Korten 0 Posted February 7, 2013 (edited) So I quickly wanted to try this out in my own game to see if it would work. Well each time I try to attack something this happens: "Script '-Pearl Kernel' line 123: NoMethodError occured. undefined method 'tool_data' for nil:NilClass." Edit: Found the problem but now run into this. "Script 'Game_Battler' line 366: NoMethodError occured. undefined method 'damage' for nil:NilClass." Edited February 7, 2013 by David Thornberg Share this post Link to post Share on other sites
Falcao 88 Posted February 7, 2013 @korten youre doing something wrong First make sure the last notetag of the tool which is combo is equal to nil, may be you has defined a combo,with a tool id which has no be created yet Share this post Link to post Share on other sites
Korten 0 Posted February 7, 2013 @korten youre doing something wrong First make sure the last notetag of the tool which is combo is equal to nil, may be you has defined a combo,with a tool id which has no be created yet Thank you so much I fixed it. Just have some questions: Is it possible to make it so you can't engage in combat outside an area until it's enabled? So you can have your own party in a dungeon but when your in town you must be the main character. I see you can disable the HUD but not completely disable combat. Share this post Link to post Share on other sites
Falcao 88 Posted February 8, 2013 @korten youre doing something wrong First make sure the last notetag of the tool which is combo is equal to nil, may be you has defined a combo,with a tool id which has no be created yet Thank you so much I fixed it. Just have some questions: Is it possible to make it so you can't engage in combat outside an area until it's enabled? So you can have your own party in a dungeon but when your in town you must be the main character. I see you can disable the HUD but not completely disable combat. Yes it is posible but you have to event that by yourself Share this post Link to post Share on other sites
endriu 0 Posted February 9, 2013 (edited) Hello there! I have been using your script for a few days now and I admit I am really impressed by the huge number of tools and effects you can create and by how the code is everything but heavy, allowing my FPS not to drop below 60. This is something I have never seen, so just WOW! Anyway, I have posted here just because of the only little thing I am trying to reshape. Since it's not that simple - at least not for me, since I'm not a beginner but neither a good scripter - and I have seen a few expert users using this battle system, I hope not to bother anybody with this request. To keep it simple: I'd like to change the main character even when there is a fight going on. Funny thing is that I have already managed to do that, removing the "You can't change characters while in fight" thingie. Now, the only problem is that the character I'm controlling stays "still". For example, if the character I'm controlling (let's call him A) is in X10 Y10 and his companion ( B ) is in X8 Y8 and I choose to control B, B will be in X10 Y10 and A in X8 Y8. May I have an advice on where the method that handles the character swap is situated so that I can swap their positions as well (or at least try to do so )? I have tried lurking through the code but I can't find it. I'm not asking anybody to write anything for me, just asking a tip on where to go to achieve what I'd like to get (if it is possible, obviously). Thanks in advance for your help! Edited February 9, 2013 by endriu Share this post Link to post Share on other sites
Falcao 88 Posted February 9, 2013 (edited) Hello there! I have been using your script for a few days now and I admit I am really impressed by the huge number of tools and effects you can create and by how the code is everything but heavy, allowing my FPS not to drop below 60. This is something I have never seen, so just WOW! Anyway, I have posted here just because of the only little thing I am trying to reshape. Since it's not that simple - at least not for me, since I'm not a beginner but neither a good scripter - and I have seen a few expert users using this battle system, I hope not to bother anybody with this request. To keep it simple: I'd like to change the main character even when there is a fight going on. Funny thing is that I have already managed to do that, removing the "You can't change characters while in fight" thingie. Now, the only problem is that the character I'm controlling stays "still". For example, if the character I'm controlling (let's call him A) is in X10 Y10 and his companion ( B ) is in X8 Y8 and I choose to control B, B will be in X10 Y10 and A in X8 Y8. May I have an advice on where the method that handles the character swap is situated so that I can swap their positions as well (or at least try to do so )? I have tried lurking through the code but I can't find it. I'm not asking anybody to write anything for me, just asking a tip on where to go to achieve what I'd like to get (if it is possible, obviously). Thanks in advance for your help! The ABS is designed to stop switching character while in combat, if you change it the engine going to respond badly because there is a cpu manager that is controlling all the actors on map (including the player) if you force actors swapping the cpu breaks. The K key is build in to command followers to attack and also disable the combat, that mean you can cancel the combat mode by holding the K key for 3 seconds, once you do that you can switch actors Edited February 9, 2013 by Falcao Share this post Link to post Share on other sites
