bastian 2 Posted May 15, 2012 First of all, this is amazeballs. Second of all: it's not quite working for me. It converted all the maps and such just fine, but when trying to test it out, after my first actor attacked it produced this error: <spoiler> </spoiler> Checking the line it is referencing: <spoiler> </spoiler> Is it as simple as needing to assign some sort of elemental attack to that character's attack or something? Share this post Link to post Share on other sites
DAVE_EBUBBLES 16 Posted May 15, 2012 Have you got any custom scripts installed in your Ace project, and if not, did you use the snippet on the first post? Chances are, you've forgotten to add the small script Fenix said will be required, thats what it looks like going by the error. That or its a custom script that modifies Game_Battler without aliasing the method or creating its own. Share this post Link to post Share on other sites
bastian 2 Posted May 15, 2012 Have you got any custom scripts installed in your Ace project, and if not, did you use the snippet on the first post? Chances are, you've forgotten to add the small script Fenix said will be required, thats what it looks like going by the error. That or its a custom script that modifies Game_Battler without aliasing the method or creating its own. I haven't yet added any custom scripts. I'm taking this one step at a time. But it turns out I did overlook where he said to add that scriptlet (well, he does say "You're all done or something to that effect above mentioning it, he should probably change that wording. ) but even after adding it, no luck. Am I supposed to alter that script in any sort of way? Add Skill IDs into it or something? Share this post Link to post Share on other sites
Tsukihime 1,489 Posted May 15, 2012 My suggestion is for the program to automatically create the extra scripts required for compatibility. Share this post Link to post Share on other sites
DAVE_EBUBBLES 16 Posted May 15, 2012 Yes, well, good luck with that. This chuckling will have to serve as my enouragement. Share this post Link to post Share on other sites
Thanquol180 4 Posted May 21, 2012 Um...i may be a bit confused where to post that scriptlet. I tried it above main. not working. Share this post Link to post Share on other sites
Annathesa 1 Posted May 28, 2012 Sir, I made an account here just to tell you thank you for making this tool. :] It did exactly what I wanted and helped me out quite a bit. Thanks again! :] 1 Share this post Link to post Share on other sites
Sharpe 0 Posted July 25, 2012 (edited) Greetings! After downloading the program, when I double-click on it, only a black DOS prompt screen appears. I'm running Windows 7. I've tried running it as admin and Windows XP Compatability mode. Does it matter where I the .exe is located? I tried running it from the desktop and the RMVX project folder. Any help would be appreciated. Thanks! EDIT: Nevermind. I used Cidiomar's RPGMaker VX to RPGMaker VXAce project Conversor and it worked perfectly! Edited July 25, 2012 by Sharpe Share this post Link to post Share on other sites
DAVE_EBUBBLES 16 Posted July 25, 2012 Thats what I did until this was in a working state. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted July 25, 2012 (edited) I need some functions for reading and writing rvdata2 files and loading them into an application. Can you send me the code you used? Or maybe just the source. There are probably details I'm unaware of when working with the files. Edited July 25, 2012 by Tsukihime Share this post Link to post Share on other sites
raziel23x 0 Posted December 2, 2012 (edited) running rubyinstaller-1.9.3-p327 windows 8 pro Microsoft Windows [Version 6.2.9200] © 2012 Microsoft Corporation. All rights reserved. D:\Github\Dragonsnest>vx2ace C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/lib/ruby/1.9.1/win32/registry.rb:385:in `open': The system cannot find the file specified. (Win32::Regi stry::Error) from C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/lib/ruby/1.9.1/win32/registry.rb:496:in `open' from C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/src/vx2ace.rb:107:in `get_vx_rtp' from C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/src/vx2ace.rb:20:in `initialize' from C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/src/vx2ace.rb:215:in `new' from C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/src/vx2ace.rb:215:in `on_init' from C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/src/vx2ace.rb:226:in `main_loop' from C:/Users/Gerald/AppData/Local/Temp/ocr48FF.tmp/src/vx2ace.rb:226:in `<main>' D:\Github\Dragonsnest> Edited December 2, 2012 by raziel23x Share this post Link to post Share on other sites
raziel23x 0 Posted December 3, 2012 fixed my error I just had to install the actual VX on my windows 8 machine instead of just downloading my project off github Share this post Link to post Share on other sites
Tukinoruna 0 Posted August 31, 2013 Hm. When I convert it says Could not convert to RGSS3 in the log. Problem is? Thanks Share this post Link to post Share on other sites
Chigger 0 Posted December 29, 2013 (edited) I just bought VX Ace and tried using this to convert a project from normal vx. I hit convert and the program just hangs up and says not responding. Tried converting a new project and it converted fine. Any idea whats causing this? Edit: Nevermind. Seems the fact that it was a large project made it take a long time (about an hour) and it just looked like it crashed. Edited December 29, 2013 by Chigger Share this post Link to post Share on other sites