RuinLight 2 Posted April 1, 2013 Hey, I gotta Q, when I use the attribute system. Everything is fine, looks cool and all, but the text is all squeezed together. How do I fix that, thanks. Share this post Link to post Share on other sites
Galv 1,387 Posted April 1, 2013 RuinLight, please don't double post within 72 hours - use the edit link instead (located near the quote button). Thanks Share this post Link to post Share on other sites
krunch77 0 Posted April 6, 2013 (edited) Hi, i'm new with the ruby language. I have a problem when i add a custom menu itemi add this line :encyclopedia => ["", "Encyclopedia", 4133, true, true, Scene_CSCA_Encyclopedia],its give me that message but if i add this line:encyclopedia => ["", "Encyclopedia", 4133, true, false, Scene_CSCA_Encyclopedia],its give me that message i have these scripts with the CSCA Core/Encyclopedia above the XS Scriptsits give me that message What i am doing wrong ? krunch77 I have solved the problem, the placement of the scripts was wrong. krunch77 Edited April 8, 2013 by krunch77 Share this post Link to post Share on other sites
Tigerbite 36 Posted April 6, 2013 Usually has to do with the placement of the scripts. Try placing the CSCA Core/Encyclopedia above the XS Scripts. Share this post Link to post Share on other sites
Wyrelade 15 Posted April 9, 2013 Oh my god fam... This is amazing. Totally makes your menu look professional. Lovin' it! keep up the good work! Share this post Link to post Share on other sites
sanulsyufi 2 Posted April 10, 2013 Hey there! such an amazing script! everything work properly, until i realized that... when i set menu custom to be "true", the load window from continue in title screen, was hidden, even though i cant hear the SE, but i the load window its totally disappear, but, when i set it back to be false(default), its became to normal... second point, if saved my game, and restart it, my "pre-title"(i take it from you too) its didnt appear/skipped why? and how to fixed it? i tried several time to know why Share this post Link to post Share on other sites
+ rbahamut 8 Posted April 28, 2013 (edited) Hey guys! I went and changed the TP bar in the main menu to an EXP bar! Here are the changes: around line 390 you'll change draw_menu_stats(actor, :tp, rect.x+1, rect.y + 110, XAIL::MENU_DELUX::BAR_TP[0], XAIL::MENU_DELUX::BAR_TP[1], rect.width - 2) to draw_menu_stats(actor, :exp, rect.x+1, rect.y + 110, XAIL::MENU_DELUX::BAR_TP[0], XAIL::MENU_DELUX::BAR_TP[1], rect.width - 2) add this code around line 400 (after the "when :tp" case but before the "end") when :exp rate = ((((actor.exp - actor.current_level_exp).to_f/100) / ((actor.next_level_exp.to_f - actor.current_level_exp.to_f)/100))) ; vocab = Vocab::tp_a ; values = ["Exp", actor.next_level_exp - actor.exp] also if you want the exp bar added to the other parts of the menu (like status screen) go ahead and grab my exp gauge script here http://www.rpgmakervxace.net/topic/6242-rba-exp-gauges-for-vxace-v14/ Edited April 28, 2013 by rbahamut 1 Share this post Link to post Share on other sites
+ HalestormXV 34 Posted May 1, 2013 (edited) Great menu script however it doesn't seem to be compatible with Falcao's Pearl ABS. If you press the "N" key which opens up the Quick equip screen the game crashes. Now I imagine it might be easier to make a comparability patch for the a menu system rather than an ABS system right? The error occurs in Falcao's system right here actually in this code block: class Scene_QuickTool < Scene_MenuBase def start super x, y = Graphics.width / 2 - 460 / 2, Graphics.height / 2 - 85 / 2 @top_text = Window_Base.new(x, y - 156, 460, 85) @statust = ['Ready', 0] refresh_top_info @type_select = Window_ItemSelect.new(@top_text.x, @top_text.y + 85) @type_select.set_handler(:weapon, method(:refresh_tools)) @type_select.set_handler(:armor, method(:refresh_tools)) @type_select.set_handler(:item, method(:refresh_tools)) @type_select.set_handler(:skill, method(:refresh_tools)) @type_select.set_handler(:cancel, method(:refresh_cancel)) @type_index = @type_select.index @items_w = Window_ActorQuickTool.new(@type_select.x, @type_select.y + 50) @items_w.refresh($game_player.actor, @type_select.current_symbol) @description = Window_Base.new(@items_w.x, @items_w.y + 148, 460, 75) DisplayTools.create(@description.x + 75, @description.y + 80) @background_sprite.color.set(16, 16, 16, 70) end Perhaps there is a way to stop the menu system from activating when this particular scene is called so that the Falcao system can do its thing? Edited May 1, 2013 by HalestormXV Share this post Link to post Share on other sites
Username78 6 Posted June 8, 2013 (edited) For the core script my version is 2.1e and the menu script is 1.1b Edit: Whoops, wrong page. Edited June 8, 2013 by Username78 Share this post Link to post Share on other sites
