Michael Ponder Jr 36 Posted December 8, 2012 (edited) In your own words: - Customizable opacity for the Battle Log window. - Define skills that will not show up in the Battle Log window (i.e. normal attacks, defending, etc.). - Actor and Enemy name prefix omitted before showing Skill or Item name. - "Customizable opacity for the Battle Log window". Where 'the opacity that I set?? Oh dear lord, look.. this script replaces the original battle log, all it does is shows a box, just one long box at the top of the screen that says the name of an action about to be preformed, those things you listed are the settings you can change for this script! It's right there at the top of the script, just READ ... ugh... Look for this line in the script OPACITY = 255 # Opacity of Battle Log Window [default: 255] BACK_OPACITY = 255 # Back opacity of Battle Log Window [default: 255] It's lines 107 and 108. Look at the picture he posted, see the LONG box at the top of the screen? That's what it does, it replaces the default boxes with ONE long box that says what action is being taken.... If you can not figure it out after i just pointed it out to you, i don't know what else to tell you. The battle log is NOT the boxes at the bottom of the screen! That's the battle status! Edited December 8, 2012 by Michael Ponder Jr 1 Share this post Link to post Share on other sites
Coolie 148 Posted December 8, 2012 In your own words: - Customizable opacity for the Battle Log window. - Define skills that will not show up in the Battle Log window (i.e. normal attacks, defending, etc.). - Actor and Enemy name prefix omitted before showing Skill or Item name. - "Customizable opacity for the Battle Log window". Where 'the opacity that I set?? Again, this script only affects Window_BattleLog. It says so right in the script, man. It does not affect the "HUD" of the battle system. Those classes are Window_BattleStatus, Window_BattleSkill, Window_BattleItem, Window_PartyCommand, and Window_ActorCommand. Anyway, I'm working on some new updates to include other instances of Window_BattleLog (adding state message, etc.) I had overlooked them because I was using another script to disable some of the Battle Log output. Code should be a lot cleaner, as well. I'll post it when I finish it up. 1 Share this post Link to post Share on other sites
Caveras 40 Posted December 10, 2012 (edited) I think he's just looking for the ff battle log opacity setting guys. What are you getting so worked up about? He never said he wants to change the status opacity. Edited December 10, 2012 by Caveras Share this post Link to post Share on other sites
Coolie 148 Posted December 10, 2012 I think he's just looking for the ff battle log opacity setting guys. What are you getting so worked up about? He never said he wants to change the status opacity. Yes, he did. We're not getting worked up. We're trying (in vain) to explain to him that he doesn't understand what this particular script actually does. That is partly my fault, since the screenshot I used shows another script used as well as the Battle Log one, but I'll correct that when I update the script. I'll change the screenshot to a default one. Share this post Link to post Share on other sites
+ DarthVollis 59 Posted December 10, 2012 Found a slight error. When you normally attack the actions go fine without a message, but the damage to each enemy to displayed at the top of the screen without a message box. Share this post Link to post Share on other sites
Michael Ponder Jr 36 Posted December 10, 2012 I think he's just looking for the ff battle log opacity setting guys. What are you getting so worked up about? He never said he wants to change the status opacity. Yeah, my bad.. i'm sorry... i was the only one getting worked up.... i seen Will trying to explain over and over and over.. the guy not getting it, so i stepped in and tried to explain better.. and got rather worked up in the process... and for that i am sorry... Share this post Link to post Share on other sites
Coolie 148 Posted December 10, 2012 Found a slight error. When you normally attack the actions go fine without a message, but the damage to each enemy to displayed at the top of the screen without a message box. This isn't an error. Not every line of text output has been converted yet in the current version. This script is meant to do much more than simply change the window behavior, and more updates are likely in the future. I have a list of planned updates, and will be working on them when I can. The script, as is, is stable enough to release. In the next update, other text outputs will be tended to, like damage, state application, buff/debuff, etc. Share this post Link to post Share on other sites
+ DarthVollis 59 Posted December 10, 2012 I look forward to that update. Share this post Link to post Share on other sites
