WorldDoubleFace 6 Posted May 30, 2015 (edited) Hi William ! Have you found a way to remove the window just before battle actions ? (just like ff) You remember me asking this don't you ? Because when I jump towards the enemy , it hides some of my battle animations . Thank you ! Edited May 30, 2015 by WorldDoubleFace Share this post Link to post Share on other sites
Aurawhisperer 1 Posted June 9, 2015 There's something wrong with this script on line 582, stating that the height is noticed as an error and that the variable is invalid. Share this post Link to post Share on other sites
Coolie 147 Posted June 9, 2015 Hi William ! Have you found a way to remove the window just before battle actions ? (just like ff) You remember me asking this don't you ? Because when I jump towards the enemy , it hides some of my battle animations . Thank you ! Working on that, still. There's something wrong with this script on line 582, stating that the height is noticed as an error and that the variable is invalid. You have to post the actual error message, please. Share this post Link to post Share on other sites
Toheka 1 Posted June 26, 2015 Hey William! I was hoping you could help. I wanted to use this script for my project. However, I keep getting an error message(Pic posted below). I placed the script in a blank project to see if one of the other scripts were messing with it. But, I got still got the exact same error message. Any ideas? Share this post Link to post Share on other sites
Coolie 147 Posted June 27, 2015 Yeah I forgot to define something in my last update. If someone has 2.02 lying around, post it here? That version doesn't have this error, but unfortunately, my copies of all of my older scripts aren't on this PC at the moment. Share this post Link to post Share on other sites
Toheka 1 Posted June 27, 2015 ah ok, well hopefully someone has an older version or a new update comes out lol Share this post Link to post Share on other sites
Player One 9 Posted June 28, 2015 Ok I found 2.02 Version in my backups. In my backups i have also 2.03 and 1.04 versions<removed outdated script> 1 Coolie reacted to this Share this post Link to post Share on other sites
Coolie 147 Posted June 28, 2015 Thanks for posting, I went and grabbed the actual 2.03 version (which fixed sound issues and didn't have the windowskin problem). This one has the correct script header and stuff. I updated the script in the pastebin link in the original post. Player One, thanks for the assist. Can you remove that outdated script from your post so people don't use the wrong one? Share this post Link to post Share on other sites
Toheka 1 Posted June 28, 2015 Thank you so much guys! I appreciate it. Share this post Link to post Share on other sites
Player One 9 Posted June 28, 2015 (edited) Thanks for posting, I went and grabbed the actual 2.03 version (which fixed sound issues and didn't have the windowskin problem). This one has the correct script header and stuff. I updated the script in the pastebin link in the original post. Player One, thanks for the assist. Can you remove that outdated script from your post so people don't use the wrong one? Unfortunaty I can't edit my post, i tried with two browsers - one display message "You don't have permission..." in second i see only buttons "save changes", "full editor" and "cancel", no text and after pressing "Save changes" it returns error "TypeError: ipb.textEditor.getEditor(...) is undefined"... So please someone to delete/edit my above post.. Edit: It is weird i can edit this post but not above, so i reported above post to edit... Edited June 28, 2015 by Player One Share this post Link to post Share on other sites
OtakuD50 1 Posted July 10, 2015 Script isn't working out for me atm. I can see the changes whenever my own characters use their skills, but when it's the enemy's turn, it crashes and I get the following error: Unable to find file: Graphics/System/Window_Enemy I didn't see anything about having to download graphics to use this script. Share this post Link to post Share on other sites
Coolie 147 Posted July 10, 2015 Make a copy of your default windowskin and name it Window_Enemy or just set the file name in the script to "Window" in the module at the top. I'll add a check to disable looking for the second Windowskin if it doesn't exist. Share this post Link to post Share on other sites
GreeNRM 0 Posted August 27, 2015 (edited) It's a really nice script, makes my battles look with way more "style", and the option to add like "quotes" to the log when using skills, simply the best, I really like it. But I am having a minor bug that is ruining my battles and it is that the enemies battlers won't disappear after they get killed, the battler image will just stand there, doing nothing and won't even be selectable. This is on a new project, there is no other script more than this one, I hope someone can help me with that, Thanks in advance. ^^ Edited August 27, 2015 by GreeNRM Share this post Link to post Share on other sites
