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FenixFyreX

VX -> Ace Conversion Program

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First of all, this is amazeballs. Second of all: it's not quite working for me. It converted all the maps and such just fine, but when trying to test it out, after my first actor attacked it produced this error: <spoiler>

converterror1.png

</spoiler>

 

Checking the line it is referencing:

<spoiler>

converterror2.png

</spoiler>

 

Is it as simple as needing to assign some sort of elemental attack to that character's attack or something?

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Have you got any custom scripts installed in your Ace project, and if not, did you use the snippet on the first post?

 

Chances are, you've forgotten to add the small script Fenix said will be required, thats what it looks like going by the error.

 

That or its a custom script that modifies Game_Battler without aliasing the method or creating its own.

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Have you got any custom scripts installed in your Ace project, and if not, did you use the snippet on the first post?

 

Chances are, you've forgotten to add the small script Fenix said will be required, thats what it looks like going by the error.

 

That or its a custom script that modifies Game_Battler without aliasing the method or creating its own.

 

I haven't yet added any custom scripts. I'm taking this one step at a time. :D But it turns out I did overlook where he said to add that scriptlet (well, he does say "You're all done or something to that effect above mentioning it, he should probably change that wording. ;) ) but even after adding it, no luck. Am I supposed to alter that script in any sort of way? Add Skill IDs into it or something?

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My suggestion is for the program to automatically create the extra scripts required for compatibility.

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Yes, well, good luck with that.

 

This chuckling will have to serve as my enouragement.

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Sir,

I made an account here just to tell you thank you for making this tool. :]

It did exactly what I wanted and helped me out quite a bit.

 

Thanks again! :]

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Greetings!

 

After downloading the program, when I double-click on it, only a black DOS prompt screen appears. I'm running Windows 7. I've tried running it as admin and Windows XP Compatability mode.

 

Does it matter where I the .exe is located? I tried running it from the desktop and the RMVX project folder.

 

Any help would be appreciated.

 

Thanks!

 

EDIT: Nevermind. I used Cidiomar's RPGMaker VX to RPGMaker VXAce project Conversor and it worked perfectly!

Edited by Sharpe

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I need some functions for reading and writing rvdata2 files and loading them into an application. Can you send me the code you used?

 

Or maybe just the source. There are probably details I'm unaware of when working with the files.

Edited by Tsukihime

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running rubyinstaller-1.9.3-p327

 

windows 8 pro

 

Microsoft Windows [Version 6.2.9200]

© 2012 Microsoft Corporation. All rights reserved.

 

D:\Github\Dragonsnest>vx2ace

C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/lib/ruby/1.9.1/win32/registry.rb:385:in `open': The system cannot find the file specified. (Win32::Regi

stry::Error)

from C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/lib/ruby/1.9.1/win32/registry.rb:496:in `open'

from C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/src/vx2ace.rb:107:in `get_vx_rtp'

from C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/src/vx2ace.rb:20:in `initialize'

from C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/src/vx2ace.rb:215:in `new'

from C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/src/vx2ace.rb:215:in `on_init'

from C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/src/vx2ace.rb:226:in `main_loop'

from C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/src/vx2ace.rb:226:in `<main>'

 

D:\Github\Dragonsnest>

Edited by raziel23x

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fixed my error I just had to install the actual VX on my windows 8 machine instead of just downloading my project off github

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I just bought VX Ace and tried using this to convert a project from normal vx. I hit convert and the program just hangs up and says not responding. Tried converting a new project and it converted fine. Any idea whats causing this?

 

Edit: Nevermind. Seems the fact that it was a large project made it take a long time (about an hour) and it just looked like it crashed.

Edited by Chigger

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