endriu 0 Posted February 9, 2013 Oh, my bad then. I thought it would have been possible to create something like "$game_party.battle_members[0].x", "$game_party.battle_members[0].y", "...[1].x" and "...[1]y", assign to those values the characters' map coords and swap them but it looks like it isn't possible then. I will keep using the K button, thanks for your reply! Share this post Link to post Share on other sites
DangerZone 21 Posted February 10, 2013 I love this abs. I have made my game very beautiful with it. The only thing I am trying to do is swap out the 2nd slot on the skill bar (armor slot) and make it into a second weapon slot. How might i go about doing this? Share this post Link to post Share on other sites
Falcao 88 Posted February 10, 2013 I love this abs. I have made my game very beautiful with it. The only thing I am trying to do is swap out the 2nd slot on the skillbar (armor slot) and make it into a second weapon slot. How might i go about doing this? The second slot doesn't have to be a shield or any type of armor, you can use that slot for melee tools, see demo examples Share this post Link to post Share on other sites
DangerZone 21 Posted February 11, 2013 (edited) I love this abs. I have made my game very beautiful with it. The only thing I am trying to do is swap out the 2nd slot on the skill bar (armor slot) and make it into a second weapon slot. How might i go about doing this? The second slot doesn't have to be a shield or any type of armor, you can use that slot for melee tools, see demo examples I know, i played the demo like 100 times to get the hang of it. But, I want it to be a second slot for the weapons, so that I have 2 slots for weapons, 2 for items and 4 for skills, 0 for armor. That way I dont have to create the same item twice in each different armor and weapon category, Also, I noticed a bug with the followers, they glitch out and jump off screen and back on when you are on a map that loops. it may be a compatibility issue, but it doesnt really concern me, this abs is worth it. Edited February 11, 2013 by Jaysynn Share this post Link to post Share on other sites
Falcao 88 Posted February 11, 2013 I love this abs. I have made my game very beautiful with it. The only thing I am trying to do is swap out the 2nd slot on the skill bar (armor slot) and make it into a second weapon slot. How might i go about doing this? The second slot doesn't have to be a shield or any type of armor, you can use that slot for melee tools, see demo examples I know, i played the demo like 100 times to get the hang of it. But, I want it to be a second slot for the weapons, so that I have 2 slots for weapons, 2 for items and 4 for skills, 0 for armor. That way I dont have to create the same item twice in each different armor and weapon category, Also, I noticed a bug with the followers, they glitch out and jump off screen and back on when you are on a map that loops. it may be a compatibility issue, but it doesnt really concern me, this abs is worth it. If you want two weapons slots it is not my abs, you can request it at the script request forum section Do not use looped maps and fixed Share this post Link to post Share on other sites
Erthia 1 Posted February 12, 2013 (edited) Great script and does exactly what I need. However, I have encountered a couple bugs. It seems if a character dies and after all enemies are destroyed the party members will run to the dead character and stay there and not move. The other bug is if party members are sleeping and the main hero kills all enemies when they wake up they just randomly attack empty space non stop. Other than that, I think everything works fine. Edit: Enemies will also sometimes repetitively attack dead followers as well. Edited February 12, 2013 by crusader Share this post Link to post Share on other sites
