DP3 188 Posted December 10, 2012 (edited) Actor Voices in Battle Version: 1.0 Author: DiamondandPlatinum3 Date: December 11, 2012 Planned Future Versions You tell me Description This script grants you the ability to have your actors talk throughout battle; it will pick an actor at random at the start of battle to say something relevent about what they expect from this battle. After that, the actors will get voices when attacking and when getting damaged, also when using a skill. Features Gives your party the ability to predict the turnout of a battle and voice their opinions on it, so they can say that they need recovery if they are badly injured, or comment on how they are outnumbered, or comment about how strong they are compared to the enemy troop. Gives you the ability to set up the above values if you don't like the defaults. Can easily set up voices per actor per skill via the use of notetags in a skill. Actors have a death cry when they fall in battle. Screenshots Cannot Screenshot Audio, there is a screenshot of the notetag example, but that's better left inside of the script. Instructions Instructions are inside of the ScriptThere is also a Video Tutorial for this Script, which you can watch here Watch on youtube: http://www.youtube.com/watch?v=CaQhoZg_FgI Script Get it from Here Patches Patch for Yanfly's Victory Aftermath At the end of Battle, Yanfly's Victory Aftermath chooses a random Actor to say a quote. The Battle Voices Script also chooses a Random Actor to say a voice. These will not always be the same actor which could cause some confusion. This patch forces both script to choose the same random actor. This patch also adds an additional voice feature for receiving spoils. That means you can now have voices when your actor receives loot after battle Patch for Moghunter’s 'Battle Result' This patch allows additional voices for when the spoils window is displayed with the loot you’re receiving Credit DiamondandPlatinum3ThanksLoganForrests - No special reason, just wanted to put him on the thanks listSupport Post in this thread or PM me. Known Compatibility Issues I am unaware of any scripts it doesn't work with; if you find any, post in this thread. Demo *The Script inside of the Demo is Outdated. You can still use it as a demo and for instructions, but I advise getting the script from the Patebin Link above.* Demo is available here Credits goes to BluntSword for offering his voice acting services and credits also go to 'Sunny' for ripping the 'Tales of Symphonia' voice clips I used in the demo (since I couldn't get enough volunteers in time), they can be found here. Author's Notes This weeks scripting has been brought to you by the letter 'G', as in "Goldilocks royally screwed up those 3 bears day, how rude" Terms of Use You may find my Terms of Use Here Edited June 8, 2014 by DP3 9 Share this post Link to post Share on other sites
Max W. 18 Posted December 11, 2012 Nice needed this for ace already got the a system for VX I will see about getting yah some voices today or tomorrow. And my voice is free if any one uses it just provide credit an all is well although I don't have the best voice ever. Also I think victory voices would be nice to where it does something similar to the intro voice to where it randomly selects an actor to play a sound effect when they kill a monster and when the battle is over. 1 Share this post Link to post Share on other sites
estriole 326 Posted December 11, 2012 nice script. i hope the demo could be completed soon . you could use your own voice even thought you're not confident. it's for the demo. so no problem with the quality of sound . 1 Share this post Link to post Share on other sites
Tsukihime 1,489 Posted December 11, 2012 (edited) Or some vocaloids! I'd make a voiced game with some V3 voices like yukari and IA anytime. Edited December 11, 2012 by Tsukihime Share this post Link to post Share on other sites
Aelita 2 Posted December 11, 2012 (edited) Oooohhhh, I like. I will wait until it's fully completed first before I use it :P/>/> I will use Microsoft sam as my computers default voice :lol:/>/> Edit: Why do these emotions have symbols next to them? Edited December 11, 2012 by Aelita 2 Share this post Link to post Share on other sites
