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It's that it doesn't work for me. Can I see what notetags you used?

It really doesn't matter what note-tags I use, they all work for me.

The note-tags are regular tool note-tags, freshly made or copied from the demo, all of them work.

The enemy note-tags are the same, new or sample ones from the demo, everything works.

 

I tested them in 4 different projects, 1 of these was in the clean demo, 1 of it was in my own, abandoned project, and 2 of it was in other people's project.

The last 3 projects got tons of custom scripts added as well.

 

If you can upload a demo of your project for me, I will try to debug it for you when I get some free time.

I suspect some compatibility issues, because no matter how I try to trigger the issue you get, I simply can't.

 

Here is a weapon note-tag I tested:

 

<secondary: a4>

<charged tool: sword1>

<tool light: torch>

<anim set max wait: 45>

<new effect delay>

User Graphic = combo Sword1

User Anime Speed = 30

Tool Cooldown = 24

Tool Graphic = nil

Tool Index = 0

Tool Size = 1

Tool Distance = 1

Tool Effect Delay = 5

Tool Destroy Delay = 6

Tool Speed = 5

Tool Cast Time = 0

Tool Cast Animation = 0

Tool Blow Power = 0

Tool Piercing = false

Tool Animation When = hit

Tool Animation Repeat = false

Tool Special = nil

Tool Target = false

Tool Invoke Skill = 25

Tool Guard Rate = 0

Tool Knockdown Rate = 0

Tool Sound Se = Blow4p1

Tool Cooldown Display = true

Tool Item Cost = 0

Tool Short Jump = false

Tool Through = true

Tool Priority = 1

Tool Hit Shake = false

Tool Self Damage = false

Tool Combo Tool = nil

<persistent>

CD Bonus = <5 AGI, 15 ATK>

 

Ignore the irrelevant note-tags, those are for other scripts.

But it really doesn't matter which one I use, they work.

 

I PM'd you the demo

 

 

 

ayy any of you guys know how to make a skill where theres basically a animation that repeats on you and you can move around with it damaging things that touch it?

i've made around 40 skills for my game and none of them allow me to move while it is happening, im basically tryna create a shield-like skill.

I just thought of this so I haven't tested it, but try making invisible summon skills that follow you and use the skill(s) you made to make it look like it moves with you.

 

i've tried that but it dosent work the way i want it to work xD the skill looks out of sync because when using the skill it dose not follow so the skill would be used like 3 steps behind or more.

 

Ok how about making it into a state?

 

i never thought about doing it that way, ill try it.

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Hey!

 

I was wondering if you could tell me if there is a way have the game - game over once one of the characters die in the party?

 

Many thanks :)

The one I'm using is a GameOver Common Event script that activates a switch to play a common event. However, I tried searching for it again but couldn't  the website. Also, I don't know if I post the script here. It was made by LTN games, You can try google and search others to your liking.

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Is there a way to make sprites turn transparent when using a weapon or skill?

 

I want to use custom attack animations for the characters as well as the weapons/skills

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Is there a way to make sprites turn transparent when using a weapon or skill?

 

I want to use custom attack animations for the characters as well as the weapons/skills

what do you mean by transparent like when they have a weapon on their sprites change to something else?

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Is there a way to make sprites turn transparent when using a weapon or skill?

 

I want to use custom attack animations for the characters as well as the weapons/skills

what do you mean by transparent like when they have a weapon on their sprites change to something else?

 

 

Just when they actually use the weapon or skill, I'd like the character/event sprite to vanish so I can include a custom animation with the weapon sprite.

 

I'm trying to think of a better way of explaining it...

 

This is what I want to achieve:

 

Alex has the axe equipped. He's walking around as normal:

14563545_633320816827883_482054196809689

 

Then I press the 'F' key to attack.

 

14570376_633320793494552_765835414154138

 

The weapon graphic appears ($Axe) but the character sprite vanishes.

 

Once the attack animation has played, Alex reappears.

 

The reason I want this is:

 

I wanna create a three frame attack animation for each character facing in all four directions and include it them with the weapons (so that the attack animation plays when the weapon graphic appears).

 

Does that make sense?

Edited by Elder71

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It doesn't make any sense but I think I know what you mean...you can do it with the following note tag

 

User Graphic = custom $graphicname

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It doesn't make any sense but I think I know what you mean...you can do it with the following note tag

 

User Graphic = custom $graphicname

 

That changes the graphic of the weapon, but not the character sprite.

