Mr. Bubble 117 Posted January 15, 2012 KMS Generic Gauge Script by Tomy http://ytomy.sakura.ne.jp/ Latest Version: 2012/08/05 Description This script provides groundwork code for simple gauge graphics based off images placed in the Graphics/System folder. By default, this script provides gauges for HP, MP, TP, and EXP. Scripters can utilize their own Generic Gauge for their own use. See the "Notes to Scripters" section below the customization section. Unfortunately, Tomy chose the worst option when porting this script to VXA -- he overwrote Window_Base#draw_gauge, a default VXA method. draw_gauge did not exist in VX so using that method name back then was fine, but now VXA has draw_gauge as a default method which is what default gauges use... Latest Updates 2012-08-05This script now a dedicated API. This script no longer overwrites Window_Base#draw_gauge. This should mean there will be less hassle when adding generic gauges in other scripts.[*]2012-01-22 Crashes caused by this script when F12 reset is used has been fixed. Script http://db.tt/OYw87lvJ KMS Generic Gauge Images 2012-01-15.zip Installation Paste this script into its own page within the "Materials" section in the script editor of your project. Download the KGC Generic Gauge Images.zip and place its contents in the \Graphics\System folder of your project. How to Use All customization is done within the customization module within the script. Please read the comments thoroughly. Gauge graphics have a design guideline: 24x24 - Left side of gauge background. It is not affected by gauge scaling. 72x24 - Center of gauge background. This section is scaled horizontally. 24x24 - Right side of gauge background. It is not affected by gauge scaling. 72x32 - Internal gauge, overlays section 2. This section is scaled horizontally. In-game example with a 30 degree slope: Compatibility Compatibility Patches : YEA Battle Engine + KMS Generic Gauge YEA Victory Aftermath + KMS Generic Gauge YEA System Options + KMS Generic Gauge YSA Battle System: Classical ATB + KMS Generic Gauge YEA Status Menu + KMS Generic Gauge Feel free to ask for compatibility patches in this topic. Terms and Conditions http://ytomy.sakura....tech/rules.html Quick English summary: -Use KMS scripts at your own risk and backup your project -Kamesoft does not accept requests -Editing the script is fine as well as distributing modified versions. Just don't say you made it all yourself. -Usage does not require crediting to original author -You cannot(?) use this script in mature/adult games(?) (ages 15+ ~ 18+) -FREE for use in commercial/shareware games The English version translated by Mr. Bubble, but credit to Mr. Bubble is not necessary. KMS Generic Gauge 2012-01-22.txt 5 Share this post Link to post Share on other sites
Bej 0 Posted January 16, 2012 Thank you very much for the compatibility patch, Mr. Bubble. It works perfectly now. Share this post Link to post Share on other sites
Mr. Bubble 117 Posted January 23, 2012 Script has been updated. It is recommended you update this script if you are using an older version: Update 2012-01-22 : Crashes caused by this script when F12 reset is used has been fixed. Share this post Link to post Share on other sites
Linni 28 Posted January 24, 2012 So you said it's free to ask for a compatibility patch WELL THEN... I have a request! And it's my first post too, yay! ... Okay, anyways. Is it possible to make a compatibility patch for Yanflys Victory Aftermath? It's the same error as the one with YEA Battle Engine (without the patch of course ). Oh and you're doing great ;D I mean, really. Yeah really. Really. ... So what about Tankent- ok joking. NO THAT REALLY WAS A JOKE OK?! ...I'm making a fool out of myself right now *coughs* But I don't really know how to end this post and I'm really tired and all... Crap. I hope nobody reads this. 'Cause it's really embarrassing but I can't stop typing. ... Oh well...... orz Share this post Link to post Share on other sites
Mr. Bubble 117 Posted January 25, 2012 So you said it's free to ask for a compatibility patch WELL THEN... I have a request! And it's my first post too, yay! ... Okay, anyways. Is it possible to make a compatibility patch for Yanflys Victory Aftermath? It's the same error as the one with YEA Battle Engine (without the patch of course ). Done. Patch is in the first post. Share this post Link to post Share on other sites
Michael Ponder Jr 36 Posted January 25, 2012 I'm a little curious. If i were to make some gauge graphics for people to use, could i put them here, or should i just make a thread in the resource section? Share this post Link to post Share on other sites