Polidoro 104 Posted June 28, 2013 (edited) Another question for everyone. I'm using Galvs awesome script called "Magic Shards". Right now, each script works fine when they are alone, but when I combine this script and Galvs Shard script in the same project, the background image in Galvs script is black. There is space in his script where there is no windows, so you just see a background image but because of this Delux Menu script, all I see is blackness. I'm guessing it has to do with 'personal' settings or what not but I've been messing with it for the past couple days and can't get success. Anyone else having background issues with custom additional menus? Here's Galvs Magic Shard script for reference. edit......... Scratch this. galv was able to fix my problem. Edited June 29, 2013 by polidoro Share this post Link to post Share on other sites
+ Shadow Fox 5 Posted August 19, 2013 (edited) While experimenting with this script within my game I have come across something odd and am hoping someone can help me with my problem with this script. First off, I am using several several scripts that add new windows and menu selections within my game. Those scripts are as follows: Yami's Guardian system Modern Algebra's Quest Journal Moghunter's Music Box script, However this script I might change to just a script call and not a main menu selection. Now this problem is a doozy and I have no idea what to do to fix it. I have this as the menu list, in this exactly order [ruby] MENU_LIST = { :item => ["", "Browse through your acquired items.", 4148, true, false], :equip => ["Equipment", "Change your equipment.", 4145, true, true], :skill => ["Spells", "Manage your available skills.", 4147, true, true], :status => ["Stats", "See the current status of the hero.", 4136, true, true], :formation => ["", "Change the formation of the party.", 4134, true, false], :guardian => ["Soul Classes", "Browse the Soul Classes.", 232, true, false, Scene_GuardianMenu], :musicbox => ["Music", "Listen to music that has been unlocked.", 232, true, false, Scene_Music_Box], :quest => ["Quest Log", "Manage your available quests.", 232, true, false, Scene_Quest], :save => ["", "Record your progress.", 4139, true, false], :load => ["", "Load your saved progress.", 4165, true, false, Scene_Load], :title => ["", "Return to title.", 4133, true, false, Scene_Title], :game_end => ["Quit", "Exit the program.", 4162, true, false], } # Don't remove this line! /ruby] And as you can see with the screenshot it works perfectly. And that is when I realized I needed to customise the menu list a little so I changed the custom menu option from FALSE to TRUE I then added this as a script call to test it out: And when I run the game, this is what happens So I have no idea WHY it would say the description of a different section in the list. Lastly I want the quit option to quit the game instead of going to the end game menu but everything I've tried didn't work... so I need help with that as well. Here is the demo having ALL of the scripts being used and some that aren't. http://www.mediafire.com/?1zr36krjf7z25au Edited August 25, 2013 by Shadow Fox Share this post Link to post Share on other sites
cazziuz 9 Posted September 21, 2013 first off let me say this is by far my favorite Menu script ...great work please keep it up:) Secondly would anyone out here know how to make this script work with Falcaos Pearl ABS Liquid V2 ?? I have been searching the internet all flipping day and cant find a way to make it work ,i have even asked a person on here who had the same problem , but so far no luck yet, so i thought hey why not ask on the scripts page,lol so in closing what i need to know is there a compatibility patch for the XS menu Delux to work with Falcaos ABS or is it possible to make it work by changing a line or two of the script ? any and all help in this matter would be greatly helpful thank you in advance for your time and effort to assist me. -Cazziuz Share this post Link to post Share on other sites
Wren 179 Posted September 21, 2013 Really neat looking menu screen layout. Is there a script call we can use to alter/initialize the leader name? Share this post Link to post Share on other sites