Megablackdragon31 1 Posted December 10, 2012 The battle status is the default,with the opacity changed to 0. Great job William C,your script is very similar to CWinter FF風 ç”»é¢ä¸Šéƒ¨ã«ã‚¹ã‚ルå表示,but more compatible with other scripts. Share this post Link to post Share on other sites
Coolie 148 Posted December 11, 2012 The battle status is the default,with the opacity changed to 0. Great job William C,your script is very similar to CWinter FF風 ç”»é¢ä¸Šéƒ¨ã«ã‚¹ã‚ルå表示,but more compatible with other scripts. It's not. It has custom modules for the font size, color and placement for the names, HP, MP, and TP. In the screen, I left them mostly default. I just changed the sizes, I think. Share this post Link to post Share on other sites
soz 0 Posted March 4, 2014 Hey i got the script working great i just have one question why is there no window behind the text? i have been messing around with the Opacity settings but still no window backed the text so any help with this would be greatly appreciated Share this post Link to post Share on other sites
KayDgirl91 99 Posted March 6, 2014 Oh, damn! Nice work here! This looks amazing! Share this post Link to post Share on other sites
+ Kidd The Maniac 10 Posted March 6, 2014 Hey i got the script working great i just have one question why is there no window behind the text? i have been messing around with the Opacity settings but still no window backed the text so any help with this would be greatly appreciated I think it's because it's supposed to emulate some of the latter FF games like 8 and 9, which don't have windows (at least while the ATB bars are charging). Share this post Link to post Share on other sites
Pyre_of_Dragons 0 Posted March 10, 2014 Very nice. Its not a big change, but the aesthetic is very pleasing. Share this post Link to post Share on other sites
+ Retired 274 Posted March 10, 2014 Hmm skills display seems to have issue if the skill question has repeats more than 1 For example double attack will display first time but on 2nd hit you just get empty text box Share this post Link to post Share on other sites
Coolie 148 Posted March 11, 2014 Yeah, I'm aware of that one, it's fixed for the next update, whenever I get around to finishing it up. 1 Share this post Link to post Share on other sites
+ Retired 274 Posted March 12, 2014 Sounds cool, seems to also have issues with all target spells as well xD But thanks again it is a pretty handy script Share this post Link to post Share on other sites
Coolie 148 Posted March 13, 2014 Sounds cool, seems to also have issues with all target spells as well xD But thanks again it is a pretty handy script It's a Final Fantasy styled script, and as such, it was intended to be used with a damage popup script (that would also hide most BattleLog lines) but I'm working to make it usable without a popup script. Share this post Link to post Share on other sites
+ Retired 274 Posted March 13, 2014 Well I am using it with Yanfly battle engine at the moment - do you have a recommendation for popup script? Share this post Link to post Share on other sites
sartha 0 Posted March 13, 2014 I'm using CP Pop Up along with this battle log script and yami battle symphony... works quite nicely actually. Share this post Link to post Share on other sites
Coolie 148 Posted March 13, 2014 Well I am using it with Yanfly battle engine at the moment - do you have a recommendation for popup script? Yanfly has a Damage Popup script. Share this post Link to post Share on other sites
+ Retired 274 Posted March 13, 2014 Hmm the issue I have with all target spells is the ones that add states to party For example I have elemental shield which grants element rate 0 state to party It displays elemental shield, plays on first actor, then box is empty as state is applied to all other party members Share this post Link to post Share on other sites
Coolie 148 Posted March 14, 2014 (edited) Hmm the issue I have with all target spells is the ones that add states to party For example I have elemental shield which grants element rate 0 state to party It displays elemental shield, plays on first actor, then box is empty as state is applied to all other party members Any ability which adds or removes a state prematurely clears the BatteLog window in the current version of this script. The ability's scope (who it targets) is not what causes it. It's fixed in the version I'm working on. Edited March 14, 2014 by William C 1 Share this post Link to post Share on other sites
+ Retired 274 Posted March 14, 2014 Thanks for clearing that up I did see that mentioned in your script but I wasn't too clear on it - thanks for explaining Share this post Link to post Share on other sites
laverdure 0 Posted May 4, 2014 hi i m fench and i m a noob in RPG maker please helpe me for install this script Share this post Link to post Share on other sites