Jump to content

Recommended Posts

@Despise I don't think using an integer or number as hot key is a good idea. Try to use string or letter as a hot key because I also use numbers before and it gives me some sort of error and maybe because when you assign a number as a hot key, the computer recognize it as a value. So try to use letter instead of numbers.

Share this post


Link to post
Share on other sites

Hey guys plss help me.

How to disable this?

  # Follower attack toggle
  Follower =  [PearlKey::C,      'C']
 and this:
  # Quick tool selection key
  QuickTool = PearlKey::Q  

It is at Pearl Battler Settings line 24 and 27.

Share this post


Link to post
Share on other sites

Can anyone tell me how I could get the gaurd funtcion to disable whenever it is pressed again or another skill is pressed?

However if nothing is pressed i still want it to stay up like it does now.

Share this post


Link to post
Share on other sites

Please tell me, how can I reduce/adjust the chase speed of enemies. Its too fast for my project.

 

Thanks in advance!
 

Share this post


Link to post
Share on other sites

I'm using mack/xp sprites. So some of my animations arent positioned right. My weapon and arrow animations are coming from feet instead of arms. How do I solve this?

 

Edit: Nvm got help from another thread, but another question... How do I reposition the "User Iconsets" feature for mack/xp style sprites?

Edited by Rogeronfire

Share this post


Link to post
Share on other sites

Hi,

I'm having a problem with custom sprites covering followers like this:

ECFkeFK.gif

 

Tried the solution Falcao gave to Ronoke on page 29, and here is the Sprites script with the solution applied (Line 60 to 68):

      self.x = @character.user.screen_x

      self.y = @character.user.screen_y + add
      self.z = @character.user.screen_z if @character.user.using_custom_g
      @character.direction = @character.user.direction
      if @character.user.anime_speed == 0
        if @character.custom_graphic
          @character.user.transparent = false 
          @character.user.using_custom_g = false
        end
 
But the problem persists. Does anyone know how to fix this?
Thank you!
Edited by Noender

Share this post


Link to post
Share on other sites

Hey guys can someone help me with this error?

 

Script '- Pearl Battler settings' line 463: NoMethodError occurred.

undefined method `id fpr nil:NilClass

 

It always happen if a follower dies, but only if i have more then one follower.

I havent changed anything in the script and i havent any other scripts imported.

Share this post


Link to post
Share on other sites

how can I make it use a paperdoll or something for weapons, shields, spells, etc?

Share this post


Link to post
Share on other sites

Perhaps I am missing something, but does anyone know if this overwrite something that makes the ExParam function work differently? I only ask because I am trying to have my character regenerate HP over time. Now normally you would go into the database and then add an Ex-Param to the features of your character to give like a +6% HPRegen or something like that. It does not appear to work that way while using this ABS. Does it have to be done via a state instead and you give your character that state?

 

Now please don't think me a fool. I am aware of the state "HP Regen" already in the demo. However is this the only way to accomplish an HP regen? And if so is there a way to hide it from appearing in the States bar on the side of the screen?

Share this post


Link to post
Share on other sites

Execuse me, i think i found a bug, not sure if anyone has issued this yet.

 

The problem occurs when you have more than 4 party and when you change the party member from "Formation" option in menu, if you change the active party members by selecting the active party members (Party index 1 till 4)first, then select the inactive party members (party index number 5 in this case), it works fine, but when you select the inactive party member first, then selecting the active party members, the problem occurs, here is the error code :

 

Script "- Pearl Kernel" line 1840 NoMethodError Occured.

undefined method 'deadposing' for nil:NilClass

 

i'm using v3 of pearl

 

i hope someone will fix this soon,

Thank you, and sorry for my bad english :D

Edited by goliam

Share this post


Link to post
Share on other sites

I hope that someday there will be a way to create different NPC groups/teams/factions and have them attack each other.

Share this post


Link to post
Share on other sites

Lornsteyn.. Posted 08 July 2014 - 06:59 AM "Hey guys can someone help me with this error?

Script '- Pearl Battler settings' line 463: NoMethodError occurred.

undefined method `id fpr nil:NilClass

 

It always happen if a follower dies, but only if i have more then one follower.

I havent changed anything in the script and i havent any other scripts imported."

 

--------------------------------------

 

I am having the same problem. Please, any help would be highly appreciated.

I'll add your name in my game credits if we can get this solved.

 

When i have 3 people in my party and one of them dies. This pops up.

 

"Script '- Pearl Battler settings' line 463: NoMethodError occurred.

undefined method `id fpr nil:NilClass"

 

That section of code making the error is this:

------------------------------------------------------------

 

   if i == battler.id
      swap_dead_follower
      $game_player.reserved_swap.delete(i)
    end}

 

------------------------------------------------------------

 

Do i need to change this coding in some way? I'm a bit confused. Sucks because I put in a lot of time designing my game.

