Coolie 147 Posted December 5, 2012 (edited) Final Fantasy Styled Battle Log v2.05 By William Couillard Introduction This script changes the default behavior and aesthetics of Window_BattleLog to resemble the way the Battle Log window would look in a Final Fantasy game. Features - 1.00: Customizable opacity for the Battle Log window. - 1.00: Define skills that will not show up in the Battle Log window (i.e. normal attacks, defending, etc.). - 1.01: Updated to include options to change the Battle Log window width and alignment. - 1.01: Updated to include option to show Actor/Enemy names prior to skill message or not. - 1:02: Bugfixes. - 1.03: Bugfixes. - 1.04: Updated to allow different windowskins for actor and enemy attacks. - 2.00: Rewrote script. Needless features removed. Icons in skill and item names showing now. Possible to use different fonts for enemy and ally skills. - 2.01: Forgot to include an overwritten method in v2.00. Updated to reflect that change (this should also stop the 'blank window' issue). - 2.02: Fixed a bug where changing the Y offset would only move the window's position, and not the skill/item icon and text. - 2.03: Fixed a bug where default battle sounds like recovery and evasion weren't playing with skills or items. - 2.04: Bugfix for default battle system, correcting an error where enemies wouldn't collapse when they die. - 2.05: Streamlined the ignored skills code to automatically omit any skills that do not contain a "use" message. Cleaned up redundant code. Screenshots How to Use Simply paste the script ABOVE Main and BELOW "Materials" section. It is a good idea to post this script BELOW any scripts which have had compatibility patches added. Compatibility This script almost completely rewrites the way Window_BattleLog functions, so it's a good idea to place this script BELOW any script which also overwrites methods from Window_BattleLog. Script Pastebin Link: http://pastebin.com/i1uXe2NN Credit and Thanks - Swish, for the idea. - Keith Brewer, for some coding help. - KilloZapIt (Kayzee), for some coding help. Edited March 2 by WCouillard Script Update 9 1 Wren, PhoenixSoul, Tsukihime and 7 others reacted to this Share this post Link to post Share on other sites
Caveras 39 Posted December 5, 2012 (edited) Arr god damn you! I've been working and deconstructing the other FF-style log script from White Flute I guess for days and now you come along and put this one up which achieved just the same effect! xD There are many ways to waste time with RPG Maker, but trying to modify scripts before someone comes along and posts a fine one is certainly one of the most aggravating ^^ so of course, don't be damned, but a big thanks instead! Edit: I only miss one thing I could easily do in the other script: Use codes like \c[14]xxx\c[0] in a skill message box which changed the color accordingly in the window. If you wanted to add this, I'd say thanks again ;D Edited December 5, 2012 by Caveras Share this post Link to post Share on other sites
Coolie 147 Posted December 5, 2012 You can still do that with VE: Control Codes and VE: Control Text. I made this script months ago, I just didn't finish all the features I planned, so I never released it. By all means, if you want to create one, I am all for it. Share this post Link to post Share on other sites
aeonhunter 7 Posted December 5, 2012 (edited) Mind if I ask where you got that awesome HUD? Great script by the way. I've been waiting for something like this. Edited December 5, 2012 by aeonhunter Share this post Link to post Share on other sites
Caveras 39 Posted December 5, 2012 You can still do that with VE: Control Codes and VE: Control Text. I made this script months ago, I just didn't finish all the features I planned, so I never released it. By all means, if you want to create one, I am all for it. Nah, I only modified the other script, so that wouldn't really be my creation, and it also clashes with a lot of scripts by default, so there would be too much trouble instead of just using your script ^^ The VE scripts I didn't want to add since I'm happy enough with Yanfly's Message System, so that's why I asked, but it's okay if it doesn't support that one feature. Share this post Link to post Share on other sites
Coolie 147 Posted December 5, 2012 @aeonhunter: The HUD is another script I wrote that will be released as soon as I finish it. It's still missing a few things. @Caveras: I use YEA Message System and VE Control Codes/Control Text works just fine with it. I haven't had any issues. Share this post Link to post Share on other sites
Coolie 147 Posted December 6, 2012 The script has been updated to version 1.01. Updated to allow customizable width of Battle Log window, and change the window's alignment to left, center, or right. Also added the option to show the actor/enemy name prior to a skill's message (default battle log behavior) or not (FF style). Share this post Link to post Share on other sites
aeonhunter 7 Posted December 6, 2012 That's awesome, dude! Keep up the great work! Share this post Link to post Share on other sites
ToastyCheese 45 Posted December 6, 2012 <moment of self-gratification> I see my death animation :3 .. erherm. I like this. There's a lot to be said for a simple and clean battle hud~ 1 Coolie reacted to this Share this post Link to post Share on other sites
Lionheart 2 Posted December 6, 2012 I have made ​​but nothing changes! Share this post Link to post Share on other sites
Coolie 147 Posted December 6, 2012 @Lionheart: What? Share this post Link to post Share on other sites