Coolie 147 Posted August 27, 2015 As stated in the original post, it's a script that's meant to be used together with a damage popup script. Victor's Damage Popup and Yanfly's Damage Popup both work just fine with it. However, the nature of this error is intriguing me, so I'll take a look at getting that fixed. Share this post Link to post Share on other sites
GreeNRM 0 Posted August 28, 2015 As stated in the original post, it's a script that's meant to be used together with a damage popup script. Victor's Damage Popup and Yanfly's Damage Popup both work just fine with it. However, the nature of this error is intriguing me, so I'll take a look at getting that fixed. Yeah, I know. I use victor's damage popup in my project and it works fine, but still has the same bug that I mentioned earlier. Share this post Link to post Share on other sites
Coolie 147 Posted August 28, 2015 As stated in the original post, it's a script that's meant to be used together with a damage popup script. Victor's Damage Popup and Yanfly's Damage Popup both work just fine with it. However, the nature of this error is intriguing me, so I'll take a look at getting that fixed. Yeah, I know. I use victor's damage popup in my project and it works fine, but still has the same bug that I mentioned earlier. The script has been updated today to version 2.04, which should fix this bug. Let me know if you have any trouble with it. Share this post Link to post Share on other sites
GreeNRM 0 Posted August 28, 2015 The script has been updated today to version 2.04, which should fix this bug. Let me know if you have any trouble with it. The bug is still there :/ tried it in both, my actual project and in a blank one. Share this post Link to post Share on other sites
Coolie 147 Posted August 28, 2015 Try it again, updated. Share this post Link to post Share on other sites
GreeNRM 0 Posted August 28, 2015 Try it again, updated. Ok, now it works, the bug still persists with Victor's Damage Popup though, but as soon as I comment out that script, it works perfect, so I will just look for another pop up script. Thanks for your effort ^^ Share this post Link to post Share on other sites
Coolie 147 Posted August 28, 2015 Hang on. Keep the script handy, I'll take a look at getting it to work with VE Damage Popup (it should work by default). Share this post Link to post Share on other sites
Coolie 147 Posted August 28, 2015 VE Damage Popup writes its own classes and methods to display damage and execute damage effects. It doesn't have any ill effect on my script when used with VE Animated Battle. Enemies still collapse just fine in that case. Are you using VE Animated Battle or some other battle system script? Share this post Link to post Share on other sites
GreeNRM 0 Posted August 28, 2015 VE Damage Popup writes its own classes and methods to display damage and execute damage effects. It doesn't have any ill effect on my script when used with VE Animated Battle. Enemies still collapse just fine in that case. Are you using VE Animated Battle or some other battle system script? In my actual project I am using CP's Battle Engine by Neon Black(https://cphouseset.wordpress.com/scripts/cp_battleview_2/) but I already tested it in a blank project like this: Materials VE - Basic Module VE - Damage Popup Battle Log (Insert Here) And also tried with Battle Log above it all but there were no changes And with that battle system there are only a few damage popups that work kinda fine(Victor's, Yanfly's, but the popups appear in the wrong location, MOG's, but it will only show the ones made to an enemy, and CP's own popups, but since the 2.0 version of your script, it lost compatibility with this, the popups won't show up, only when a state is taken off and in the dead animation). So, Victor's kinda my only hope to use that system + your battle log. Share this post Link to post Share on other sites
Coolie 147 Posted August 28, 2015 I developed this script to be compatible with VE Animated Battle because that's the battle system I use. I'll continue to look into this, though! Share this post Link to post Share on other sites
GreeNRM 0 Posted August 28, 2015 (edited) I did kinda imagine that was the case, well I might try to use VE Actor Battlers and some Battle Status's script (like MOG's) to get something like CP's Battle engine does in Mode 3. I will still be cheking this thread in case you update the script, thanks for everything ^^ Edit: well, that thinking was kinda dumb of my part, as I am still getting that bug with victor's popup since the problem is not the battle system, but the popups. Edited August 28, 2015 by GreeNRM Share this post Link to post Share on other sites