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Nicke

XS - Menu Delux

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Hey, I gotta Q, when I use the attribute system. 

Everything is fine, looks cool and all, but the text is all squeezed together.

 

How do I fix that, thanks.

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RuinLight, please don't double post within 72 hours - use the edit link instead (located near the quote button). Thanks

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Hi, 
i'm new with the ruby language.  
I have a problem when i add a custom menu item

i add this line 
:encyclopedia => ["", "Encyclopedia", 4133, true, true,  Scene_CSCA_Encyclopedia],
its give me that message
 
post-22979-0-82317600-1365282878_thumb.png
 
but if i add this line
:encyclopedia => ["", "Encyclopedia", 4133, true, false,  Scene_CSCA_Encyclopedia],
its give me that message
 
post-22979-0-10456200-1365283301_thumb.png
 
i have these scripts 
post-22979-0-47856400-1365283599_thumb.png
 
with the CSCA Core/Encyclopedia above the XS Scripts
its give me that message
post-22979-0-83135300-1365288158_thumb.png
 
 
What i am doing wrong ? 
 
krunch77

 

I have solved the problem, the placement of the scripts was wrong. 

 

krunch77

Edited by krunch77

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Usually has to do with the placement of the scripts.  Try placing the CSCA Core/Encyclopedia above the XS Scripts.

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Oh my god fam... This is amazing. Totally makes your menu look professional. Lovin' it! keep up the good work!

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Hey there! such an amazing script! everything work properly, until i realized that...

 

when i set menu custom to be "true", the load window from continue in title screen, was hidden, even though i cant hear the SE, but i the load window its totally disappear,

 

but, when i set it back to be false(default), its became to normal...

 

 

 

second point, if saved my game, and restart it, my "pre-title"(i take it from you too) its didnt appear/skipped

 

 

why? and how to fixed it? i tried several time to know why

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Hey guys! I went and changed the TP bar in the main menu to an EXP bar! Here are the changes:

 

around line 390 you'll change

 

draw_menu_stats(actor, :tp, rect.x+1, rect.y + 110, XAIL::MENU_DELUX::BAR_TP[0], XAIL::MENU_DELUX::BAR_TP[1], rect.width - 2)

to

 

draw_menu_stats(actor, :exp, rect.x+1, rect.y + 110, XAIL::MENU_DELUX::BAR_TP[0], XAIL::MENU_DELUX::BAR_TP[1], rect.width - 2)

 

add this code around line 400 (after the "when :tp" case but before the "end")

 

 

    when :exp
      rate = ((((actor.exp - actor.current_level_exp).to_f/100) / ((actor.next_level_exp.to_f - actor.current_level_exp.to_f)/100))) ; vocab = Vocab::tp_a ; values = ["Exp", actor.next_level_exp - actor.exp]

 

also if you want the exp bar added to the other parts of the menu (like status screen) go ahead and grab my exp gauge script here http://www.rpgmakervxace.net/topic/6242-rba-exp-gauges-for-vxace-v14/

Edited by rbahamut
  • Like 1

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Great menu script however it doesn't seem to be compatible with Falcao's Pearl ABS. If you press the "N" key which opens up the Quick equip screen the game crashes. Now I imagine it might be easier to make a comparability patch for the a menu system rather than an ABS system right? The error occurs in Falcao's system right here actually in this code block:

 

 

class Scene_QuickTool < Scene_MenuBase
  def start
    super
    x, y = Graphics.width / 2 - 460 / 2,  Graphics.height / 2 - 85 / 2
    @top_text = Window_Base.new(x, y - 156, 460, 85)
    @statust = ['Ready', 0]
    refresh_top_info
    @type_select = Window_ItemSelect.new(@top_text.x, @top_text.y + 85)
    @type_select.set_handler(:weapon,     method(:refresh_tools))
    @type_select.set_handler(:armor,      method(:refresh_tools))
    @type_select.set_handler(:item,       method(:refresh_tools))
    @type_select.set_handler(:skill,      method(:refresh_tools))
    @type_select.set_handler(:cancel,     method(:refresh_cancel))
    @type_index = @type_select.index
    @items_w = Window_ActorQuickTool.new(@type_select.x, @type_select.y + 50)
    @items_w.refresh($game_player.actor, @type_select.current_symbol)
    @description = Window_Base.new(@items_w.x, @items_w.y + 148, 460, 75)
    DisplayTools.create(@description.x + 75, @description.y + 80)
    @background_sprite.color.set(16, 16, 16, 70)
  end

