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Jonnie91

Screenshot Critique Thread: Read Rules Before Posting!

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@Tharis: Your use of the space is awesome.  Looks fantastic!  If you hold shift while placing the "tall grass" tiles, and then auto-fill the space around it, it'll give more variation to the look / like the grass goes all the way up to the wall in some spots.  (Might look decent on those vertical strips?)

 

@Compass:  Your use of the black space tiling patterns really adds to the texture of the room, I really like it, and hope to re-create that on some level.  The light play you're using is dramatic and serves extremely well in my opinion.  It may serve you to have some smaller lighting produce additional lights, like candles on the wall or something to continue to light a logical path?  (Can Medusa & her minions see without torches?  If so, a "blue" filter would better serve to maintain the dark feeling, but keep you from not seeing enough- or- can your character light some additional fires to add to the visibility?)

 

Wow you all are a talented bunch!  Woot!

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@Joey

 

I think the library looks really good, but I think if you used the 'shadow' tool and created shadows in right places you could emphasize the rows between bookshelves and if you add some ambient lighting for the central area of the library you could add focus to the larger area (more well-lit) area of the library where the man and lamp are. :P

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@Tow Looks great. A tad bit linear though.

 

Here's my library finished.

 

 

ntxXM.png

 

Edited by Joey

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@Joey:

Not bad, but I would make the light brighter, because it is a way to dark. I wouldnt want to read in this library xD

But the mapping is totally okay :)

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@joey - I think your shadows are too dark. I have noticed that Monitors can vary in how they display the level of dark so it might not look too dark to you but this is something to be careful when creating lighting effects.

I have no issues with other games being too dark, I have only noticed it in rpgmaker and I think only when using a lighting script

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I was gonna say what Dyprax said. It's too dark for a library, but it has definitely improved a lot since your last screenshot. Also, the blue book in the top left doesn't look like it fits on the desk, and it's very bright compared to everything else. But that might get better if you make the map less dark.

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@Joey

 

It's looking okay.

It's far too dark though and perhaps over saturated with colour.

It looks a little cluttered perhaps, almost like the person playing this might enter the library and find it difficult to focus on something specific.

I miss the notice board.

You should still add manual shadows using the shadow tool to emphasize the rows between the bookshelves.

 

Keep up the good work.

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You're game is getting better and better. I can't wait until it's released, I'll definitely try it. The wall tiles are sweet. The darker cracked floor tile seems out of place and like it doesn't go with the floor, though.

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@pxl: You can try the new demo, grab the link in the thread, its in my signature.

 

About that darker cracked floor I wanted to pass the impression that there is a tile missing, that was pulled off, can you fell that? XD What remained was just dust and broken parts.

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@Wendell Looks great. The cracked floors look fine.

I don't see anything wrong with them being in the map.

 

@about last post

Thanks for pointing that out. I honestly forgot about the tint. I was trying out darker and lighter tints to get the right atmosphere.

I found one that was just right but forgot to implement it.

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@Wendel 

Please reply to a previous post before posting your own Screenshots!

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@Wendell It looks  great for an horror game .I would recommend a little bit of more blood on the floor .

 

Just tried to make an icon based HUD :

 

http://imgur.com/Pxi8h

 

The Green icons are HP the yellow ones MP .

This will be explained in game .

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@Artorias

Very interesting, But I whole thing might be hard to see in some areas (forests, grasslands, the sun!!!!!). Maybe add a more define outline or box to contain them.
Also the MP image needs to be cleaned up a bit. Maybe just blur the pixels around it.

 

@Wendell

It looks good. Just a question, is it a parallax map? If so, the shadow on the stair don't really match the rest of the shading. If you wanted the shadow to go above the player, then just make the shadow a picture and use a fixed picture script to keep it in place. Also the shadow on the bottom edge of the table is missing?

For the floor, I think it's great so far. But i would remove the dark-dark-whateveryoucallit-cobblestone as it doesn't seem to fit. You have enough variation that it won't dramatically affect the appeal of your map.

 

@Joey

Sorry for typical response, but I agree with the toning up the brightness. I would also like to ask if this library is underground? Then I would like to point out the lack of windows. Unless you have a game reason for that, then it's fine really. Another thing, is this parallax mapping? If so, one of your bookcases in the top middle is slightly out of proportion with the one below it.

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@kayden997: It's not parallax. And thanks for the tips, I hope you play the demo and give me some feedback if you can.

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@Joey Hey man where did you get the lamp floortile picture? I need a lamp! Lots of lamps (nigahiga) lamps :D

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â–‘â–’â–“Please refrain from making small talk in the thread. Such events can be sorted out through PM.Thanksâ–“â–’â–‘

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@Wendell 

 

I really like it! It almost reminds me of a really refined resident evil. I guess more of an older game. Is that really blood flying off of the other person from shooting them? If so.. nice!  :D  I approve.

Edited by hytporsche69

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@hytporsche69

Do not post a screenshot unless you have replied to one. Please read the first post before you post yourself. 

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@Wendell 

I love the simplicity of the HUD in this screenshot. It's not overly fancy and just suits your project. Your mapping is minimalistic but effective, you don't overuse the tint and the lighting, it's subtle but I love it :) 

 

So I've got another screenshot for you guys to see: 

163361_315542271898605_2011016543_n.png

 

It is our Custom Inventory Screen. In the game there are two different types of Items in Lullaby, Story and Evidence, with Evidence you can Analyse it further, and discover more information that will assist with the progress of the game. Although some items are harder to Analyse than others and will not let you do so until you have gained more experience. Also there are two mouse cursors on the screen because of the Screenshot Software. In game you will actually only see one :) 

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The simplicity is really nice. The blurred map behind it is cool, also. It seems very well done, but the only thing that bugs me is the fact that every item so far touches the edges of its box. It might look kind of messy with a full inventory, but that's just my opinion.

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@Jonnie91
Probably saw this one coming, but it would be nice to have a background for the inventory. Even just a slightly transparent black to make the items stand out more.

Over all, the functionality is very neat. Although, I would work on making a better cursor for it/selection box.

Mapping is horrid in the background, lululul... JK

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I kind of like it with a transparent background. A cursor moving across the boxes with the arrow keys would be nice though. (Unless it's a point-and-click game.)

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