RayChan 8 Posted September 23, 2016 It's that it doesn't work for me. Can I see what notetags you used? It really doesn't matter what note-tags I use, they all work for me. The note-tags are regular tool note-tags, freshly made or copied from the demo, all of them work. The enemy note-tags are the same, new or sample ones from the demo, everything works. I tested them in 4 different projects, 1 of these was in the clean demo, 1 of it was in my own, abandoned project, and 2 of it was in other people's project. The last 3 projects got tons of custom scripts added as well. If you can upload a demo of your project for me, I will try to debug it for you when I get some free time. I suspect some compatibility issues, because no matter how I try to trigger the issue you get, I simply can't. Here is a weapon note-tag I tested: <secondary: a4> <charged tool: sword1> <tool light: torch> <anim set max wait: 45> <new effect delay> User Graphic = combo Sword1 User Anime Speed = 30 Tool Cooldown = 24 Tool Graphic = nil Tool Index = 0 Tool Size = 1 Tool Distance = 1 Tool Effect Delay = 5 Tool Destroy Delay = 6 Tool Speed = 5 Tool Cast Time = 0 Tool Cast Animation = 0 Tool Blow Power = 0 Tool Piercing = false Tool Animation When = hit Tool Animation Repeat = false Tool Special = nil Tool Target = false Tool Invoke Skill = 25 Tool Guard Rate = 0 Tool Knockdown Rate = 0 Tool Sound Se = Blow4p1 Tool Cooldown Display = true Tool Item Cost = 0 Tool Short Jump = false Tool Through = true Tool Priority = 1 Tool Hit Shake = false Tool Self Damage = false Tool Combo Tool = nil <persistent> CD Bonus = <5 AGI, 15 ATK> Ignore the irrelevant note-tags, those are for other scripts. But it really doesn't matter which one I use, they work. I PM'd you the demo ayy any of you guys know how to make a skill where theres basically a animation that repeats on you and you can move around with it damaging things that touch it? i've made around 40 skills for my game and none of them allow me to move while it is happening, im basically tryna create a shield-like skill. I just thought of this so I haven't tested it, but try making invisible summon skills that follow you and use the skill(s) you made to make it look like it moves with you. i've tried that but it dosent work the way i want it to work xD the skill looks out of sync because when using the skill it dose not follow so the skill would be used like 3 steps behind or more. Ok how about making it into a state? i never thought about doing it that way, ill try it. Share this post Link to post Share on other sites
deoboropk 0 Posted September 29, 2016 Hey! I was wondering if you could tell me if there is a way have the game - game over once one of the characters die in the party? Many thanks Share this post Link to post Share on other sites
TheYungVxAce 1 Posted September 29, 2016 Hey! I was wondering if you could tell me if there is a way have the game - game over once one of the characters die in the party? Many thanks The one I'm using is a GameOver Common Event script that activates a switch to play a common event. However, I tried searching for it again but couldn't the website. Also, I don't know if I post the script here. It was made by LTN games, You can try google and search others to your liking. Share this post Link to post Share on other sites
deoboropk 0 Posted September 29, 2016 Thanks for your reply. I've looked but couldn't find it Share this post Link to post Share on other sites
TheYungVxAce 1 Posted September 30, 2016 Actually, I just found that it was posted on here. This link should take you there. http://www.rpgmakercentral.com/topic/8809-falcao-pearl-abs-liquid-v3-update/?p=238990 Share this post Link to post Share on other sites
TheYungVxAce 1 Posted October 6, 2016 HI, I have a question. Weapons, items, armors, and such can have blow power. Is it possible to make it so that certain enemies aren't affected? Share this post Link to post Share on other sites
Elder71 14 Posted October 10, 2016 Is there a way to make sprites turn transparent when using a weapon or skill? I want to use custom attack animations for the characters as well as the weapons/skills Share this post Link to post Share on other sites
RayChan 8 Posted October 10, 2016 Is there a way to make sprites turn transparent when using a weapon or skill? I want to use custom attack animations for the characters as well as the weapons/skills what do you mean by transparent like when they have a weapon on their sprites change to something else? Share this post Link to post Share on other sites
Elder71 14 Posted October 10, 2016 (edited) Is there a way to make sprites turn transparent when using a weapon or skill? I want to use custom attack animations for the characters as well as the weapons/skills what do you mean by transparent like when they have a weapon on their sprites change to something else? Just when they actually use the weapon or skill, I'd like the character/event sprite to vanish so I can include a custom animation with the weapon sprite. I'm trying to think of a better way of explaining it... This is what I want to achieve: Alex has the axe equipped. He's walking around as normal: Then I press the 'F' key to attack. The weapon graphic appears ($Axe) but the character sprite vanishes. Once the attack animation has played, Alex reappears. The reason I want this is: I wanna create a three frame attack animation for each character facing in all four directions and include it them with the weapons (so that the attack animation plays when the weapon graphic appears). Does that make sense? Edited October 10, 2016 by Elder71 Share this post Link to post Share on other sites
Dymdez 77 Posted October 10, 2016 It doesn't make any sense but I think I know what you mean...you can do it with the following note tag User Graphic = custom $graphicname Share this post Link to post Share on other sites