cazziuz 9 Posted September 22, 2013 (edited) **EDIT** and right after i post this i figure it out lmao,ok so the issue was simpley that i had the scripts placed wrong ..the crafting scripts needed to go above the XS scripts ...i feel so dumb now ..hours wasted ,lmao **end of EDIT ** Greetings all , I got my first issue fixed , but now when i try to add a custom menu entry and call a scene from a crafting script (tactics ogre psp crafting system and i have tryed Rimmin Smithing System ) i get a error , but he weird thing is i tried to add a quest log and it wasn't a problem at all here is a image of my error: :item => ["", "Browse through your acquired items.", 4148, true, false],:equip => ["Equipment", "Change your equipment.", 4145, true, true],:skill => ["Spells", "Manage your available skills.", 4147, true, true],:status => ["Stats", "See the current status of the hero.", 4136, true, true],:crafting => ["Crafting", "Crafting of New Weapons", 4134, true, false, call_tocrafting_scene],:quest => ["Quest Log", "Shows your Current Quest", 4133, true, false, CSCA_Scene_Quest],:save => ["", "Record your progress.", 4139, true, false],:game_end => ["Quit", "Exit the program.", 4162, true, false],#:title => ["", "Return to title.", 4133, true, false, Scene_Title],} # Don't remove this line! please help this is really starting to set me back on my timeline ..thank you in advance for any and all help you may feel so inclined to give. -Cazziuz Edited September 22, 2013 by cazziuz Share this post Link to post Share on other sites
TMYoukai 0 Posted October 20, 2013 I might be late to the party but is there a way to keep your script's music going through out all menu changes, like going from main menu to the Equipment menu or such similar to how Star Ocean 2 does it? Share this post Link to post Share on other sites
Username78 6 Posted November 16, 2013 Hi, quick question. I was wondering if you could get certain stat bars to not appear for specific actors. For example, actors 3 and 5 don't use TP, so I was wondering if it was possible to take out the TP bar under their name. Same deal for actors 2 and 7 except with MP. Thanks! Share this post Link to post Share on other sites
Fabzy 1 Posted April 14, 2014 Iv been playing around and almost got this to work with the Falcaos Pearl ABS Liquid V2 script.My only last problem is when i use a skill or item that requires me to target a party member or npc i get an error on this 1 line: Any help would be appreciated here, im sure it will be a matter of changing a simple word or 2 Share this post Link to post Share on other sites
Nicke 151 Posted April 14, 2014 @Fabzy: Try removing that line completely and see if it works? Share this post Link to post Share on other sites
Ltbenjamin 4 Posted May 10, 2014 (edited) is there a way you could get moghunters hand cursor to work with the menu screen? it works in the title menu, battle menu, every submenu just not the main menu. http://www.atelier-rgss.com/RGSS/Menu/ACE_Menu11.html also when i use FA interactive tools, when you bring the tool menu up by pressing alt, the screen goes black and shows tool menu. usually u can still see the map and the tool menu just pops over the background. http://www.rpgmakervxace.net/topic/6540-fa-interactive-system-v-20-tools/ Edited May 10, 2014 by Ltbenjamin Share this post Link to post Share on other sites
Un_Insetto 0 Posted June 11, 2014 when i press ESC to see the menù , i have this error Share this post Link to post Share on other sites
Nicke 151 Posted June 14, 2014 Can you post the line that is causing the error? Share this post Link to post Share on other sites
Bukk 0 Posted June 15, 2014 (edited) Hello I want use this awesome script but it's incompatible with Quest Journal [VXA] by Modern Algebra. Can you help me to solve this please? Error code http://screenshot.cz/1QH3S/ Used scripts http://screenshot.cz/C0VST/ Edited June 15, 2014 by Bukk Share this post Link to post Share on other sites
+ HalestormXV 34 Posted June 27, 2014 (edited) I am quite happy that this thread is actually still going. I just wanted to let anyone know that this can work with the Falcao Battle System. I've managed to get it to work and I believe the post above provided the solution but people may not have noticed it. In the falcao system there is a line around the QuickTool scene: @background_sprite.color.set(16, 16, 16, 70) You can comment that line out or remove it and the two systems become compatible. @Buk, change your load order and try putting the quest log below the menu system. I use both of them side by side and have no issues. Edited June 27, 2014 by HalestormXV Share this post Link to post Share on other sites
Kane Hart 0 Posted June 27, 2014 Love the first screenshot. Not sure if it's possible to get the menu / background to look just like that. Thanks Share this post Link to post Share on other sites
MasterNight01 1 Posted July 2, 2014 Thanks for the script, but I have a question. What I have to do if I want to use MOGHunter's Music Room script in the menu? I tried to do it but, because of my 0 knowlegdement of Ruby, I can't get it working. Help please. Share this post Link to post Share on other sites