 

 

 

Perhaps there is a way to stop the menu system from activating when this particular scene is called so that the Falcao system can do its thing?

Edited by HalestormXV

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For the core script my version is 2.1e and the menu script is 1.1b

 

Edit: Whoops, wrong page. 

Edited by Username78

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Another question for everyone.

I'm using Galvs awesome script called "Magic Shards". Right now, each script works fine when they are alone, but when I combine this script and Galvs Shard script in the same project, the background image in Galvs script is black. There is space in his script where there is no windows, so you just see a background image but because of this Delux Menu script, all I see is blackness. I'm guessing it has to do with 'personal' settings or what not but I've been messing with it for the past couple days and can't get success. Anyone else having background issues with custom additional menus?

Here's Galvs Magic Shard script for reference.

 

edit.........

Scratch this. galv was able to fix my problem.

Edited by polidoro

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While experimenting with this script within my game I have come across something odd and am hoping someone can help me with my problem with this script.

First off, I am using several several scripts that add new windows and menu selections within my game.

Those scripts are as follows:

Yami's Guardian system

Modern Algebra's Quest Journal

Moghunter's Music Box script, However this script I might change to just a script call and not a main menu selection.

Now this problem is a doozy and I have no idea what to do to fix it.

 

I have this as the menu list, in this exactly order

 

[ruby]

    MENU_LIST = {
      :item      => ["", "Browse through your acquired items.", 4148, true, false],
      :equip     => ["Equipment", "Change your equipment.", 4145, true, true],
      :skill     => ["Spells", "Manage your available skills.", 4147, true, true],
      :status    => ["Stats", "See the current status of the hero.", 4136, true, true],
      :formation => ["", "Change the formation of the party.", 4134, true, false],
      :guardian  => ["Soul Classes", "Browse the Soul Classes.", 232, true, false, Scene_GuardianMenu],
      :musicbox  => ["Music", "Listen to music that has been unlocked.", 232, true, false, Scene_Music_Box],
      :quest     => ["Quest Log", "Manage your available quests.", 232, true, false, Scene_Quest],
      :save      => ["", "Record your progress.", 4139, true, false],
      :load      => ["", "Load your saved progress.", 4165, true, false, Scene_Load],
      :title     => ["", "Return to title.", 4133, true, false, Scene_Title],
      :game_end  => ["Quit", "Exit the program.", 4162, true, false],
    } # Don't remove this line!

/ruby]

 

 

And as you can see with the screenshot it works perfectly.

post-3609-0-56677800-1376919533_thumb.png

And that is when I realized I needed to customise the menu list a little so I changed  the custom menu option from FALSE to TRUE

I then added this as a script call to test it out:

post-3609-0-16219400-1376920418_thumb.png

And when I run the game, this is what happens

post-3609-0-74604100-1376919131_thumb.png

 

So I have no idea WHY it would say the description of a different section in the list.

 

 

Lastly I want the quit option to quit the game instead of going to the end game menu but everything I've tried didn't work... so I need help with that as well.

 

Here is the demo having ALL of the scripts being used and some that aren't.

http://www.mediafire.com/?1zr36krjf7z25au

Edited by Shadow Fox

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first off let me say this is by far my favorite Menu script ...great work please keep it up:)

Secondly would anyone out here know how to make this script work with Falcaos Pearl ABS Liquid V2 ??