Elder71 14 Posted October 10, 2016 It doesn't make any sense but I think I know what you mean...you can do it with the following note tag User Graphic = custom $graphicname That changes the graphic of the weapon, but not the character sprite. There are two separate graphics being used - the 'weapon graphic' (which appears when you use the weapon) and the character sprite. I want the character sprite to disappear when the weapon graphic appears Share this post Link to post Share on other sites
Dymdez 77 Posted October 11, 2016 I gave you the answer. User Graphic = custom $customgraphic That will replace the Sprite if you use the custom tag. I've done it a billion times. You can just set the custom tag to just the weapon swinging (no Sprite). There, done. Share this post Link to post Share on other sites
Elder71 14 Posted October 11, 2016 I gave you the answer. User Graphic = custom $customgraphic That will replace the Sprite if you use the custom tag. I've done it a billion times. You can just set the custom tag to just the weapon swinging (no Sprite). There, done. Okay, apologies, I misunderstood you. I put this in the weapon notes instead of User Graphic = $Axe (for example)? Share this post Link to post Share on other sites
Dymdez 77 Posted October 11, 2016 Yeah, you put User Graphic = custom $Axe Share this post Link to post Share on other sites
Elder71 14 Posted October 12, 2016 (edited) Yeah, you put User Graphic = custom $Axe It sort of works, but instead of disappearing entirely while the weapon animation is playing, the character sprite flickers, clashing with the animation EDIT Nm - changed the tool animation speed, this seems to have synced things up nicely. Thanks for your help. Edited October 12, 2016 by Elder71 Share this post Link to post Share on other sites
narbelite 0 Posted January 6, 2017 (edited) I am sometimes getting this error. The line of code in question is the following: It usually happens when I kill something (though not always). How do I fix this? Edited January 6, 2017 by narbelite Share this post Link to post Share on other sites
kamuipsyus 0 Posted March 31, 2017 i am having problems getting Sixth's settings to work. What i mean is in the tools, my problem weapon, i have this User Iconset = SwordUser Anime Speed = 30Tool Cooldown = 24Tool Graphic = nilTool Index = 0Tool Size = 1Tool Distance = 1Tool Effect Delay = 5Tool Destroy Delay = 6Tool Speed = 5Tool Cast Time = 0Tool Cast Animation = 0Tool Blow Power = 0Tool Piercing = falseTool Animation When = hitTool Animation Repeat = falseTool Special = nilTool Target = falseTool Invoke Skill = 25Tool Guard Rate = 0Tool Knockdown Rate = 0Tool Sound Se = Blow4p1Tool Cooldown Display = trueTool Item Cost = 0Tool Short Jump = falseTool Through = trueTool Priority = 1Tool Hit Shake = falseTool Self Damage = falseTool Combo Tool = nil i use "User Iconset = sword" but it doesn't do anything. I'm not sure i am using this right cause when i use my custom graphic as such "User Graphic = $sword" it works. However i cannot get the "Examples: User Iconset = sword / User Iconset = axe / User Iconset = spear" to work. Any help with this would be most appreciated Share this post Link to post Share on other sites
Sixth 113 Posted March 31, 2017 This: User Iconset = SwordIs NOT equal this: User Iconset = swordThe setting keys used in the note-tag are case-sensitive, so you must use sword instead of Sword, or change the setting key from sword into Sword. Share this post Link to post Share on other sites
kamuipsyus 0 Posted April 2, 2017 This: User Iconset = SwordIs NOT equal this: User Iconset = swordThe setting keys used in the note-tag are case-sensitive, so you must use sword instead of Sword, or change the setting key from sword into Sword. Thanks for getting back to me quickly Sixth I guess I'm just not doing something right cause when I use "User Iconset = animated or User Iconset = sword" nothing happens. No animations, no damage, not anything. Only scripts I am currently using are Falcao's and Yours, Sixth. Share this post Link to post Share on other sites
Sixth 113 Posted April 2, 2017 I tested your tool note-tag and it appears that you miss one line. User Graphic = nil For some reason, nothing happens if this note-tag is not present on the tool. So, just add that line, and it should work. 1 Share this post Link to post Share on other sites
kamuipsyus 0 Posted April 3, 2017 I tested your tool note-tag and it appears that you miss one line. User Graphic = nil For some reason, nothing happens if this note-tag is not present on the tool. So, just add that line, and it should work. That worked like a charm! Much appreciated mate! You're a game saver. Share this post Link to post Share on other sites
TheYungVxAce 1 Posted April 11, 2017 I'm using custom graphics for the enemy HP bar. However, the name and HP amount doesn't appear when using custom graphics. How can I make so that the enemy name and HP number is display with custom graphics? Share this post Link to post Share on other sites
Elder71 14 Posted April 20, 2017 Is there any way to make this script compatible with Victor's SFonts? Or, if not, to use a bitmapped font instead of a default one? I've managed to find a work around for everything except the Damage Popup (so far): As you can see, the aliased default font clashes horribly with the bitmapped font I'm using for everything else. Thanks in advance. 1 Share this post Link to post Share on other sites
DarchanKaen 0 Posted June 6, 2018 Hello everyone! How can i make weapon like minigun, which shoot n-times on one time button pressed? For example, 'minigun/uzi' tool clicked 1 time and make 4 shoots. Share this post Link to post Share on other sites
Dymdez 77 Posted June 7, 2018 You could use multiple combo tools. Share this post Link to post Share on other sites