Victor Sant 273 Posted January 13, 2012 (edited) Victor Engine - Trait Control This script allows to a higher control over the traits. You can set traits to be active only if certain conditions are met or add and remove traits manually with comment calls. Download: Victor Engine - Trait Control Credits: Author: Victor Sant Edited June 22, 2012 by Victor Sant Share this post Link to post Share on other sites
Ascen 5 Posted January 13, 2012 line 312: NameError occurred undefined local variable or method 'get_all_notes' for #<Game_Actor:0x9af9688> Share this post Link to post Share on other sites
Victor Sant 273 Posted January 13, 2012 @Ascen # Compatibility # Requires the script 'Victor Engine - Basic Module' v 1.08 or higher Share this post Link to post Share on other sites
Ascen 5 Posted January 13, 2012 (edited) My bad, I still have v1.06 you update too fast for me! and fixed. Thanks. Edited January 13, 2012 by Ascen Share this post Link to post Share on other sites
dickadowman 0 Posted November 28, 2012 I can't get the script command to change my element rate. I've tried: <actor add trait 1: element rate, element ID 3, efficiency rate 300> <actor add trait 1: element rate, 3, 300> and <actor add trait 1: element rate, element ID (3), efficiency rate (300)> What am I doing wrong? Share this post Link to post Share on other sites
Caveras 40 Posted November 29, 2012 Try <actor add trait 1: element rate, element ID 3, efficiency rate 300> It's usually not recommended to separate the single parts of a comment or script call. Share this post Link to post Share on other sites
dickadowman 0 Posted November 29, 2012 I tried copy pasting that but I got error line 1411 unexpected "<" ._. Share this post Link to post Share on other sites
dickadowman 0 Posted November 29, 2012 Never mind I figured it out, I'm a dumb head Share this post Link to post Share on other sites
Moo 1 Posted December 6, 2013 (edited) So you weren't adding element strength to the traits, I guess? I'm trying to think of a way to make it so that items add these traits, but that means that I'd have to have a common event for each item, and a way to see which actor the item is being used on Are you interested in the idea of making item trait control? Like a potion that you took forever to craft which adds a trait of Fire Resistance to you forever unless removed with said call? Or is there a script already out there that serves the Item Gain Trait purpose? Edit: I tried (arrow) actor add trait $game_variables[1]: basic param, 2, 200 (arrow) and A = $game_variables[1] (arrow) actor add trait A: basic param, 2, 200 (arrow) but that didn't work. So that means I can't condition it in a fast way at all. I'd have to condition for each actor if they have the state Selected for Trait Change given by the trait-changing item with the common event that changes the relevant change. I can do it ifya say no. Would just be a bit slow. Edited December 6, 2013 by Moo Share this post Link to post Share on other sites