shakugan099 0 Posted June 14, 2014 @Despise I don't think using an integer or number as hot key is a good idea. Try to use string or letter as a hot key because I also use numbers before and it gives me some sort of error and maybe because when you assign a number as a hot key, the computer recognize it as a value. So try to use letter instead of numbers. Share this post Link to post Share on other sites
finzani12 0 Posted June 14, 2014 Hey guys plss help me. How to disable this? # Follower attack toggle Follower = [PearlKey::C, 'C'] and this: # Quick tool selection key QuickTool = PearlKey::Q It is at Pearl Battler Settings line 24 and 27. Share this post Link to post Share on other sites
talamander 0 Posted June 26, 2014 (edited) I cannot for the life of me find where this script download link is at? EDIT: For those newbies like me it is located here http://www.mediafire.com/download/5046w6b7wg6i2ud/Falcao+Pearl+ABS+Liquid+V3.zip Edited June 26, 2014 by talamander Share this post Link to post Share on other sites
khr0nlc 7 Posted June 26, 2014 Can anyone tell me how I could get the gaurd funtcion to disable whenever it is pressed again or another skill is pressed? However if nothing is pressed i still want it to stay up like it does now. Share this post Link to post Share on other sites
Rhayvie1978 1 Posted June 28, 2014 Please tell me, how can I reduce/adjust the chase speed of enemies. Its too fast for my project. Thanks in advance! Share this post Link to post Share on other sites
Rogeronfire 1 Posted June 29, 2014 (edited) I'm using mack/xp sprites. So some of my animations arent positioned right. My weapon and arrow animations are coming from feet instead of arms. How do I solve this? Edit: Nvm got help from another thread, but another question... How do I reposition the "User Iconsets" feature for mack/xp style sprites? Edited June 29, 2014 by Rogeronfire Share this post Link to post Share on other sites
Noender 0 Posted July 3, 2014 (edited) Hi, I'm having a problem with custom sprites covering followers like this: Tried the solution Falcao gave to Ronoke on page 29, and here is the Sprites script with the solution applied (Line 60 to 68): self.x = @character.user.screen_x self.y = @character.user.screen_y + add self.z = @character.user.screen_z if @character.user.using_custom_g @character.direction = @character.user.direction if @character.user.anime_speed == 0 if @character.custom_graphic @character.user.transparent = false @character.user.using_custom_g = false end But the problem persists. Does anyone know how to fix this? Thank you! Edited July 3, 2014 by Noender Share this post Link to post Share on other sites
Lornsteyn 0 Posted July 8, 2014 Hey guys can someone help me with this error? Script '- Pearl Battler settings' line 463: NoMethodError occurred. undefined method `id fpr nil:NilClass It always happen if a follower dies, but only if i have more then one follower. I havent changed anything in the script and i havent any other scripts imported. Share this post Link to post Share on other sites
Mr. Faux 6 Posted July 11, 2014 how can I make it use a paperdoll or something for weapons, shields, spells, etc? Share this post Link to post Share on other sites
+ HalestormXV 34 Posted July 12, 2014 Perhaps I am missing something, but does anyone know if this overwrite something that makes the ExParam function work differently? I only ask because I am trying to have my character regenerate HP over time. Now normally you would go into the database and then add an Ex-Param to the features of your character to give like a +6% HPRegen or something like that. It does not appear to work that way while using this ABS. Does it have to be done via a state instead and you give your character that state? Now please don't think me a fool. I am aware of the state "HP Regen" already in the demo. However is this the only way to accomplish an HP regen? And if so is there a way to hide it from appearing in the States bar on the side of the screen? Share this post Link to post Share on other sites
goliam 0 Posted July 15, 2014 (edited) Execuse me, i think i found a bug, not sure if anyone has issued this yet. The problem occurs when you have more than 4 party and when you change the party member from "Formation" option in menu, if you change the active party members by selecting the active party members (Party index 1 till 4)first, then select the inactive party members (party index number 5 in this case), it works fine, but when you select the inactive party member first, then selecting the active party members, the problem occurs, here is the error code : Script "- Pearl Kernel" line 1840 NoMethodError Occured. undefined method 'deadposing' for nil:NilClass i'm using v3 of pearl i hope someone will fix this soon, Thank you, and sorry for my bad english Edited July 15, 2014 by goliam Share this post Link to post Share on other sites
Cats777 0 Posted July 28, 2014 I hope that someday there will be a way to create different NPC groups/teams/factions and have them attack each other. Share this post Link to post Share on other sites
LaMulana 5 Posted July 28, 2014 (edited) Lornsteyn.. Posted 08 July 2014 - 06:59 AM "Hey guys can someone help me with this error? Script '- Pearl Battler settings' line 463: NoMethodError occurred. undefined method `id fpr nil:NilClass It always happen if a follower dies, but only if i have more then one follower. I havent changed anything in the script and i havent any other scripts imported." -------------------------------------- I am having the same problem. Please, any help would be highly appreciated. I'll add your name in my game credits if we can get this solved. When i have 3 people in my party and one of them dies. This pops up. "Script '- Pearl Battler settings' line 463: NoMethodError occurred. undefined method `id fpr nil:NilClass" That section of code making the error is this: ------------------------------------------------------------ if i == battler.id swap_dead_follower $game_player.reserved_swap.delete(i) end} ------------------------------------------------------------ Do i need to change this coding in some way? I'm a bit confused. Sucks because I put in a lot of time designing my game. I need a bit of help from my peers. I think someone here could probably help me. Thank you for reading this. Peace ------------------------------------------EDIT: I may have narrowed it down to a problem with the actor note tag. $testgraphic is a variable for whatever the name of the sprite sheet is.If i add this to the actor notes:<battler name: $testgraphic>Knockdown Graphic = Damage3Knockdown Index = 6Knockdown pattern = 0Knockdown Direction = 2The error goes away, but as soon as i change the knockdown graphic "Damage3" to my character graphic "$tonakai" the same error pops up again. If i leave the knockdown graphic blank i get the same error. For now the only way i know how to fix it is go into the Pearl Kernal and change dead poses to false: # Do you want to activate the followers dead poses? FollowerDeadPose = false Hope this helps someone. Edited July 28, 2014 by LaMulana 1 Share this post Link to post Share on other sites
Waxee 0 Posted August 9, 2014 I notice that if I give an actor +HRG / -HRG in the actor or class tabs it does nothing. Is it only possible for your character to regenerate hp with states? Share this post Link to post Share on other sites
Venusaur 12 Posted August 11, 2014 Hey Mr Falcao? I sent you an email at the given address and you didn't respond, so I'll ask it here. May I please use this commercially? You asked to be contacted if I were goin' to use it commercially and here's me tryin' to contact you... Share this post Link to post Share on other sites
Venusaur 12 Posted August 13, 2014 It's been 2 days since I commented on your topic and 3 days since I sent the email. Please respond... Share this post Link to post Share on other sites
Wingflame 25 Posted August 30, 2014 (edited) Okay i have a bug report,im not sure how people missed this. but if you have "Tool Through = true" basically it means u can shoot through walls and stuff right? (impassable tiles) and i dont want enemies or players to shoot through walls, so i set this to false, but now my player cant damage the enemy. Any ways to fix this ? Edited August 30, 2014 by Wingflame Share this post Link to post Share on other sites
Falcao 88 Posted August 31, 2014 Okay i have a bug report,im not sure how people missed this. but if you have "Tool Through = true" basically it means u can shoot through walls and stuff right? (impassable tiles) and i dont want enemies or players to shoot through walls, so i set this to false, but now my player cant damage the enemy. Any ways to fix this ? Increase Tool Size = 2 1 Share this post Link to post Share on other sites
Wingflame 25 Posted August 31, 2014 okay that worked great ! :3 , just goto adjust the bullet graphics now ^^ , thanks falcao ! Share this post Link to post Share on other sites
zee hypnotist 1 Posted September 12, 2014 (edited) Any way to have floor tiles that injure enemies? I'm trying to figure out how to manually cause damage to enemies via conditional branches and regions, but it's really hard to connect the dots in the code. Here's an example of what in particular I want to happen. I had to basically "imitate" my own intentions by using the pop text. I would like this: To turn into this: Edited September 13, 2014 by zee hypnotist Share this post Link to post Share on other sites
edgarox 1 Posted September 25, 2014 I’m having a problem. After this “updateâ€, every time i try to open the equip tool screen, i get this error: Script ‘-Pearl Scenes’ line 590: NoMethodError occurred. undefined method ‘tool_data’ for # 1 Share this post Link to post Share on other sites
EchoTriux 0 Posted September 26, 2014 Seems like this place is dead but I figure I should atleast tryAs far as I know this is a simple fix but I can't figure out how to do it.Script 'Game_Character' Line 180 NoMethodErrorThis issues occurs whenever I try to make an enemy use a weapon or skill, I haven't tried armor or items yet but I assume it would yield the same result. I copied everything from the script exactly so I don't see what the problem could be, any help would be appreciated. Thank you. Share this post Link to post Share on other sites
Fallun 0 Posted October 1, 2014 Is there a way to fix the "custom" graphic? When i use an attack and i'm behind an enemy my characters shows graphic in front of the enemy. Like when i attack an enemy with a weapon i've used the "custom graphic" example " (User Graphic = custom $Hero_Attack) and the character is behind the enemy (i'm using a big graphic for my enemy here) the player animation shows in front. Please is there a way to fix this? Share this post Link to post Share on other sites
vivi21 1 Posted October 11, 2014 Can you please make it to where you can set up your party members to use all the skills at their disposal Share this post Link to post Share on other sites
Dymdez 77 Posted October 12, 2014 Seems like this place is dead but I figure I should atleast try As far as I know this is a simple fix but I can't figure out how to do it. Script 'Game_Character' Line 180 NoMethodError This issues occurs whenever I try to make an enemy use a weapon or skill, I haven't tried armor or items yet but I assume it would yield the same result. I copied everything from the script exactly so I don't see what the problem could be, any help would be appreciated. Thank you. Are you correctly setting up your enemies? <enemy: x> Give us a screenshot of the weapon and skill and event you use for your enemy - we can troubleshoot it. Or send me a PM. Is there a way to fix the "custom" graphic? When i use an attack and i'm behind an enemy my characters shows graphic in front of the enemy. Like when i attack an enemy with a weapon i've used the "custom graphic" example " (User Graphic = custom $Hero_Attack) and the character is behind the enemy (i'm using a big graphic for my enemy here) the player animation shows in front. Please is there a way to fix this? Post screenshot of events and graphic and notetags so we can help. I’m having a problem. After this “updateâ€, every time i try to open the equip tool screen, i get this error: Script ‘-Pearl Scenes’ line 590: NoMethodError occurred. undefined method ‘tool_data’ for # It looks like you commented something out with that octothorpe on accident - the line should read as follows next if item.tool_data("Exclude From Tool Menu = ", false) == "true" Share this post Link to post Share on other sites