Chigoo 41 Posted September 28, 2021 (edited) 2 hours ago, Coolie said: Script updated to allow or disallow walking animation when piloting the vehicle. Same issue, and i'm testing on a blank project. edit looking at the original game_vehicle script @walking_anime dosen't seem to do anything.... Once stepping animation is off no animation is played at all Also of the get_on def it only runs when player gets on the vehicle so i figred i needed to add @step_anime = moving? somewhere where the vehicle updates all the time. edit2 with trial and error I figured out to add it to def sync_with_player I just added @step_anime = moving? which fixes the issue i'm having. I did remove your script, but now I'm gonna add it in again and see if it's still solved or if I have to change something So i tried to add this to your script but it didn't work as i wanted. but the whole system works if I change the original game_vehicles script. . def sync_with_player @step_anime = moving? end maybe i have to alias or something but thats beyond me EDIT FINAL alias :ed5_sync :sync_with_player def sync_with_player ed5_sync @step_anime = moving? end figured it out! Add that to the end of your script before the last end # class Game_Vehicle Edited September 28, 2021 by Chigoo Share this post Link to post Share on other sites
Coolie 148 Posted September 29, 2021 Script Updated to v1.07 Encounter support for ship/airship added. Altitude support for airship added. Walk animation/step animation setting for Land Vehicle removed (redundant, now automatic based on vehicle type) Share this post Link to post Share on other sites
Chigoo 41 Posted September 29, 2021 11 hours ago, Coolie said: Script Updated to v1.07 Encounter support for ship/airship added. Altitude support for airship added. Walk animation/step animation setting for Land Vehicle removed (redundant, now automatic based on vehicle type) Awesome will update, I also wanted to know if there was a way to change movespeed on the fly, if you see my video I have different mount and I want to be able to make some faster than others. Look what I did so far Share this post Link to post Share on other sites
Coolie 148 Posted September 29, 2021 (edited) I am going to add move speed on the fly (which is proving a bit difficult so far), and interaction with "button press" and "player touch" toggling within the next few days, typing code is a bit difficult right because I am recovering from a shoulder surgery I had this past Tuesday, but I took the notes on some feature stuff. These things will apply to two vehicles (land, ship), so it'll be more of a "Land Vehicle + Ship Vehicle Options" script in the next update. Changing how the airship functions in regards to those same features seems a bit too much trouble for too little gain. If you're able to encounter enemies while in an airship, coding would have to be added for troops that you'd be able to meet in the air, as well as being able to set a battle background for those battles, which I would assume would also need settings via region IDs so they wouldn't all be the same worldwide. I may add this in the future for 3.0. but I can't promise it. Edited September 29, 2021 by Coolie Share this post Link to post Share on other sites
Chigoo 41 Posted September 30, 2021 5 hours ago, Coolie said: I am going to add move speed on the fly (which is proving a bit difficult so far), and interaction with "button press" and "player touch" toggling within the next few days, typing code is a bit difficult right because I am recovering from a shoulder surgery I had this past Tuesday, but I took the notes on some feature stuff. These things will apply to two vehicles (land, ship), so it'll be more of a "Land Vehicle + Ship Vehicle Options" script in the next update. Changing how the airship functions in regards to those same features seems a bit too much trouble for too little gain. If you're able to encounter enemies while in an airship, coding would have to be added for troops that you'd be able to meet in the air, as well as being able to set a battle background for those battles, which I would assume would also need settings via region IDs so they wouldn't all be the same worldwide. I may add this in the future for 3.0. but I can't promise it. AWESOME stuff man. keep up the good work. for me I mainly just need the move speed. I also have to figure out how to make the player dismount when in combat since i'm using an ABS or make the player at least take damage. Sorry to hear about your shoulder, please get better! Share this post Link to post Share on other sites