Mr. Bubble 117 Posted January 25, 2012 In this case, I wouldn't mind either way. I suggest putting them in the resource section since they are your own creations. Share this post Link to post Share on other sites
Michael Ponder Jr 36 Posted January 25, 2012 In that case, i guess i can link to this topic and say what script to use them with. Share this post Link to post Share on other sites
pinka 7 Posted January 25, 2012 May I ask for a compatibility patch? I get an error when trying to use this system with Yami's ATB battle http://yamiworld.wordpress.com/rgss3/battle-scripts/yeas-add-on/ysa-battle-system-classical-active-time-battle/ Thanks Share this post Link to post Share on other sites
Michael Ponder Jr 36 Posted January 25, 2012 Linky linky.. http://www.rpgmakervxace.net/index.php?/topic/1090-gauge-graphics-for-kms-generic-gauge/ Graphics for use with this script, and i'm currently thinking up other styles. Share this post Link to post Share on other sites
whitedahlia 1 Posted January 26, 2012 This is incompatible with yanflys classical ATB, any chance for a patch? Share this post Link to post Share on other sites
Mr. Bubble 117 Posted January 26, 2012 May I ask for a compatibility patch? I get an error when trying to use this system with Yami's ATB battle http://yamiworld.wor...ve-time-battle/ Thanks Patch is in the first post. Doesn't support enemies since doesn't use any window classes and most any class dealing with graphical stuff is beyond my skill level right now. Remember to state the error you get please whenever you report them. Never assume people are psychic. Edit: I forgot to upload the CATB gauge images. They're in the first post now. Share this post Link to post Share on other sites
Mr. Bubble 117 Posted January 31, 2012 Compatibility Patch for YEA System Options + KMS Generic Gauge has been made. See link in first post. Also, all my patches have been consolidated into one single page on my blog. 1 Share this post Link to post Share on other sites
Lionboy 5 Posted January 31, 2012 Im loving the new compatibility patches thanks bubble ! Share this post Link to post Share on other sites
Azakel 0 Posted February 12, 2012 Hi I think this is very usefull Thank you. Im wondering if you can make a path for YEA JP manager thanks Share this post Link to post Share on other sites
Ahmed 0 Posted April 16, 2012 (edited) can you make a compatibility patch for : Yanfly Engine Ace - Ace Status Menu v1.01 ?? Edited April 16, 2012 by Ahmed Share this post Link to post Share on other sites
Chaos17 31 Posted April 26, 2012 Can you make a compatibilty patch for : Yami ATB ? Share this post Link to post Share on other sites
Mr. Bubble 117 Posted April 27, 2012 can you make a compatibility patch for : Yanfly Engine Ace - Ace Status Menu v1.01 ?? It's partially done, but I'm having some drawing issues with it. Can you make a compatibilty patch for : Yami ATB ? Already been made. Read the first post. 1 Share this post Link to post Share on other sites
Virus 24 Posted June 11, 2012 (edited) I dont know if you can do this but can you make a compatibility for :Syvkal's Menu Bars VXAce ? Edited: Tested it out and it greats great Edited June 11, 2012 by Virus00 Share this post Link to post Share on other sites
Max W. 18 Posted June 26, 2012 Hey Mr. Bubble can you give your enemies gauges? Share this post Link to post Share on other sites
KnF20 0 Posted June 29, 2012 Cool! trying this out now Share this post Link to post Share on other sites
Mr. Bubble 117 Posted June 30, 2012 YEA Status Menu + KMS Generic Gauge compatibility patch is now available. See the first post. It is not a true compatibility patch, but it will avoid the error that occurs when the two are together. 1 Share this post Link to post Share on other sites
Max W. 18 Posted July 1, 2012 Nice one Mr. Bubble I wont have any more problems with this script anymore. Share this post Link to post Share on other sites
Mr. Bubble 117 Posted August 6, 2012 We got an official update. Latest Updates 2012-08-05This script now a dedicated API. This script no longer overwrites Window_Base#draw_gauge. This should mean there will be less hassle when adding generic gauges in other scripts. What this means is that most of the Generic Gauge patches I have on my blog will be obsolete until I update them (which should be in the next 24 hours). However, in the long run, this means making compatibility patches or doing built-in compatibility for scripts will be much simpler. It's all for the better. Share this post Link to post Share on other sites