bvck 2 Posted August 1, 2014 When using Dekitas Max TP Control and setting someones max TP to 0 on the start of the game the game crashes and you get this error. I've tried commenting out some random stuff and lines but havent found a fix. Or is there a way to get it to only show the bars that a character uses? Characters either use MP or TP in my game so its kinda odd having a MP user constantly having TP in the menu. Amazing script either way, best menu script around I'd say. Share this post Link to post Share on other sites
VendonJura 1 Posted September 23, 2014 (edited) Hello. I am having a problem with this script. It is realy an amazing work but it is not compatible with (Yanfly Engine Ace - Class System v1.10) and another awesome script does not appear in the menue it's called (Battle Difficulty - KGC_BattleDifficulty). How can I add these 2 cool scripts into your amazing menu script? I was trying to figure out how to use a Scene.call to call class system and BattleDifficulty system but could not figure it out how to do it. Any idea ? Update: O.K I've managed to get Difficulty - KGC_BattleDifficulty into XaiL System - Menu Delux but I am getting this error message now. This error appears after clicking on Kampfhärte which is KGC_BattleDifficulty system Update: O.K I gave up trying to get this BattleDifficulty System to work with Xails amazing Menu so I moved on and found DT's Difficulty cool Battle Difficulty System which is really easy to import into Xails Menu. Just put this code with DT's Difficulty script into XaiL System - Menu Delux =) # symbol => [name, description, icon_index, enabled, personal, custom] :todd_difficulty=> ["Difficulty", " Please choose your Difficulty", 2115, true, false, Scene_Difficulty], Edited September 26, 2014 by VendonJura Share this post Link to post Share on other sites
Chunkypuffs 0 Posted October 16, 2014 Hey! just wondering. I have a Quest log script and i was wondering how i would be able to get that to work with the custom menu script? Share this post Link to post Share on other sites
Attenborough 0 Posted November 12, 2014 Wow, what an awesome script. Good job! Share this post Link to post Share on other sites
Blue001 0 Posted March 7, 2015 (edited) You would think something as simple as changing the color of the bars in this menu would be easy to figure out. But I can't for the life of me find where it is pulling the colors it uses from. It's def not the default colors... as I have those changed to hp = green, and this still has hp = red. Haha, Nevermind. Edited March 7, 2015 by Blue001 Share this post Link to post Share on other sites
PotatoGangsta 0 Posted April 10, 2015 how do you turn of default menu music from this script ?? I want my music to play and not the default one that comes with this script Share this post Link to post Share on other sites
CT Bolt 23 Posted April 20, 2015 (edited) how do you turn of default menu music from this script ?? I want my music to play and not the default one that comes with this script Change this line: MUSIC_BGM = ["Theme4", 70, 100] to this: MUSIC_BGM = ["YourMusicFileNameGoesHere", 70, 100] Like this: # MENU_MUSIC: # Set the music to be played at the menu scene. # This is optional. # MUSIC = true/false MUSIC = false # MUSIC_BGM = [name, volume, pitch] MUSIC_BGM = ["YourMusicFileNameGoesHere", 70, 100] # MUSIC_BGS = [name, volume, pitch] MUSIC_BGS = ["Darkness", 50, 100] Edited April 20, 2015 by CT Bolt Share this post Link to post Share on other sites
Aurawhisperer 1 Posted June 11, 2015 So it keeps saying error no menu fog in graphics/systems, yet I downloaded the folder in graphics and the files into system :/ Share this post Link to post Share on other sites
Floki 0 Posted September 5, 2015 (edited) So it keeps saying error no menu fog in graphics/systems, yet I downloaded the folder in graphics and the files into system :/ Create a new folder in the graphics folder and name it System, then put your Menu_Files in that new System folder. It should look like this: \Projects\Game Title\Graphics\System\Menu_Files. For those having compatibility problems with the Falcao Pearl ABS Liquid V3 script and XS script: Go into the Pearl Scenes script, then go to line 393 and line 660 and put a hashtag at the beginning of both. It should look like this: # @background_sprite.color.set(16, 16, 16, 70) Everything else has worked fine so far. Edited September 5, 2015 by Floki Share this post Link to post Share on other sites
aurelio marsella 0 Posted October 11, 2015 Hey there, I have this script within the XS - Journal script. I have added by myself the line command putting the Journal in the menu, but when I open it, it gives me this error: Script 'XS - Journal' line 211: NoMethodError occured. Undefined method 'each' for nil:NilClass I have checked this line: $game_system.get_journal(@journal).each {|i| add_command(i[0].to_s.slice_char("_").cap_words, i[0]) } I don't understand why Share this post Link to post Share on other sites