 

I have been searching the internet all flipping day and cant find a way to make it work ,i have even asked a person on here who had the same problem , but so far no luck yet, so i thought hey why not ask on the scripts page,lol 

so in closing what i need to know is there a compatibility patch for the XS menu Delux to work with Falcaos ABS or is it possible to make it work by changing a line or two of the script ? 

any and all help in this matter would be greatly helpful thank you in advance for your time and effort to assist me.

 

-Cazziuz

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Really neat looking menu screen layout.

 

Is there a script call we can use to alter/initialize the leader name?

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**EDIT**  

 

and right after i post this i figure it out lmao,ok so the issue was simpley that i had the scripts placed wrong ..the crafting scripts needed to go above the XS scripts ...i feel so dumb now ..hours wasted ,lmao

 

**end of EDIT **

 

Greetings all , I got my first issue fixed , but now when i try to add a custom menu entry and call a scene from a crafting script (tactics ogre psp crafting system and i have tryed Rimmin Smithing System ) i get a error , but he weird thing is i tried to add a quest log and it wasn't a problem at all here is a image of my error:
 
post-20718-0-03468200-1379827921_thumb.png

 

 

 

 

 

 

:item => ["", "Browse through your acquired items.", 4148, true, false],
:equip => ["Equipment", "Change your equipment.", 4145, true, true],
:skill => ["Spells", "Manage your available skills.", 4147, true, true],
:status => ["Stats", "See the current status of the hero.", 4136, true, true],
:crafting => ["Crafting", "Crafting of New Weapons", 4134, true, false, call_tocrafting_scene],
:quest => ["Quest Log", "Shows your Current Quest", 4133, true, false, CSCA_Scene_Quest],
:save => ["", "Record your progress.", 4139, true, false],
:game_end => ["Quit", "Exit the program.", 4162, true, false],
#:title => ["", "Return to title.", 4133, true, false, Scene_Title],
} # Don't remove this line!

 

 

please help this is really starting to set me back on my timeline ..thank you in advance for any and all help you may feel so inclined to give.

 

 

-Cazziuz

Edited by cazziuz

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I might be late to the party but is there a way to keep your script's music going through out all menu changes, like going from main menu to the Equipment menu or such similar to how Star Ocean 2 does it?

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Hi, quick question. I was wondering if you could get certain stat bars to not appear for specific actors. For example, actors 3 and 5 don't use TP, so I was wondering if it was possible to take out the TP bar under their name. Same deal for actors 2 and 7 except with MP.

Thanks! 

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Iv been playing around and almost got this to work with the Falcaos Pearl ABS Liquid V2 script.

My only last problem is when i use a skill or item that requires me to target a party member or npc i get an error on this 1 line:

q1.png

q2.png

Any help would be appreciated here, im sure it will be a matter of changing  a simple word or 2 

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@Fabzy: Try removing that line completely and see if it works? :)

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is there a way you could get moghunters hand cursor to work with the menu screen? it works in the title menu, battle menu, every submenu just not the main menu. http://www.atelier-rgss.com/RGSS/Menu/ACE_Menu11.html

 

also when i use FA interactive tools, when you bring the tool menu up by pressing alt, the screen goes black and shows tool menu. usually u can still see the map and the tool menu just pops over the background. http://www.rpgmakervxace.net/topic/6540-fa-interactive-system-v-20-tools/

Edited by Ltbenjamin

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I am quite happy that this thread is actually still going. I just wanted to let anyone know that this can work with the Falcao Battle System. I've managed to get it to work and I believe the post above provided the solution but people may not have noticed it. In the falcao system there is a line around the QuickTool scene: @background_sprite.color.set(16, 16, 16, 70)

 

You can comment that line out or remove it and the two systems become compatible. 

 

@Buk, change your load order and try putting the quest log below the menu system. I use both of them side by side and have no issues.

Edited by HalestormXV

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Love the first screenshot. Not sure if it's possible to get the menu / background to look just like that.

 

Thanks :)

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Thanks for the script, but I have a question. What I have to do if I want to use MOGHunter's Music Room script in the menu? I tried to do it but, because of my 0 knowlegdement of Ruby, I can't get it working. Help please.

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