 

There are two separate graphics being used - the 'weapon graphic' (which appears when you use the weapon) and the character sprite. I want the character sprite to disappear when the weapon graphic appears

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I gave you the answer.

 

User Graphic = custom $customgraphic

 

That will replace the Sprite if you use the custom tag. I've done it a billion times. You can just set the custom tag to just the weapon swinging (no Sprite). There, done.

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I gave you the answer.

 

User Graphic = custom $customgraphic

 

That will replace the Sprite if you use the custom tag. I've done it a billion times. You can just set the custom tag to just the weapon swinging (no Sprite). There, done.

 

Okay, apologies, I misunderstood you.

 

I put this in the weapon notes instead of User Graphic = $Axe (for example)?

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Yeah, you put

 

User Graphic = custom $Axe

 

It sort of works, but instead of disappearing entirely while the weapon animation is playing, the character sprite flickers, clashing with the animation

 

EDIT

 

Nm - changed the tool animation speed, this seems to have synced things up nicely. Thanks for your help.

Edited by Elder71

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I am sometimes getting this error. 

 

QnFDaaB.png

 

 

The line of code in question is the following:

 

VIAXGKj.png

 

It usually happens when I kill something (though not always). How do I fix this?

Edited by narbelite

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i am having problems getting Sixth's settings to work.  What i mean is in the tools, my problem weapon, i have this

 

User Iconset = Sword
User Anime Speed = 30
Tool Cooldown = 24
Tool Graphic = nil
Tool Index = 0
Tool Size = 1
Tool Distance = 1
Tool Effect Delay = 5
Tool Destroy Delay = 6
Tool Speed = 5
Tool Cast Time = 0
Tool Cast Animation = 0
Tool Blow Power = 0
Tool Piercing = false
Tool Animation When = hit
Tool Animation Repeat = false
Tool Special = nil
Tool Target = false
Tool Invoke Skill = 25
Tool Guard Rate = 0
Tool Knockdown Rate = 0
Tool Sound Se = Blow4p1
Tool Cooldown Display = true
Tool Item Cost = 0
Tool Short Jump = false
Tool Through = true
Tool Priority = 1
Tool Hit Shake = false
Tool Self Damage = false
Tool Combo Tool = nil

 

i use "User Iconset = sword" but it doesn't do anything.  I'm not sure i am using this right cause when i use my custom graphic as such "User Graphic = $sword" it works.

However i cannot get the "Examples: User Iconset = sword / User Iconset = axe / User Iconset = spear" to work.

Any help with this would be most appreciated ^_^

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This:

User Iconset = Sword
Is NOT equal this:

User Iconset = sword
The setting keys used in the note-tag are case-sensitive, so you must use sword instead of Sword, or change the setting key from sword into Sword.

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This:

User Iconset = Sword
Is NOT equal this:

User Iconset = sword
The setting keys used in the note-tag are case-sensitive, so you must use sword instead of Sword, or change the setting key from sword into Sword.

 

Thanks for getting back to me quickly Sixth :)

 

I guess I'm just not doing something right cause when I use "User Iconset = animated or User Iconset = sword" nothing happens.  No animations, no damage, not anything.  -_-

Only scripts I am currently using are Falcao's and Yours, Sixth.

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I tested your tool note-tag and it appears that you miss one line.

 

User Graphic = nil

 

For some reason, nothing happens if this note-tag is not present on the tool.

So, just add that line, and it should work.

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I tested your tool note-tag and it appears that you miss one line.

 

User Graphic = nil

 

For some reason, nothing happens if this note-tag is not present on the tool.

So, just add that line, and it should work.

 

That worked like a charm!  Much appreciated mate! You're a game saver.

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I'm using custom graphics for the enemy HP bar. However, the name and HP amount doesn't appear when using custom graphics. How can I make so that the enemy name and HP number is display with custom graphics?

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Is there any way to make this script compatible with Victor's SFonts? Or, if not, to use a bitmapped font instead of a default one?

 

I've managed to find a work around for everything except the Damage Popup (so far):

tozmhcb.jpg

 

As you can see, the aliased default font clashes horribly with the bitmapped font I'm using for everything else.

 

Thanks in advance.

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