DP3 188 Posted December 11, 2012 Microsoft Sam would instantly make any game better Nice needed this for ace already got the a system for VX I will see about getting yah some voices today or tomorrow. And my voice is free if any one uses it just provide credit an all is well although I don't have the best voice ever. Also I think victory voices would be nice to where it does something similar to the intro voice to where it randomly selects an actor to play a sound effect when they kill a monster and when the battle is over. Doesn't need to be the best voice, just as long as it showcases the script Thank you Victory voices have been noted and will be added nice script. i hope the demo could be completed soon . you could use your own voice even thought you're not confident. it's for the demo. so no problem with the quality of sound :D/>. Will get on it when I can, I can't voice act so it's not the quality that bothers me, it's the fact that 3 actors will sound the exact same Or some vocaloids! I'd make a voiced game with some V3 voices like yukari and IA anytime. This sounds like quite an idea, I'll be checking that out for sure Share this post Link to post Share on other sites
Aishi 0 Posted December 12, 2012 cool now i am using 2 battle voice scripts this one is more compatible with VE animated battle cause other battle voice script (including the one im using) makes the "Died Actor Voice" keeps looping infinitely which causes the battle to freeze and this one is working properly thanks one thing though when an enemy uses an multi hit skill on the actor, it plays the death SE in every hit when hp is 0, is it possible to play the damaged SE on the first hits of the skill then the death SE on the last hit? and also can you make it enabled/disabled by switch? thanks Share this post Link to post Share on other sites
DP3 188 Posted December 12, 2012 I thought multihit skills were supossed to stop as soon as the victim had died? But yes I can make that happen. What exactly do you want to be Enabled/Disabled by a switch? Could you link me to this other voice script you're using? I'd like to know how they managed to make an indefinite voice loop and avoid doing the same Share this post Link to post Share on other sites
Aishi 0 Posted December 13, 2012 mine finishes the whole skill xD the voices in battle, like if switch is on then battle voices won't play if off then battle voices plays, like that. this is the one i am using: Battle Voice and these are the other 2 scripts that i know: Battle Cry Another Battle Cry here Share this post Link to post Share on other sites
DP3 188 Posted December 13, 2012 Well we're not using the same method for when an actor dies, so it should be good Give it a whirl. Though still no event switch, that'll be in my next version This script has been updated to version 1.1 and includes the following updates: Special Subfolders to contain your voice clips, so as not to congest your SE Folder. Item Usage now allows you to play a voice. Health Regeneration now allows you to play a voice Victory Voices with the following features 'That Was Tough', 'That was Easy', 'Battle Took Ages', 'Normal Victory' Planned future versions include voices when escaping (including success or failure), Modifying the Editable Region to look more user-friendly, addding an event switch to turn off the system, and a complete demo. If anyone has suggestions, now is the time to suggest it I'm also interested if anyone finds any bugs. 1 Share this post Link to post Share on other sites
Aishi 0 Posted December 14, 2012 nice update... but death voice doesn't play for me anymore :/ Share this post Link to post Share on other sites
DP3 188 Posted December 16, 2012 Well from what I can see in Victor's Animated Battle Script, the only reason it wouldn't play the death sound is if your actors are immortal #-------------------------------------------------------------------------- # * Alias method: die #-------------------------------------------------------------------------- alias :die_ve_animated_battle :die def die return @dying = true if immortal? call_pose(:die, :clear) @dying = false die_ve_animated_battle end Although if it isn't already, place the Battle Voices script BELOW Victor's battle script and it should hopefully work. Share this post Link to post Share on other sites
Aishi 0 Posted December 17, 2012 no, my actors aren't in immortal or something, they just play the damaged SE when they die, not the death SE. and all my battle related scripts are below VE animated battle. guess i'll just stick with the first version. Share this post Link to post Share on other sites
DP3 188 Posted December 17, 2012 A demo containing all your scripts would help Share this post Link to post Share on other sites
Aishi 0 Posted December 17, 2012 i don't think i can make a demo with all the script of what im working cause there's so many xD and it would be too large in size, the one im working on now is about 100mb size, RTP files not included yet :/ Share this post Link to post Share on other sites