I need a bit of help from my peers. I think someone here could probably help me. Thank you for reading this. Peace

------------------------------------------
EDIT: I may have narrowed it down to a problem with the actor note tag. $testgraphic is a variable for whatever the name of the sprite sheet is.
If i add this to the actor notes:

<battler name: $testgraphic>
Knockdown Graphic = Damage3
Knockdown Index = 6
Knockdown pattern = 0
Knockdown Direction = 2

The error goes away, but as soon as i change the knockdown graphic "Damage3" to my character graphic "$tonakai" the same error pops up again. If i leave the knockdown graphic blank i get the same error.

 

For now the only way i know how to fix it is go into the Pearl Kernal and change dead poses to false:

 

# Do you want to activate the followers dead poses?
  FollowerDeadPose = false

 

Hope this helps someone.

Edited by LaMulana
  • Like 1

Share this post


Link to post
Share on other sites

I notice that if I give an actor +HRG / -HRG in the actor or class tabs it does nothing. Is it only possible for your character to regenerate hp with states?

Share this post


Link to post
Share on other sites

Hey Mr Falcao? I sent you an email at the given address and you didn't respond, so I'll ask it here. May I please use this commercially? You asked to be contacted if I were goin' to use it commercially and here's me tryin' to contact you...

Share this post


Link to post
Share on other sites

It's been 2 days since I commented on your topic and 3 days since I sent the email. Please respond...

Share this post


Link to post
Share on other sites

Okay i have a bug report,im not sure how people missed this. but if you have "Tool Through = true" basically it means u can shoot through walls and stuff right? (impassable tiles) and i dont want enemies or players to shoot through walls, so i set this to false, but now my player cant damage the enemy. 

 

Any ways to fix this ? :o

Edited by Wingflame

Share this post


Link to post
Share on other sites

Okay i have a bug report,im not sure how people missed this. but if you have "Tool Through = true" basically it means u can shoot through walls and stuff right? (impassable tiles) and i dont want enemies or players to shoot through walls, so i set this to false, but now my player cant damage the enemy. 

 

Any ways to fix this ? :o

 

Increase Tool Size = 2  

  • Like 1

Share this post


Link to post
Share on other sites

okay that worked great ! :3 , just goto adjust the bullet graphics now ^^ , thanks falcao ! :D

Share this post


Link to post
Share on other sites

Any way to have floor tiles that injure enemies?  I'm trying to figure out how to manually cause damage to enemies via conditional branches and regions, but it's really hard to connect the dots in the code.
 
 
Here's an example of what in particular I want to happen.  I had to basically "imitate" my own intentions by using the pop text.
 
I would like this:
c8JnGqU.jpg
 
To turn into this:

l3jN8dZ.gif

Edited by zee hypnotist

Share this post


Link to post
Share on other sites
I’m having a problem. After this “updateâ€, every time i try to open the equip tool screen, i get this error:

 

Script ‘-Pearl Scenes’ line 590: NoMethodError occurred.

 

undefined method ‘tool_data’ for #

  • Like 1

Share this post


Link to post
Share on other sites

Seems like this place is dead but I figure I should atleast try

As far as I know this is a simple fix but I can't figure out how to do it.

Script 'Game_Character' Line 180 NoMethodError

This issues occurs whenever I try to make an enemy use a weapon or skill, I haven't tried armor or items yet but I assume it would yield the same result. I copied everything from the script exactly so I don't see what the problem could be, any help would be appreciated. Thank you.

Share this post


Link to post
Share on other sites

Is there a way to fix the "custom" graphic? When i use an attack and i'm behind an enemy my characters shows graphic in front of the enemy.

 

Like when i attack an enemy with a weapon i've used the "custom graphic" example " (User Graphic = custom $Hero_Attack) and the character is behind the enemy (i'm using a big graphic for my enemy here) the player animation shows in front. Please is there a way to fix this?

Share this post


Link to post
Share on other sites

Can you please make it to where you can set up your party members to use all the skills at their disposal

Share this post


Link to post
Share on other sites

Seems like this place is dead but I figure I should atleast try

 

As far as I know this is a simple fix but I can't figure out how to do it.

 

Script 'Game_Character' Line 180 NoMethodError

 

This issues occurs whenever I try to make an enemy use a weapon or skill, I haven't tried armor or items yet but I assume it would yield the same result. I copied everything from the script exactly so I don't see what the problem could be, any help would be appreciated. Thank you.

 

Are you correctly setting up your enemies?

 

<enemy: x>

 

Give us a screenshot of the weapon and skill and event you use for your enemy - we can troubleshoot it. Or send me a PM.

Is there a way to fix the "custom" graphic? When i use an attack and i'm behind an enemy my characters shows graphic in front of the enemy.

 

Like when i attack an enemy with a weapon i've used the "custom graphic" example " (User Graphic = custom $Hero_Attack) and the character is behind the enemy (i'm using a big graphic for my enemy here) the player animation shows in front. Please is there a way to fix this?

 

Post screenshot of events and graphic and notetags so we can help.

 

I’m having a problem. After this “updateâ€, every time i try to open the equip tool screen, i get this error:
 
Script ‘-Pearl Scenes’ line 590: NoMethodError occurred.
 
undefined method ‘tool_data’ for #

 

 

It looks like you commented something out with that octothorpe on accident - the line should read as follows

 

next if item.tool_data("Exclude From Tool Menu = ", false) == "true"

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted