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Final Fantasy Styled Battle Log v2.05 [Updated 03-02-2020]

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That's sad :(

If I manage to do it that way I'll share it with you too. For the moment I modified the opacity of the window that appear so it's less intrusive for long animation.

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Script updated to v2.05

 

- Fixes a bug that was drawing blank icons on skills with icon ID 0, when it should have been ignoring them.

- Cleaned up redundant code.

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At first I wasn't going to bother asking since this was an old topic and I didn't want to necro it with a minor question, and I'm sure this question only exists due to my lack of knowledge surrounding scripting in RPG Maker VX Ace as whole, but when I try to load the game with this script (and no others, mind you) it complains about the windowskin being an undefined method. Is there another script I need? Should I change the syntax somehow? Thank you for your time. 

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Create a copy of Window.png in your game’s folder and name it Window_Enemy.png

 

This script meant to be used alongside An active battle system, you may encounter other issues in the default battle system. I’ll try to help with any incompatibilities, though.

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On 7/9/2021 at 9:39 AM, SmoothBoi06 said:

image.thumb.png.41400f82a03e7c5c1ef36fb4bcd2514f.png

whenever i start a battle test or start up the game this appears.

self.windowskin = Cache.system("Window")

Try changing the line in question to this.

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I have battle scripts that make it so no messages appear, I wonder how this script would affect my current battle scripts. I'm definitely going to try it later!

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