DP3 188 Posted December 17, 2012 Can't really help you without it I'm afraid I see no reason why my script wouldn't work with Victor's, so I conclude that another script is probably the cause. Share this post Link to post Share on other sites
Aishi 0 Posted December 17, 2012 (edited) yeah the problem is in my part and i fixed it thanks i think its in some of MOG's battle related scripts that i have, i placed your script below all the scripts that i have and it is now working weird though i already did that the other day but it didn't work, just now EDIT: hi again, i ran into another problem, im using YEA Skill Restriction and it seems incompatible with this script when using the notetag that uses a code. here's my post http://www.rpgmakervxace.net/topic/9226-yea-skill-restriction-help/ and i tried removing your actor voice script and it works properly but when your script is placed im getting a stack level too deep error. what could be causing it? it would be great if you could help me with this one, but if not it's okay ill just give up the skill restriction, thanks. EDIT2: oh nvm this i give up on skill restriction since it also affects other scripts that i am using. Edited December 18, 2012 by Aishi Share this post Link to post Share on other sites
AmethystxRose 1 Posted December 18, 2012 Oooh this is looking really good! I've done some voice acting before, but I personally don't think I'm that good in terms of... battle noises. XD But maybe I'll take a crack at it if you really need some. Anyway I really would love to see this continue develop/gain a demo! Share this post Link to post Share on other sites
DP3 188 Posted December 18, 2012 Ahaha no need, for I have finished the demo already. I do however thank you for considering Demo is up and the latest version is complete.Updates include: An event switch to mute the voices in battle and the ability to mute your actors with specific states. So if an actor is inflicted with silence (even though it's a state which is supposed to only affect magic), it can also mute your actor from saying anything. Escape Attempting, Escape Success & Escape Failure Voices. A nicer looking Editable Region Some Bug Fixes That's it, I think this script is finished Share this post Link to post Share on other sites
AmethystxRose 1 Posted December 19, 2012 Ahaha no need, for I have finished the demo already. I do however thank you for considering Oh well that works LOL Yaaay the demo looks awesome, and I for one am appreciative of the explanation the guy gives. 1 Share this post Link to post Share on other sites
Gin Leive 0 Posted February 15, 2013 (edited) wow, Exellent !, just like what i'm looking for...it's easy to use, and very neat, feature for using Different voice's for different spell for actor is very nice, i never seen it in any script beforebut, i'm looking for VX, too bad...anyway, it is easy to convert it to vx version ?can you convert it ?, i will use it with my project, im using SBS, thank youi really appreciate it...np : i'm indonesian, sorry for my bad english my good sire...and sorry too if i do something that usually people call "Necroposting"once again, sorry and thank you Edited February 16, 2013 by Gin Leive Share this post Link to post Share on other sites
DangerZone 21 Posted February 15, 2013 (edited) Really digging this. The only suggestion I would have is to add a switch to change a folder between male and female for any given character, as many people have character creation in their games, though that is totally up to you. As is, the script is very awesome. Edit; Just realized how old this post was. Edited February 15, 2013 by Jaysynn Share this post Link to post Share on other sites
Gin Leive 0 Posted February 18, 2013 No answer for my request huh ? well, okay... i'm sorry then... once again, sorry... Share this post Link to post Share on other sites
OffeNDer 2 Posted February 21, 2013 Thanks for this script.... but i have question..... i have tested this script and i would like to ask if there is a chance to use more than skills e.g i try this and i can't do 2 or more skill for each character... ~ActorVoice: 1, "Fire Ball" ~ActorVoice: 1, "Ice Ball" << this one say Fire ball which mean it is not working ~ActorVoice: 2, "Fire BAll" ~ActorVoice: 2, "Dark Ball" << this one say Fire ball which mean it is not working. looking for your answer ... if it is going to be in next update of this script or if it is already can be done ..... how i can do it ? 2 or more voices for each character ( for using different skills ) Share this post Link to post Share on other sites