Lionheart 2 Posted December 6, 2012 @Lionheart: What? I put the script into a new project, but not 'change anything ... Share this post Link to post Share on other sites
Michael Ponder Jr 36 Posted December 6, 2012 Awesome, though it get's kinda annoying when EVERYTHING makes a message pop up. I removed the word for attacking enemies with your weapon, and you still get the box showing up. Awesome though, it's useful.. now all we need is an old school Final Fantasy battle results script lol Share this post Link to post Share on other sites
Lionheart 2 Posted December 6, 2012 No one knows how to help me? How do you make it work? Share this post Link to post Share on other sites
Bunni89 85 Posted December 6, 2012 @ Lionheart: Paste the script under the Materials section in your script editor. It should work. if it doesn't, there is no reason why it wouldn't so its some sort of mistake on your end and I have no idea how to fix it unless you can explain what you did. @ The actual topic: Random, but I would totally play a game where your party was Reeve, Vicks, Wedge and Cid XD Share this post Link to post Share on other sites
Lionheart 2 Posted December 6, 2012 (edited) @ Lionheart: Paste the script under the Materials section in your script editor. It should work. if it doesn't, there is no reason why it wouldn't so its some sort of mistake on your end and I have no idea how to fix it unless you can explain what you did. @ The actual topic: Random, but I would totally play a game where your party was Reeve, Vicks, Wedge and Cid XD That 's what I did ... but nothing happens! @ William C:Could you do me a small demo!? This script I'm interested! Edited December 6, 2012 by Lionheart Share this post Link to post Share on other sites
Melkino 0 Posted December 6, 2012 I'd love to use this, but I think I ran into a visual bug with Yanfly's Battle Engine Ace. When the damage/healing popup text appears, the text in the battle log disappears but the window stays there for a moment. (The text also disappears early when I use skills containing action sequences for Yami's Battle Engine Symphony, but I'm not sure if that's also caused by the same bug...) Share this post Link to post Share on other sites
Coolie 147 Posted December 6, 2012 Awesome, though it get's kinda annoying when EVERYTHING makes a message pop up. I removed the word for attacking enemies with your weapon, and you still get the box showing up. Awesome though, it's useful.. now all we need is an old school Final Fantasy battle results script lol You can set any skill in the database to NOT bring up the Battle Log window. It's right there in the module. @ Lionheart: Paste the script under the Materials section in your script editor. It should work. if it doesn't, there is no reason why it wouldn't so its some sort of mistake on your end and I have no idea how to fix it unless you can explain what you did. @ The actual topic: Random, but I would totally play a game where your party was Reeve, Vicks, Wedge and Cid XD That 's what I did ... but nothing happens! @ William C:Could you do me a small demo!? This script I'm interested! I don't understand your problem, because pasting the script into a new project like you said does not cause any problem. The Battle Log window still functions as it should in the script. Post a screenshot of your problem. Share this post Link to post Share on other sites
Lionheart 2 Posted December 7, 2012 It is not causing error, is that I copy into a new project, but the battle does not change anything! I do not get the hud of your image! Share this post Link to post Share on other sites
Michael Ponder Jr 36 Posted December 7, 2012 My bad, i see it now. Thanks! Share this post Link to post Share on other sites
Snake 4 Posted December 7, 2012 @ Lionheart His script is not for what he is showing in the first picture. It's not a Battle Script. It just lays a shadow behind the text IN BATTLE on the upper half. As he wrote a above: @aeonhunter: The HUD is another script I wrote that will be released as soon as I finish it. It's still missing a few things. Share this post Link to post Share on other sites
Lionheart 2 Posted December 7, 2012 @ Lionheart His script is not for what he is showing in the first picture. It's not a Battle Script. It just lays a shadow behind the text IN BATTLE on the upper half. As he wrote a above: @aeonhunter: The HUD is another script I wrote that will be released as soon as I finish it. It's still missing a few things. This I understand ... But it does not show the shadow and transparency that there is to be set in the script! Share this post Link to post Share on other sites
Michael Ponder Jr 36 Posted December 7, 2012 It works fine for me. All it's supposed to do is replace the battle log, when ever you cast a magic spell, a box will pop up at the top of the screen and say the name of the spell about to be cast... as an example i mean... that's all this script does.. but it does it well... 1 AlliedG reacted to this Share this post Link to post Share on other sites
Coolie 147 Posted December 7, 2012 It is not causing error, is that I copy into a new project, but the battle does not change anything! I do not get the hud of your image! That is not what this script does. *sigh* Read the topic. Share this post Link to post Share on other sites
Lionheart 2 Posted December 8, 2012 In your own words: - Customizable opacity for the Battle Log window. - Define skills that will not show up in the Battle Log window (i.e. normal attacks, defending, etc.). - Actor and Enemy name prefix omitted before showing Skill or Item name. - "Customizable opacity for the Battle Log window". Where 'the opacity that I set?? Share this post Link to post Share on other sites