had to immediately save and quit there, so I casted Regroup and ended up at the save point at the beginning of the tunnel. However, the illumination persisted in the MIDDLE of the screen off the main character, and I was still capable of moving around, just in a dark area... It's probably playable still, going to test it soon but just considering the circumstances the dark room effect is probably not suppose to leave the room right?

 

---Spoilers End Here----

 

I will eventually finish Manifest, but so far I have found out just how much I need to learn about the capabilities of RPGMaker VX Ace from the short time I have been playing. Thank you so much for the opportunity for me to play this game.

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Thank you both so much for playing Manifest, your kind words, and for taking the time to post a comment.  I'm happy to hear you're enjoying it.  Sykper, that is definitely a bug, good find.  If you have any questions about VX or Ace, please don't hesitate to ask...I'll try my best to answer them.  I hope to hear back from both of you as you progress.  Thanks again.

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Enjoying the game so far. I've actually plugged way more than 30 hours into gameplay.

 

 

 

Leveling up is much easier than I thought it would be because of how well you adjust exp with monsters in each area. Music's great but jarring - hearing potent pieces like "Cid's theme" or "Mako Reactor" in the most arbitrary places really kills the mood - because of how familiar they are, especially one theme from FF IX that plays when you use your horse.

 

I just finished Ordune and I'm stuck trying to figure out where I'm supposed to head- this is just after you recruit Syndarion. Been doing marks to pass the time - beat Ephembra, which was much easier than I thought it'd be - but I'm trying to figure out where I'm supposed to be heading since the bridge to Azriad isn't usable.

 

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Thanks for playing Manifest!  Every one of my friends and family clocked well over 30 hours to complete it, but I wanted to lowball it to avoid potential complaints of

playtime coming in under my figure.  Some help below...

 

 

 

If you take the boat west, under the bridge and around the left side of the mainland, you'll find what you're looking for.

 

I agree with you that custom music would be ideal.  If I had the skill or connections, I definitely would have preferred to go that route.  Unfortunately, I was pretty limited in my selection between the music that came with the editor and ripped songs from familiar RPG's, both of which have elicited some groans from players.  Another issue that came up was file size.  Most of the royalty-free songs that were made for RPG maker by composers are fairly large mp3s, at about 3-7 Mb each.  The entire Manifest download is 133 Mb, and those would have added up very quickly.

 

I am going to disagree with you on your use of the word arbitrary. There was a huge number of familiar songs to choose from, and I put a great deal of care and a great many hours into the music selection for every location and scene.

 

 

 

Please don't hesitate to post if you have any other questions or comments.  Thanks again.

Edited by sbethune81

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