Bhiemeswhjart 26 Posted March 10, 2015 Something of a bump and what I feel is an obvious question, but I can't quite figure it out- after equipping a weapon, when trying to use it (and just trying to press enter or any button in general it seems) I get the error There's no Event ID 1 on Tool Map! And I'm not really sure how to solve that. I try looking through the original XAS project to no avail. Share this post Link to post Share on other sites
Fallun 0 Posted March 31, 2015 (edited) Hey pretty sweet ABS! kudos to you! Is it possible to add skill cool down? Like when you use a skill, then you have to wait for a certain of times before you can use it again? if anyone know how i can impliment it my scripting skill is newbie :S Something of a bump and what I feel is an obvious question, but I can't quite figure it out- after equipping a weapon, when trying to use it (and just trying to press enter or any button in general it seems) I get the error There's no Event ID 1 on Tool Map! And I'm not really sure how to solve that. I try looking through the original XAS project to no avail. Hey Kindred! I figured that out, not sure if this message is too late but i'll answer you anyway. You have to link to the tool id on map. Like if you want to use a skill you have to type: <Event ID = 1> in Database -> Skills notetag. Hope this helps you, sorry for my bad english. Edited March 31, 2015 by Fallun Share this post Link to post Share on other sites
Akari_Tsukino 0 Posted October 7, 2015 (edited) Does this work with the luna engine? and does it have pixel movement? Right now I have Sapphire (and Kahs awesome light effects) as well as luna engine working together, but I can't figure out how to do AOE stuff in Sapphire. Secondary question, can I do regular boss battles with this? as in the battle style that comes with rpg maker. Also, does anyone have an english version of the demo? Edited October 8, 2015 by Akari_Tsukino Share this post Link to post Share on other sites
Vis_Mage 84 Posted October 12, 2015 Does this work with the luna engine? and does it have pixel movement? Right now I have Sapphire (and Kahs awesome light effects) as well as luna engine working together, but I can't figure out how to do AOE stuff in Sapphire. Secondary question, can I do regular boss battles with this? as in the battle style that comes with rpg maker. Also, does anyone have an english version of the demo? Howdy! You can find an English translated version of XAS 0.6 Here. From what I can tell, normal battles work just fine with XAS, so you should be good unless one of your battle scripts ends up having issues with XAS. One thing of note, I recommend hiding the HUD from XAS prior to starting the battle. XAS doesn't have pixel movement by default, but does have diagonal movement. Lastly, although I can't test it myself, I can't see why it wouldn't work with Luna Engine, but don't quote me on that. Feel free to ask if you have any other questions! Share this post Link to post Share on other sites
Akari_Tsukino 0 Posted October 12, 2015 Does this work with the luna engine? and does it have pixel movement? Right now I have Sapphire (and Kahs awesome light effects) as well as luna engine working together, but I can't figure out how to do AOE stuff in Sapphire. Secondary question, can I do regular boss battles with this? as in the battle style that comes with rpg maker. Also, does anyone have an english version of the demo? Howdy! You can find an English translated version of XAS 0.6 Here. From what I can tell, normal battles work just fine with XAS, so you should be good unless one of your battle scripts ends up having issues with XAS. One thing of note, I recommend hiding the HUD from XAS prior to starting the battle. XAS doesn't have pixel movement by default, but does have diagonal movement. Lastly, although I can't test it myself, I can't see why it wouldn't work with Luna Engine, but don't quote me on that. Feel free to ask if you have any other questions! thanks, can you reccomend any pixel movement scripts to go with this? I don't mind not having it, I'm just curious. Preferably one usable commercial with credit given, I can't really afford much. Share this post Link to post Share on other sites
Mireneye 1 Posted October 18, 2015 It takes a bit Does this work with the luna engine? and does it have pixel movement? Right now I have Sapphire (and Kahs awesome light effects) as well as luna engine working together, but I can't figure out how to do AOE stuff in Sapphire. Secondary question, can I do regular boss battles with this? as in the battle style that comes with rpg maker. Also, does anyone have an english version of the demo? Howdy! You can find an English translated version of XAS 0.6 Here. From what I can tell, normal battles work just fine with XAS, so you should be good unless one of your battle scripts ends up having issues with XAS. One thing of note, I recommend hiding the HUD from XAS prior to starting the battle. XAS doesn't have pixel movement by default, but does have diagonal movement. Lastly, although I can't test it myself, I can't see why it wouldn't work with Luna Engine, but don't quote me on that. Feel free to ask if you have any other questions! thanks, can you reccomend any pixel movement scripts to go with this? I don't mind not having it, I'm just curious. Preferably one usable commercial with credit given, I can't really afford much. I takes a wee bit of work to setup but Orange Pixel Movement work with XAS. Just remember to grab the patch as well! Share this post Link to post Share on other sites
Akari_Tsukino 0 Posted October 18, 2015 It takes a bit Does this work with the luna engine? and does it have pixel movement? Right now I have Sapphire (and Kahs awesome light effects) as well as luna engine working together, but I can't figure out how to do AOE stuff in Sapphire. Secondary question, can I do regular boss battles with this? as in the battle style that comes with rpg maker. Also, does anyone have an english version of the demo? Howdy! You can find an English translated version of XAS 0.6 Here. From what I can tell, normal battles work just fine with XAS, so you should be good unless one of your battle scripts ends up having issues with XAS. One thing of note, I recommend hiding the HUD from XAS prior to starting the battle. XAS doesn't have pixel movement by default, but does have diagonal movement. Lastly, although I can't test it myself, I can't see why it wouldn't work with Luna Engine, but don't quote me on that. Feel free to ask if you have any other questions! thanks, can you reccomend any pixel movement scripts to go with this? I don't mind not having it, I'm just curious. Preferably one usable commercial with credit given, I can't really afford much. I takes a wee bit of work to setup but Orange Pixel Movement work with XAS. Just remember to grab the patch as well! I got it in and things are working well. Share this post Link to post Share on other sites
Vis_Mage 84 Posted November 8, 2015 Quick question, where can I edit the damage formula for the enemy "touch" attack? Share this post Link to post Share on other sites
Sissel Cabanela 0 Posted November 8, 2015 Quick question, where can I edit the damage formula for the enemy "touch" attack? Uh, I forget the exact line since I've edited my XAS but if you search for a.atk * 4 it should bring you to the line it uses. Share this post Link to post Share on other sites
Vis_Mage 84 Posted February 8, 2016 A couple quick questions that I ran into: 1. Is there a way to make a skill affect the full party, such as a full team healing spell? Simply changing the default scope doesn't seem to do anything. 2. Is there a way that I can get the tool HUD to update (specifically the equipped skill) whenever I equip something in the main menu? Share this post Link to post Share on other sites
TERROR2K12 0 Posted February 18, 2016 Does anyone know if there is a way to not make the enemy fade away after defeating them. i want certain bosses to stay in the spot you defeat them in. If anyone can help i will appreciate it. Share this post Link to post Share on other sites
Ipathsk8n7 0 Posted March 27, 2016 Good morning everyone, I am getting a script error when an enemy evades an attack. It looks like this: Script ' XAS ' line 3487: Name error occured. uninitialized constant XAS WORD::EVADED I usually try to troubleshoot and find the answers myself for the experience and i thought that maybe it was just missing the graphic for when a character evades because a 'Missed' graphic shows up when the character misses but i dont see a missing graphic in any folder. Is this game meant to work with certain hit on weapons? Any help would be appreciated to stop the crashing on evades. Thanks Share this post Link to post Share on other sites