DangerZone 21 Posted February 12, 2013 I love this abs. I have made my game very beautiful with it. The only thing I am trying to do is swap out the 2nd slot on the skill bar (armor slot) and make it into a second weapon slot. How might i go about doing this? The second slot doesn't have to be a shield or any type of armor, you can use that slot for melee tools, see demo examples I know, i played the demo like 100 times to get the hang of it. But, I want it to be a second slot for the weapons, so that I have 2 slots for weapons, 2 for items and 4 for skills, 0 for armor. That way I dont have to create the same item twice in each different armor and weapon category, Also, I noticed a bug with the followers, they glitch out and jump off screen and back on when you are on a map that loops. it may be a compatibility issue, but it doesnt really concern me, this abs is worth it. If you want two weapons slots it is not my abs, you can request it at the script request forum section Do not use looped maps and fixed The rudeness/shortness wasnt really called for... But ok. thanks for the help. Share this post Link to post Share on other sites
Falcao 88 Posted February 12, 2013 (edited) @cruzader, they follow the dead corpse of an ally becouse they try to give them Resurrection, i hope it make sense, you have the K key to stop the battle, the script it is not fully automated, the human player has to think a bit also to win battles. Anyway im thinking on changing those native features. @Jaysynn Do you really think im being rude? at least i give support for my system, other scripters just publish their work and then disappear Edited February 12, 2013 by Falcao Share this post Link to post Share on other sites
Sievnn 14 Posted February 12, 2013 (edited) I am not quite sure that Falco was being rude, I guess you are over reacting, jaysun o.o chill out =p Any ways Falco, what do you think of this ? : This is just basic game play video : [] I know its pretty much basic =D I will show skills and other weapons for later, but just showing the Boss battle development. Edited February 12, 2013 by Sievnn 1 Share this post Link to post Share on other sites
Erthia 1 Posted February 12, 2013 (edited) Thanks for the quick feedback Falco. This happens even though they have no spells? Also, I tried pressing K several times and it does't do anything. Either way, I think you did an awesome job on this script and I will be using it for my second main project: Legend of Erthia - The Etheral Gate (Ultima Inspired game). Looking forward to the updates and or changes you do. This is the best script out there for what I need and in the beginning of converting what I had from VX to ACE. LOE FB: https://www.facebook.com/thelegendoferthia Edited February 12, 2013 by crusader Share this post Link to post Share on other sites
Falcao 88 Posted February 12, 2013 @cruzader try to replicate that issue in the demo and let me know what happen Share this post Link to post Share on other sites
Erthia 1 Posted February 12, 2013 (edited) Here is the error I get. I pressed k several times in the demo. Usually all of the allies go to the fallen member this time only one went. Edited February 12, 2013 by crusader Share this post Link to post Share on other sites
Falcao 88 Posted February 12, 2013 Here is the error I get. I pressed k several times in the demo. Usually all of the allies go to the fallen member this time only one went. I asked you to replicate the error in the demo not in your project Because normally if one party member dies a swap occurs and you continue playing normally Share this post Link to post Share on other sites
Erthia 1 Posted February 12, 2013 (edited) Ahh sorry, my mistake. Thought you meant my project. I will take another with the demo. Edited February 12, 2013 by crusader Share this post Link to post Share on other sites
Falcao 88 Posted February 12, 2013 Ok if you cant replicate the issue in the demo that mean another script you have installed is messing something Share this post Link to post Share on other sites
Erthia 1 Posted February 12, 2013 (edited) Here is the same error in the demo. The only scripts used are what came with pearl, your hud, and your patch with the icons. The remaining character is frozen and stuck by the fallen allies and nothing makes him move including k. Edited February 12, 2013 by crusader Share this post Link to post Share on other sites
Falcao 88 Posted February 12, 2013 ahh ok seem that happen when two party members die at the same timeI will check it out, for now you can simple disable the followers dead posses changing this to false FollowerDeadPose = false Share this post Link to post Share on other sites
Erthia 1 Posted February 13, 2013 Thanks Falcao, good to see authors who support their scripts. Share this post Link to post Share on other sites
imaninja33 0 Posted February 13, 2013 Hey Falcao i'm enjoying the script. I was wondering is there anyway to make the enemies attack eachother? I tried adding confusion to the enemies but it didn't work. I'm not very good at scripting and tried looking through the script to find something in what made the followers attack but I had no luck. Share this post Link to post Share on other sites